This was removed in
d9546b0c5d and replced with the precise_trig driconf
option. However, we still need precise trig in the Vulkan driver so this
commit brings back the environment variable and compiler->precise_trig is
effectively the logical OR of the two.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96484
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
brw_fs_alloc_reg_sets(compiler);
brw_vec4_alloc_reg_set(compiler);
+ compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
+
compiler->scalar_stage[MESA_SHADER_VERTEX] =
devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
- brw->intelScreen->compiler->precise_trig =
- driQueryOptionb(&brw->optionCache, "precise_trig");
+ if (driQueryOptionb(&brw->optionCache, "precise_trig"))
+ brw->intelScreen->compiler->precise_trig = true;
ctx->Const.ForceGLSLExtensionsWarn =
driQueryOptionb(options, "force_glsl_extensions_warn");