CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]);
rmesa->hw.blend_color.cmd[1] = r300PackColor(4, color[3], color[0],
- color[1], color[2]);
+ color[1], color[2]);
}
/**
break;
case GL_SRC_ALPHA_SATURATE:
func = (is_src) ? R300_BLEND_GL_SRC_ALPHA_SATURATE :
- R300_BLEND_GL_ZERO;
+ R300_BLEND_GL_ZERO;
break;
case GL_CONSTANT_COLOR:
func = R300_BLEND_GL_CONST_COLOR;
*/
/* helper function */
-static void r300_set_blend_cntl(r300ContextPtr r300, int func, int eqn, int cbits, int funcA, int eqnA)
+static void r300_set_blend_cntl(r300ContextPtr r300, int func, int eqn,
+ int cbits, int funcA, int eqnA)
{
GLuint new_ablend, new_cblend;
#if 0
- fprintf(stderr, "eqnA=%08x funcA=%08x eqn=%08x func=%08x cbits=%08x\n", eqnA, funcA, eqn, func, cbits);
+ fprintf(stderr,
+ "eqnA=%08x funcA=%08x eqn=%08x func=%08x cbits=%08x\n",
+ eqnA, funcA, eqn, func, cbits);
#endif
new_ablend = eqnA | funcA;
new_cblend = eqn | func;
*/
#if 0
if (new_ablend == new_cblend) {
- new_cblend |= R300_BLEND_NO_SEPARATE;
+ new_cblend |= R300_BLEND_NO_SEPARATE;
}
#endif
new_cblend |= cbits;
- if((new_ablend != r300->hw.bld.cmd[R300_BLD_ABLEND]) ||
- (new_cblend != r300->hw.bld.cmd[R300_BLD_CBLEND])) {
+ if ((new_ablend != r300->hw.bld.cmd[R300_BLD_ABLEND]) ||
+ (new_cblend != r300->hw.bld.cmd[R300_BLD_CBLEND])) {
R300_STATECHANGE(r300, bld);
- r300->hw.bld.cmd[R300_BLD_ABLEND]=new_ablend;
- r300->hw.bld.cmd[R300_BLD_CBLEND]=new_cblend;
+ r300->hw.bld.cmd[R300_BLD_ABLEND] = new_ablend;
+ r300->hw.bld.cmd[R300_BLD_CBLEND] = new_cblend;
}
}
-
static void r300_set_blend_state(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int eqnA = R300_COMB_FCN_ADD_CLAMP;
if (RGBA_LOGICOP_ENABLED(ctx) || !ctx->Color.BlendEnabled) {
- r300_set_blend_cntl(r300,
- func, eqn, 0,
- func, eqn);
+ r300_set_blend_cntl(r300, func, eqn, 0, func, eqn);
return;
}
- func = (blend_factor(ctx->Color.BlendSrcRGB, GL_TRUE) << R300_SRC_BLEND_SHIFT) |
- (blend_factor(ctx->Color.BlendDstRGB, GL_FALSE) << R300_DST_BLEND_SHIFT);
+ func =
+ (blend_factor(ctx->Color.BlendSrcRGB, GL_TRUE) <<
+ R300_SRC_BLEND_SHIFT) | (blend_factor(ctx->Color.BlendDstRGB,
+ GL_FALSE) <<
+ R300_DST_BLEND_SHIFT);
switch (ctx->Color.BlendEquationRGB) {
case GL_FUNC_ADD:
return;
}
-
- funcA = (blend_factor(ctx->Color.BlendSrcA, GL_TRUE) << R300_SRC_BLEND_SHIFT) |
- (blend_factor(ctx->Color.BlendDstA, GL_FALSE) << R300_DST_BLEND_SHIFT);
+ funcA =
+ (blend_factor(ctx->Color.BlendSrcA, GL_TRUE) <<
+ R300_SRC_BLEND_SHIFT) | (blend_factor(ctx->Color.BlendDstA,
+ GL_FALSE) <<
+ R300_DST_BLEND_SHIFT);
switch (ctx->Color.BlendEquationA) {
case GL_FUNC_ADD:
break;
default:
- fprintf(stderr, "[%s:%u] Invalid A blend equation (0x%04x).\n",
+ fprintf(stderr,
+ "[%s:%u] Invalid A blend equation (0x%04x).\n",
__func__, __LINE__, ctx->Color.BlendEquationA);
return;
}
r300_set_blend_cntl(r300,
- func, eqn, R300_BLEND_UNKNOWN | R300_BLEND_ENABLE,
- funcA, eqnA);
+ func, eqn,
+ R300_BLEND_UNKNOWN | R300_BLEND_ENABLE, funcA,
+ eqnA);
}
static void r300BlendEquationSeparate(GLcontext * ctx,
/**
* Update our tracked culling state based on Mesa's state.
