Flip the switch(es) to enable simd16 vertex shaders:
USE_SIMD16_SHADERS and USE_SIMD16_VS
Both have to be enabled at the same time. Currently, just setting
USE_SIMD16_SHADERS does not work correctly.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
#define ENABLE_AVX512_SIMD16 1
#define USE_8x2_TILE_BACKEND 1
#define USE_SIMD16_FRONTEND 1
-#define USE_SIMD16_SHADERS 0 // requires USE_SIMD16_FRONTEND
-#define USE_SIMD16_VS 0 // requires USE_SIMD16_SHADERS
+#define USE_SIMD16_SHADERS 1 // requires USE_SIMD16_FRONTEND
+#define USE_SIMD16_VS 1 // requires USE_SIMD16_SHADERS
///////////////////////////////////////////////////////////////////////////////
// Architecture validation