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draw/gs: Return early if the passed geometry shader is null
author
Zack Rusin
<zackr@vmware.com>
Wed, 17 Apr 2013 03:17:08 +0000
(20:17 -0700)
committer
Zack Rusin
<zackr@vmware.com>
Wed, 17 Apr 2013 06:38:47 +0000
(23:38 -0700)
Can happen if we were using stream output without geometry
shader, by returning early we avoid a crash.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
src/gallium/auxiliary/draw/draw_gs.c
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diff --git
a/src/gallium/auxiliary/draw/draw_gs.c
b/src/gallium/auxiliary/draw/draw_gs.c
index f8cb04a8f39e70637e7976b0240b9095f1bf8620..987c01a79192c355aade6cfbac77af0788de83ab 100644
(file)
--- a/
src/gallium/auxiliary/draw/draw_gs.c
+++ b/
src/gallium/auxiliary/draw/draw_gs.c
@@
-788,6
+788,9
@@
void draw_bind_geometry_shader(struct draw_context *draw,
void draw_delete_geometry_shader(struct draw_context *draw,
struct draw_geometry_shader *dgs)
{
+ if (!dgs) {
+ return;
+ }
#ifdef HAVE_LLVM
if (draw_get_option_use_llvm()) {
struct llvm_geometry_shader *shader = llvm_geometry_shader(dgs);