*/
-static void r300UpdateCulling(GLcontext* ctx)
+static void r300UpdateCulling(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
uint32_t val = 0;
R300_STATECHANGE(r300, cul);
if (ctx->Polygon.CullFlag) {
if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
- val = R300_CULL_FRONT|R300_CULL_BACK;
+ val = R300_CULL_FRONT | R300_CULL_BACK;
else if (ctx->Polygon.CullFaceMode == GL_FRONT)
val = R300_CULL_FRONT;
else
r300->hw.cul.cmd[R300_CUL_CULL] = val;
}
-static void update_early_z(GLcontext *ctx)
+static void update_early_z(GLcontext * ctx)
{
/* updates register R300_RB3D_EARLY_Z (0x4F14)
if depth test is not enabled it should be R300_EARLY_Z_DISABLE
if depth is enabled and alpha not it should be R300_EARLY_Z_ENABLE
if depth and alpha is enabled it should be R300_EARLY_Z_DISABLE
- */
+ */
r300ContextPtr r300 = R300_CONTEXT(ctx);
R300_STATECHANGE(r300, zstencil_format);
else {
if (ctx->Depth.Test && ctx->Depth.Func != GL_NEVER)
/* enable early Z */
- r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_ENABLE;
+ r300->hw.zstencil_format.cmd[2] =
+ R300_EARLY_Z_ENABLE;
else
/* disable early Z */
- r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_DISABLE;
+ r300->hw.zstencil_format.cmd[2] =
+ R300_EARLY_Z_DISABLE;
}
}
-static void update_alpha(GLcontext *ctx)
+static void update_alpha(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLubyte refByte;
pp_misc |= R300_ALPHA_TEST_GEQUAL;
break;
case GL_ALWAYS:
- /*pp_misc |= R300_ALPHA_TEST_PASS;*/
+ /*pp_misc |= R300_ALPHA_TEST_PASS; */
really_enabled = GL_FALSE;
break;
}
pp_misc = 0x0;
}
-
R300_STATECHANGE(r300, at);
r300->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc;
update_early_z(ctx);
static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
- (void) func;
- (void) ref;
+ (void)func;
+ (void)ref;
update_alpha(ctx);
}
return 0;
}
-static void update_depth(GLcontext* ctx)
+static void update_depth(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
R300_STATECHANGE(r300, zs);
r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_RB3D_STENCIL_ENABLE;
- r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
+ r300->hw.zs.cmd[R300_ZS_CNTL_1] &=
+ ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
if (ctx->Depth.Test && ctx->Depth.Func != GL_NEVER) {
if (ctx->Depth.Mask)
- r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST_AND_WRITE;
+ r300->hw.zs.cmd[R300_ZS_CNTL_0] |=
+ R300_RB3D_Z_TEST_AND_WRITE;
else
- r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST;
+ r300->hw.zs.cmd[R300_ZS_CNTL_0] |=
+ R300_RB3D_Z_TEST;
- r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(ctx->Depth.Func) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
+ r300->hw.zs.cmd[R300_ZS_CNTL_1] |=
+ translate_func(ctx->Depth.
+ Func) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
} else {
r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_DISABLED_1;
- r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(GL_NEVER) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
+ r300->hw.zs.cmd[R300_ZS_CNTL_1] |=
+ translate_func(GL_NEVER) <<
+ R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
}
update_early_z(ctx);
*
* \note Mesa already filters redundant calls to glEnable/glDisable.
*/
-static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
+static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
r300->hw.fogs.cmd[R300_FOGS_STATE] |=
R300_FOG_ENABLE;
- ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL );
- ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
- ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
- ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
- ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
+ ctx->Driver.Fogfv(ctx, GL_FOG_MODE, NULL);
+ ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY,
+ &ctx->Fog.Density);
+ ctx->Driver.Fogfv(ctx, GL_FOG_START,
+ &ctx->Fog.Start);
+ ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
+ ctx->Driver.Fogfv(ctx, GL_FOG_COLOR,
+ ctx->Fog.Color);
} else {
r300->hw.fogs.cmd[R300_FOGS_STATE] &=
~R300_FOG_ENABLE;
}
} else {
#if R200_MERGED
- FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state);
+ FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL,
+ state);
#endif
}
break;
case GL_POLYGON_OFFSET_FILL:
R300_STATECHANGE(r300, occlusion_cntl);
- if(state){
- r300->hw.occlusion_cntl.cmd[1] |= (3<<0);
+ if (state) {
+ r300->hw.occlusion_cntl.cmd[1] |= (3 << 0);
} else {
- r300->hw.occlusion_cntl.cmd[1] &= ~(3<<0);
+ r300->hw.occlusion_cntl.cmd[1] &= ~(3 << 0);
}
break;
default:
}
}
-
-static void r300UpdatePolygonMode(GLcontext *ctx)
+static void r300UpdatePolygonMode(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
- uint32_t hw_mode=0;
+ uint32_t hw_mode = 0;
if (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL) {
switch (f) {
case GL_LINE:
hw_mode |= R300_PM_FRONT_LINE;
- break;
- case GL_POINT: /* noop */
+ break;
+ case GL_POINT: /* noop */
hw_mode |= R300_PM_FRONT_POINT;
- break;
+ break;
case GL_FILL:
hw_mode |= R300_PM_FRONT_FILL;
- break;
+ break;
}
switch (b) {
case GL_LINE:
hw_mode |= R300_PM_BACK_LINE;
- break;
- case GL_POINT: /* noop */
+ break;
+ case GL_POINT: /* noop */
hw_mode |= R300_PM_BACK_POINT;
- break;
+ break;
case GL_FILL:
hw_mode |= R300_PM_BACK_FILL;
- break;
+ break;
}
}
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300CullFace(GLcontext* ctx, GLenum mode)
+static void r300CullFace(GLcontext * ctx, GLenum mode)
{
(void)mode;
r300UpdateCulling(ctx);
}
-
/**
* Change the polygon orientation.
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300FrontFace(GLcontext* ctx, GLenum mode)
+static void r300FrontFace(GLcontext * ctx, GLenum mode)
{
(void)mode;
r300UpdatePolygonMode(ctx);
}
-
/**
* Change the depth testing function.
