swr/rast: Enable simd16 vertex shaders
authorGeorge Kyriazis <george.kyriazis@intel.com>
Fri, 19 Jan 2018 21:47:13 +0000 (15:47 -0600)
committerGeorge Kyriazis <george.kyriazis@intel.com>
Fri, 19 Jan 2018 22:52:42 +0000 (16:52 -0600)
Flip the switch(es) to enable simd16 vertex shaders:

USE_SIMD16_SHADERS and USE_SIMD16_VS

Both have to be enabled at the same time.  Currently, just setting
USE_SIMD16_SHADERS does not work correctly.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
src/gallium/drivers/swr/rasterizer/core/knobs.h

index b6ab382a5618601319b73498a878246059a6f481..657c2eed76ee96f62abb284d335ffccc08315672 100644 (file)
@@ -41,8 +41,8 @@
 #define ENABLE_AVX512_SIMD16    1
 #define USE_8x2_TILE_BACKEND    1
 #define USE_SIMD16_FRONTEND     1
-#define USE_SIMD16_SHADERS      0   // requires USE_SIMD16_FRONTEND
-#define USE_SIMD16_VS           0   // requires USE_SIMD16_SHADERS
+#define USE_SIMD16_SHADERS      1   // requires USE_SIMD16_FRONTEND
+#define USE_SIMD16_VS           1   // requires USE_SIMD16_SHADERS
 
 ///////////////////////////////////////////////////////////////////////////////
 // Architecture validation