We're not quite ready to actually support it in the implementation,
but at least this allows GL 3.0 API-reliant applications to hopefully
run successfully, though they won't get multisampling.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
ctx->Const.MaxTransformFeedbackSeparateComponents =
BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
+ /* Claim to support 4 multisamples, even though we don't. This is a
+ * requirement for GL 3.0 that we missed until the last minute. Go ahead and
+ * claim the limit, so that usage of the 4 multisample-based API that is
+ * guaranteed in 3.0 succeeds, even though we only rasterize a single sample.
+ */
+ if (intel->gen >= 6)
+ ctx->Const.MaxSamples = 4;
+
/* if conformance mode is set, swrast can handle any size AA point */
ctx->Const.MaxPointSizeAA = 255.0;