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300DepthFunc(GLcontext* ctx, GLenum func)
+static void r300DepthFunc(GLcontext * ctx, GLenum func)
{
- (void) func;
+ (void)func;
update_depth(ctx);
}
-
/**
* Enable/Disable depth writing.
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300DepthMask(GLcontext* ctx, GLboolean mask)
+static void r300DepthMask(GLcontext * ctx, GLboolean mask)
{
- (void) mask;
+ (void)mask;
update_depth(ctx);
}
-
/**
* Handle glColorMask()
*/
-static void r300ColorMask(GLcontext* ctx,
- GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+static void r300ColorMask(GLcontext * ctx,
+ GLboolean r, GLboolean g, GLboolean b,
+ GLboolean a)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int mask = (r ? R300_COLORMASK0_R : 0) |
- (g ? R300_COLORMASK0_G : 0) |
- (b ? R300_COLORMASK0_B : 0) |
- (a ? R300_COLORMASK0_A : 0);
+ (g ? R300_COLORMASK0_G : 0) |
+ (b ? R300_COLORMASK0_B : 0) | (a ? R300_COLORMASK0_A : 0);
if (mask != r300->hw.cmk.cmd[R300_CMK_COLORMASK]) {
R300_STATECHANGE(r300, cmk);
/* =============================================================
* Fog
*/
-static void r300Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
+static void r300Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
- union { int i; float f; } fogScale, fogStart;
+ union {
+ int i;
+ float f;
+ } fogScale, fogStart;
- (void) param;
+ (void)param;
fogScale.i = r300->hw.fogp.cmd[R300_FOGP_SCALE];
fogStart.i = r300->hw.fogp.cmd[R300_FOGP_START];
case GL_LINEAR:
R300_STATECHANGE(r300, fogs);
r300->hw.fogs.cmd[R300_FOGS_STATE] =
- (r300->hw.fogs.cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | R300_FOG_MODE_LINEAR;
+ (r300->hw.fogs.
+ cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) |
+ R300_FOG_MODE_LINEAR;
if (ctx->Fog.Start == ctx->Fog.End) {
fogScale.f = -1.0;
fogStart.f = 1.0;
- }
- else {
- fogScale.f = 1.0 / (ctx->Fog.End-ctx->Fog.Start);
- fogStart.f = -ctx->Fog.Start / (ctx->Fog.End-ctx->Fog.Start);
+ } else {
+ fogScale.f =
+ 1.0 / (ctx->Fog.End - ctx->Fog.Start);
+ fogStart.f =
+ -ctx->Fog.Start / (ctx->Fog.End -
+ ctx->Fog.Start);
}
break;
case GL_EXP:
R300_STATECHANGE(r300, fogs);
r300->hw.fogs.cmd[R300_FOGS_STATE] =
- (r300->hw.fogs.cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | R300_FOG_MODE_EXP;
- fogScale.f = 0.0933*ctx->Fog.Density;
+ (r300->hw.fogs.
+ cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) |
+ R300_FOG_MODE_EXP;
+ fogScale.f = 0.0933 * ctx->Fog.Density;
fogStart.f = 0.0;
break;
case GL_EXP2:
R300_STATECHANGE(r300, fogs);
r300->hw.fogs.cmd[R300_FOGS_STATE] =
- (r300->hw.fogs.cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | R300_FOG_MODE_EXP2;
- fogScale.f = 0.3*ctx->Fog.Density;
+ (r300->hw.fogs.
+ cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) |
+ R300_FOG_MODE_EXP2;
+ fogScale.f = 0.3 * ctx->Fog.Density;
fogStart.f = 0.0;
default:
return;
case GL_FOG_DENSITY:
switch (ctx->Fog.Mode) {
case GL_EXP:
- fogScale.f = 0.0933*ctx->Fog.Density;
+ fogScale.f = 0.0933 * ctx->Fog.Density;
fogStart.f = 0.0;
break;
case GL_EXP2:
- fogScale.f = 0.3*ctx->Fog.Density;
+ fogScale.f = 0.3 * ctx->Fog.Density;
fogStart.f = 0.0;
default:
break;
if (ctx->Fog.Start == ctx->Fog.End) {
fogScale.f = -1.0;
fogStart.f = 1.0;
- }
- else {
- fogScale.f = 1.0 / (ctx->Fog.End-ctx->Fog.Start);
- fogStart.f = -ctx->Fog.Start / (ctx->Fog.End-ctx->Fog.Start);
+ } else {
+ fogScale.f =
+ 1.0 / (ctx->Fog.End - ctx->Fog.Start);
+ fogStart.f =
+ -ctx->Fog.Start / (ctx->Fog.End -
+ ctx->Fog.Start);
}
}
break;
case GL_FOG_COLOR:
R300_STATECHANGE(r300, fogc);
- r300->hw.fogc.cmd[R300_FOGC_R] = (GLuint) (ctx->Fog.Color[0]*1023.0F) & 0x3FF;
- r300->hw.fogc.cmd[R300_FOGC_G] = (GLuint) (ctx->Fog.Color[1]*1023.0F) & 0x3FF;
- r300->hw.fogc.cmd[R300_FOGC_B] = (GLuint) (ctx->Fog.Color[2]*1023.0F) & 0x3FF;
+ r300->hw.fogc.cmd[R300_FOGC_R] =
+ (GLuint) (ctx->Fog.Color[0] * 1023.0F) & 0x3FF;
+ r300->hw.fogc.cmd[R300_FOGC_G] =
+ (GLuint) (ctx->Fog.Color[1] * 1023.0F) & 0x3FF;
+ r300->hw.fogc.cmd[R300_FOGC_B] =
+ (GLuint) (ctx->Fog.Color[2] * 1023.0F) & 0x3FF;
break;
case GL_FOG_COORD_SRC:
break;
R300_STATECHANGE(r300, ps);
r300->hw.ps.cmd[R300_PS_POINTSIZE] =
- ((int)(size * 6) << R300_POINTSIZE_X_SHIFT) |
- ((int)(size * 6) << R300_POINTSIZE_Y_SHIFT);
+ ((int)(size * 6) << R300_POINTSIZE_X_SHIFT) |
+ ((int)(size * 6) << R300_POINTSIZE_Y_SHIFT);
}
/* =============================================================
* Line state
*/
-static void r300LineWidth(GLcontext *ctx, GLfloat widthf)
+static void r300LineWidth(GLcontext * ctx, GLfloat widthf)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
r300->hw.lcntl.cmd[1] |= R300_LINE_CNT_VE;
}
-static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
+static void r300PolygonMode(GLcontext * ctx, GLenum face, GLenum mode)
{
(void)face;
(void)mode;
}
static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
- GLenum func, GLint ref, GLuint mask)
+ GLenum func, GLint ref, GLuint mask)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
- GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
- ((ctx->Stencil.ValueMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
+ GLuint refmask =
+ (((ctx->Stencil.
+ Ref[0] & 0xff) << R300_RB3D_ZS2_STENCIL_REF_SHIFT) | ((ctx->
+ Stencil.
+ ValueMask
+ [0] &
+ 0xff)
+ <<
+ R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
GLuint flag;
R300_STATECHANGE(rmesa, zs);
- rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(
- (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT)
- | (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT));
+ rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~((R300_ZS_MASK <<
+ R300_RB3D_ZS1_FRONT_FUNC_SHIFT)
+ | (R300_ZS_MASK <<
+ R300_RB3D_ZS1_BACK_FUNC_SHIFT));
- rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= ~((R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
- (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
+ rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &=
+ ~((R300_RB3D_ZS2_STENCIL_MASK <<
+ R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
+ (R300_RB3D_ZS2_STENCIL_MASK <<
+ R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
flag = translate_func(ctx->Stencil.Function[0]);
- rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT);
+ rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
+ (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT);
if (ctx->Stencil._TestTwoSide)
flag = translate_func(ctx->Stencil.Function[1]);
- rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT);
+ rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
+ (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT);
rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= refmask;
}
-static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
+static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face,
+ GLuint mask)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
R300_STATECHANGE(rmesa, zs);
- rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= ~(R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT);
- rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= (ctx->Stencil.WriteMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT;
+ rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &=
+ ~(R300_RB3D_ZS2_STENCIL_MASK <<
+ R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT);
+ rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |=
+ (ctx->Stencil.
+ WriteMask[0] & 0xff) <<
+ R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT;
}
-
-static void r300StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail,
- GLenum zfail, GLenum zpass)
+static void r300StencilOpSeparate(GLcontext * ctx, GLenum face,
+ GLenum fail, GLenum zfail, GLenum zpass)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
R300_STATECHANGE(rmesa, zs);
- /* It is easier to mask what's left.. */
+ /* It is easier to mask what's left.. */
rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &=
(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT) |
(R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) |
(R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT);
rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
- (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT)
- |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT)
- |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT);
+ (translate_stencil_op(ctx->Stencil.FailFunc[0]) <<
+ R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT)
+ | (translate_stencil_op(ctx->Stencil.ZFailFunc[0]) <<
+ R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT)
+ | (translate_stencil_op(ctx->Stencil.ZPassFunc[0]) <<
+ R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT);
if (ctx->Stencil._TestTwoSide) {
rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
- (translate_stencil_op(ctx->Stencil.FailFunc[1]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT)
- |(translate_stencil_op(ctx->Stencil.ZFailFunc[1]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT)
- |(translate_stencil_op(ctx->Stencil.ZPassFunc[1]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT);
+ (translate_stencil_op(ctx->Stencil.FailFunc[1]) <<
+ R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT)
+ | (translate_stencil_op(ctx->Stencil.ZFailFunc[1]) <<
+ R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT)
+ | (translate_stencil_op(ctx->Stencil.ZPassFunc[1]) <<
+ R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT);
} else {
rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
- (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT)
- |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT)
- |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT);
+ (translate_stencil_op(ctx->Stencil.FailFunc[0]) <<
+ R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT)
+ | (translate_stencil_op(ctx->Stencil.ZFailFunc[0]) <<
+ R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT)
+ | (translate_stencil_op(ctx->Stencil.ZPassFunc[0]) <<
+ R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT);
}
}
rmesa->state.stencil.clear =
((GLuint) (ctx->Stencil.Clear & 0xff) |
- (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT) |
- ((ctx->Stencil.WriteMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT));
+ (R300_RB3D_ZS2_STENCIL_MASK <<
+ R300_RB3D_ZS2_STENCIL_MASK_SHIFT) | ((ctx->Stencil.
+ WriteMask[0] & 0xff) <<
+ R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT));
}
/* =============================================================
R300_FIREVERTICES(rmesa);
R300_STATECHANGE(rmesa, vpt);
- rmesa->hw.vpt.cmd[R300_VPT_XSCALE] = r300PackFloat32(sx);
+ rmesa->hw.vpt.cmd[R300_VPT_XSCALE] = r300PackFloat32(sx);
rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx);
- rmesa->hw.vpt.cmd[R300_VPT_YSCALE] = r300PackFloat32(sy);
+ rmesa->hw.vpt.cmd[R300_VPT_YSCALE] = r300PackFloat32(sy);
rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty);
- rmesa->hw.vpt.cmd[R300_VPT_ZSCALE] = r300PackFloat32(sz);
+ rmesa->hw.vpt.cmd[R300_VPT_ZSCALE] = r300PackFloat32(sz);
rmesa->hw.vpt.cmd[R300_VPT_ZOFFSET] = r300PackFloat32(tz);
}
r300UpdateWindow(ctx);
}
-static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
+static void r300DepthRange(GLcontext * ctx, GLclampd nearval,
+ GLclampd farval)
{
r300UpdateWindow(ctx);
}
-void r300UpdateViewportOffset( GLcontext *ctx )
+void r300UpdateViewportOffset(GLcontext * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
- __DRIdrawablePrivate *dPriv = ((radeonContextPtr)rmesa)->dri.drawable;
- GLfloat xoffset = (GLfloat)dPriv->x;
- GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
+ __DRIdrawablePrivate *dPriv =
+ ((radeonContextPtr) rmesa)->dri.drawable;
+ GLfloat xoffset = (GLfloat) dPriv->x;
+ GLfloat yoffset = (GLfloat) dPriv->y + dPriv->h;
const GLfloat *v = ctx->Viewport._WindowMap.m;
GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
- GLfloat ty = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
+ GLfloat ty = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y;
- if ( rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] != r300PackFloat32(tx) ||
- rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] != r300PackFloat32(ty))
- {
- /* Note: this should also modify whatever data the context reset
- * code uses...
- */
- R300_STATECHANGE( rmesa, vpt );
- rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx);
- rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty);
+ if (rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] != r300PackFloat32(tx) ||
+ rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] != r300PackFloat32(ty)) {
+ /* Note: this should also modify whatever data the context reset
+ * code uses...
+ */
+ R300_STATECHANGE(rmesa, vpt);
+ rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx);
+ rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty);
}
- radeonUpdateScissor( ctx );
+ radeonUpdateScissor(ctx);
}
/**
* Tell the card where to render (offset, pitch).
* Effected by glDrawBuffer, etc
*/
-void
-r300UpdateDrawBuffer(GLcontext *ctx)
+void r300UpdateDrawBuffer(GLcontext * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
r300ContextPtr r300 = rmesa;
if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) {
/* draw to front */
- drb = (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
- }
- else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) {
+ drb =
+ (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].
+ Renderbuffer;
+ } else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) {
/* draw to back */
- drb = (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
- }
- else {
+ drb =
+ (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].
+ Renderbuffer;
+ } else {
/* drawing to multiple buffers, or none */
return;
}
assert(drb);
assert(drb->flippedPitch);
+ R300_STATECHANGE(rmesa, cb);
- R300_STATECHANGE( rmesa, cb );
-
- r300->hw.cb.cmd[R300_CB_OFFSET] = drb->flippedOffset + //r300->radeon.state.color.drawOffset +
- r300->radeon.radeonScreen->fbLocation;
- r300->hw.cb.cmd[R300_CB_PITCH] = drb->flippedPitch;//r300->radeon.state.color.drawPitch;
+ r300->hw.cb.cmd[R300_CB_OFFSET] = drb->flippedOffset + //r300->radeon.state.color.drawOffset +
+ r300->radeon.radeonScreen->fbLocation;
+ r300->hw.cb.cmd[R300_CB_PITCH] = drb->flippedPitch; //r300->radeon.state.color.drawPitch;
if (r300->radeon.radeonScreen->cpp == 4)
- r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_ARGB8888;
+ r300->hw.cb.cmd[R300_CB_PITCH] |=
+ R300_COLOR_FORMAT_ARGB8888;
else
r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_RGB565;
if (r300->radeon.sarea->tiling_enabled)
r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_TILE_ENABLE;
#if 0
- R200_STATECHANGE( rmesa, ctx );
+ R200_STATECHANGE(rmesa, ctx);
/* Note: we used the (possibly) page-flipped values */
rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET]
- = ((drb->flippedOffset + rmesa->r200Screen->fbLocation)
- & R200_COLOROFFSET_MASK);
+ = ((drb->flippedOffset + rmesa->r200Screen->fbLocation)
+ & R200_COLOROFFSET_MASK);
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = drb->flippedPitch;
if (rmesa->sarea->tiling_enabled) {
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |=
+ R200_COLOR_TILE_ENABLE;
}
#endif
}
static void
-r300FetchStateParameter(GLcontext *ctx,
- const gl_state_index state[STATE_LENGTH],
- GLfloat *value)
+r300FetchStateParameter(GLcontext * ctx,
+ const gl_state_index state[STATE_LENGTH],
+ GLfloat * value)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
- switch(state[0]) {
+ switch (state[0]) {
case STATE_INTERNAL:
- switch(state[1]) {
+ switch (state[1]) {
case STATE_R300_WINDOW_DIMENSION:
- value[0] = r300->radeon.dri.drawable->w*0.5f;/* width*0.5 */
- value[1] = r300->radeon.dri.drawable->h*0.5f;/* height*0.5 */
- value[2] = 0.5F; /* for moving range [-1 1] -> [0 1] */
- value[3] = 1.0F; /* not used */
+ value[0] = r300->radeon.dri.drawable->w * 0.5f; /* width*0.5 */
+ value[1] = r300->radeon.dri.drawable->h * 0.5f; /* height*0.5 */
+ value[2] = 0.5F; /* for moving range [-1 1] -> [0 1] */
+ value[3] = 1.0F; /* not used */
break;
- case STATE_R300_TEXRECT_FACTOR: {
- struct gl_texture_object* t = ctx->Texture.Unit[state[2]].CurrentRect;
-
- if (t && t->Image[0][t->BaseLevel]) {
- struct gl_texture_image* image = t->Image[0][t->BaseLevel];
- value[0] = 1.0 / image->Width2;
- value[1] = 1.0 / image->Height2;
- } else {
- value[0] = 1.0;
- value[1] = 1.0;
+ case STATE_R300_TEXRECT_FACTOR:{
+ struct gl_texture_object *t =
+ ctx->Texture.Unit[state[2]].
+ CurrentRect;
+
+ if (t && t->Image[0][t->BaseLevel]) {
+ struct gl_texture_image *image =
+ t->Image[0][t->BaseLevel];
+ value[0] = 1.0 / image->Width2;
+ value[1] = 1.0 / image->Height2;
+ } else {
+ value[0] = 1.0;
+ value[1] = 1.0;
+ }
+ value[2] = 1.0;
+ value[3] = 1.0;
+ break;
}
- value[2] = 1.0;
- value[3] = 1.0;
- break; }
default:
break;
struct gl_program_parameter_list *paramList;
GLuint i;
- if(!(new_state & (_NEW_BUFFERS|_NEW_PROGRAM)))
- return;
+ if (!(new_state & (_NEW_BUFFERS | _NEW_PROGRAM)))
+ return;
fp = (struct r300_fragment_program *)ctx->FragmentProgram._Current;
if (!fp)
- return;
+ return;
paramList = fp->mesa_program.Base.Parameters;
if (!paramList)
- return;
+ return;
for (i = 0; i < paramList->NumParameters; i++) {
- if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR){
+ if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
r300FetchStateParameter(ctx,
- paramList->Parameters[i].StateIndexes,
- paramList->ParameterValues[i]);
+ paramList->Parameters[i].
+ StateIndexes,
+ paramList->
+ ParameterValues[i]);
}
}
}
/* =============================================================
* Polygon state
*/
-static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units)
+static void r300PolygonOffset(GLcontext * ctx, GLfloat factor,
+ GLfloat units)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
GLfloat constant = units;
switch (ctx->Visual.depthBits) {
case 16:
constant *= 4.0;
- break;
+ break;
case 24:
constant *= 2.0;
- break;
+ break;
}
factor *= 12.0;
/* Routing and texture-related */
-
/* r300 doesnt handle GL_CLAMP and GL_MIRROR_CLAMP_EXT correctly when filter is NEAREST.
* Since texwrap produces same results for GL_CLAMP and GL_CLAMP_TO_EDGE we use them instead.
* We need to recalculate wrap modes whenever filter mode is changed because someone might do:
*/
static unsigned long gen_fixed_filter(unsigned long f)
{
- unsigned long mag, min, needs_fixing=0;
+ unsigned long mag, min, needs_fixing = 0;
//return f;
/* We ignore MIRROR bit so we dont have to do everything twice */
- if((f & ((7-1) << R300_TX_WRAP_S_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_S_SHIFT)){
+ if ((f & ((7 - 1) << R300_TX_WRAP_S_SHIFT)) ==
+ (R300_TX_CLAMP << R300_TX_WRAP_S_SHIFT)) {
needs_fixing |= 1;
}
- if((f & ((7-1) << R300_TX_WRAP_T_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_T_SHIFT)){
+ if ((f & ((7 - 1) << R300_TX_WRAP_T_SHIFT)) ==
+ (R300_TX_CLAMP << R300_TX_WRAP_T_SHIFT)) {
needs_fixing |= 2;
}
- if((f & ((7-1) << R300_TX_WRAP_Q_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_Q_SHIFT)){
+ if ((f & ((7 - 1) << R300_TX_WRAP_Q_SHIFT)) ==
+ (R300_TX_CLAMP << R300_TX_WRAP_Q_SHIFT)) {
needs_fixing |= 4;
}
- if(!needs_fixing)
+ if (!needs_fixing)
return f;
- mag=f & R300_TX_MAG_FILTER_MASK;
- min=f & R300_TX_MIN_FILTER_MASK;
+ mag = f & R300_TX_MAG_FILTER_MASK;
+ min = f & R300_TX_MIN_FILTER_MASK;
/* TODO: Check for anisto filters too */
- if((mag != R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST))
+ if ((mag != R300_TX_MAG_FILTER_NEAREST)
+ && (min != R300_TX_MIN_FILTER_NEAREST))
return f;
/* r300 cant handle these modes hence we force nearest to linear */
- if((mag == R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST)){
+ if ((mag == R300_TX_MAG_FILTER_NEAREST)
+ && (min != R300_TX_MIN_FILTER_NEAREST)) {
f &= ~R300_TX_MAG_FILTER_NEAREST;
f |= R300_TX_MAG_FILTER_LINEAR;
return f;
}
- if((min == R300_TX_MIN_FILTER_NEAREST) && (mag != R300_TX_MAG_FILTER_NEAREST)){
+ if ((min == R300_TX_MIN_FILTER_NEAREST)
+ && (mag != R300_TX_MAG_FILTER_NEAREST)) {
f &= ~R300_TX_MIN_FILTER_NEAREST;
f |= R300_TX_MIN_FILTER_LINEAR;
return f;
}
/* Both are nearest */
- if(needs_fixing & 1){
- f &= ~((7-1) << R300_TX_WRAP_S_SHIFT);
+ if (needs_fixing & 1) {
+ f &= ~((7 - 1) << R300_TX_WRAP_S_SHIFT);
f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_S_SHIFT;
}
- if(needs_fixing & 2){
- f &= ~((7-1) << R300_TX_WRAP_T_SHIFT);
+ if (needs_fixing & 2) {
+ f &= ~((7 - 1) << R300_TX_WRAP_T_SHIFT);
f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_T_SHIFT;
}
- if(needs_fixing & 4){
- f &= ~((7-1) << R300_TX_WRAP_Q_SHIFT);
+ if (needs_fixing & 4) {
+ f &= ~((7 - 1) << R300_TX_WRAP_Q_SHIFT);
f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_Q_SHIFT;
}
return f;
}
-void r300_setup_textures(GLcontext *ctx)
+void r300_setup_textures(GLcontext * ctx)
{
int i, mtu;
struct r300_tex_obj *t;
r300ContextPtr r300 = R300_CONTEXT(ctx);
- int hw_tmu=0;
- int last_hw_tmu=-1; /* -1 translates into no setup costs for fields */
+ int hw_tmu = 0;
+ int last_hw_tmu = -1; /* -1 translates into no setup costs for fields */
int tmu_mappings[R300_MAX_TEXTURE_UNITS] = { -1, };
- struct r300_fragment_program *rp =
- (struct r300_fragment_program *)
- (char *)ctx->FragmentProgram._Current;
+ struct r300_fragment_program *rp = (struct r300_fragment_program *)
+ (char *)ctx->FragmentProgram._Current;
R300_STATECHANGE(r300, txe);
R300_STATECHANGE(r300, tex.filter);
R300_STATECHANGE(r300, tex.chroma_key);
R300_STATECHANGE(r300, tex.border_color);
- r300->hw.txe.cmd[R300_TXE_ENABLE]=0x0;
+ r300->hw.txe.cmd[R300_TXE_ENABLE] = 0x0;
mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "mtu=%d\n", mtu);
- if(mtu > R300_MAX_TEXTURE_UNITS) {
- fprintf(stderr, "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n",
+ if (mtu > R300_MAX_TEXTURE_UNITS) {
+ fprintf(stderr,
+ "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n",
mtu, R300_MAX_TEXTURE_UNITS);
exit(-1);
}
/* We cannot let disabled tmu offsets pass DRM */
- for(i=0; i < mtu; i++) {
+ for (i = 0; i < mtu; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
-#if 0 /* Enables old behaviour */
+#if 0 /* Enables old behaviour */
hw_tmu = i;
#endif
tmu_mappings[i] = hw_tmu;
- t=r300->state.texture.unit[i].texobj;
+ t = r300->state.texture.unit[i].texobj;
/* XXX questionable fix for bug 9170: */
if (!t)
continue;
- if((t->format & 0xffffff00)==0xffffff00) {
- WARN_ONCE("unknown texture format (entry %x) encountered. Help me !\n", t->format & 0xff);
+ if ((t->format & 0xffffff00) == 0xffffff00) {
+ WARN_ONCE
+ ("unknown texture format (entry %x) encountered. Help me !\n",
+ t->format & 0xff);
}
if (RADEON_DEBUG & DEBUG_STATE)
- fprintf(stderr, "Activating texture unit %d\n", i);
+ fprintf(stderr,
+ "Activating texture unit %d\n", i);
r300->hw.txe.cmd[R300_TXE_ENABLE] |= (1 << hw_tmu);
- r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 + hw_tmu] = gen_fixed_filter(t->filter) | (hw_tmu << 28);
+ r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 +
+ hw_tmu] =
+ gen_fixed_filter(t->filter) | (hw_tmu << 28);
/* Currently disabled! */
- r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; //0x20501f80;
- r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->size;
- r300->hw.tex.format.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->format;
- r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pitch_reg;
- r300->hw.tex.offset.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->offset;
-
- if(t->offset & R300_TXO_MACRO_TILE) {
+ r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; //0x20501f80;
+ r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] =
+ t->size;
+ r300->hw.tex.format.cmd[R300_TEX_VALUE_0 +
+ hw_tmu] = t->format;
+ r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0 + hw_tmu] =
+ t->pitch_reg;
+ r300->hw.tex.offset.cmd[R300_TEX_VALUE_0 +
+ hw_tmu] = t->offset;
+
+ if (t->offset & R300_TXO_MACRO_TILE) {
WARN_ONCE("macro tiling enabled!\n");
}
- if(t->offset & R300_TXO_MICRO_TILE) {
+ if (t->offset & R300_TXO_MICRO_TILE) {
WARN_ONCE("micro tiling enabled!\n");
}
- r300->hw.tex.chroma_key.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0;
- r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pp_border_color;
+ r300->hw.tex.chroma_key.cmd[R300_TEX_VALUE_0 +
+ hw_tmu] = 0x0;
+ r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0 +
+ hw_tmu] =
+ t->pp_border_color;
last_hw_tmu = hw_tmu;
}
}
- r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER_0, last_hw_tmu + 1);
- r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER1_0, last_hw_tmu + 1);
- r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_SIZE_0, last_hw_tmu + 1);
- r300->hw.tex.format.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FORMAT_0, last_hw_tmu + 1);
- r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_PITCH_0, last_hw_tmu + 1);
- r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_OFFSET_0, last_hw_tmu + 1);
- r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_CHROMA_KEY_0, last_hw_tmu + 1);
- r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_BORDER_COLOR_0, last_hw_tmu + 1);
-
-
- if (!rp) /* should only happenen once, just after context is created */
+ r300->hw.tex.filter.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_FILTER_0, last_hw_tmu + 1);
+ r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_FILTER1_0, last_hw_tmu + 1);
+ r300->hw.tex.size.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_SIZE_0, last_hw_tmu + 1);
+ r300->hw.tex.format.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_FORMAT_0, last_hw_tmu + 1);
+ r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_PITCH_0, last_hw_tmu + 1);
+ r300->hw.tex.offset.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_OFFSET_0, last_hw_tmu + 1);
+ r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_CHROMA_KEY_0, last_hw_tmu + 1);
+ r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_BORDER_COLOR_0, last_hw_tmu + 1);
+
+ if (!rp) /* should only happenen once, just after context is created */
return;
R300_STATECHANGE(r300, fpt);
- for(i = 0; i < rp->tex.length; i++){
+ for (i = 0; i < rp->tex.length; i++) {
int unit;
int opcode;
unsigned long val;
val = rp->tex.inst[i];
val &= ~R300_FPITX_IMAGE_MASK;
- opcode = (val & R300_FPITX_OPCODE_MASK) >> R300_FPITX_OPCODE_SHIFT;
+ opcode =
+ (val & R300_FPITX_OPCODE_MASK) >>
+ R300_FPITX_OPCODE_SHIFT;
if (opcode == R300_FPITX_OP_KIL) {
- r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val;
+ r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] = val;
} else {
if (tmu_mappings[unit] >= 0) {
- val |= tmu_mappings[unit] << R300_FPITX_IMAGE_SHIFT;
- r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val;
+ val |=
+ tmu_mappings[unit] <<
+ R300_FPITX_IMAGE_SHIFT;
+ r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] =
+ val;
} else {
// We get here when the corresponding texture image is incomplete
// (e.g. incomplete mipmaps etc.)
- r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val;
+ r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] =
+ val;
}
}
}
- r300->hw.fpt.cmd[R300_FPT_CMD_0] = cmdpacket0(R300_PFS_TEXI_0, rp->tex.length);
+ r300->hw.fpt.cmd[R300_FPT_CMD_0] =
+ cmdpacket0(R300_PFS_TEXI_0, rp->tex.length);
if (RADEON_DEBUG & DEBUG_STATE)
- fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu);
+ fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n",
+ r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu);
}
union r300_outputs_written {
- GLuint vp_outputs; /* hw_tcl_on */
- DECLARE_RENDERINPUTS(index_bitset); /* !hw_tcl_on */
+ GLuint vp_outputs; /* hw_tcl_on */
+ DECLARE_RENDERINPUTS(index_bitset); /* !hw_tcl_on */
};
#define R300_OUTPUTS_WRITTEN_TEST(ow, vp_result, tnl_attrib) \
((hw_tcl_on) ? (ow).vp_outputs & (1 << (vp_result)) : \
RENDERINPUTS_TEST( (ow.index_bitset), (tnl_attrib) ))
-void r300_setup_rs_unit(GLcontext *ctx)
+void r300_setup_rs_unit(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
/* I'm still unsure if these are needed */
int in_texcoords, col_interp_nr;
int i;
- if(hw_tcl_on)
- OutputsWritten.vp_outputs = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten;
+ if (hw_tcl_on)
+ OutputsWritten.vp_outputs =
+ CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten;
else
- RENDERINPUTS_COPY( OutputsWritten.index_bitset, r300->state.render_inputs_bitset );
+ RENDERINPUTS_COPY(OutputsWritten.index_bitset,
+ r300->state.render_inputs_bitset);
if (ctx->FragmentProgram._Current)
- InputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
+ InputsRead =
+ ctx->FragmentProgram._Current->Base.InputsRead;
else {
fprintf(stderr, "No ctx->FragmentProgram._Current!!\n");
- return; /* This should only ever happen once.. */
+ return; /* This should only ever happen once.. */
}
R300_STATECHANGE(r300, ri);
r300->hw.rr.cmd[R300_RR_ROUTE_1] = 0;
- if (InputsRead & FRAG_BIT_WPOS){
+ if (InputsRead & FRAG_BIT_WPOS) {
for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
if (!(InputsRead & (FRAG_BIT_TEX0 << i)))
break;
- if(i == ctx->Const.MaxTextureUnits){
+ if (i == ctx->Const.MaxTextureUnits) {
fprintf(stderr, "\tno free texcoord found...\n");
exit(0);
}
InputsRead &= ~FRAG_BIT_WPOS;
}
- for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
- r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0
- | R300_RS_INTERP_USED
- | (in_texcoords << R300_RS_INTERP_SRC_SHIFT)
- | interp_magic[i];
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = 0
+ | R300_RS_INTERP_USED
+ | (in_texcoords << R300_RS_INTERP_SRC_SHIFT)
+ | interp_magic[i];
r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] = 0;
- if (InputsRead & (FRAG_BIT_TEX0<<i)) {
+ if (InputsRead & (FRAG_BIT_TEX0 << i)) {
//assert(r300->state.texture.tc_count != 0);
- r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] |=
- R300_RS_ROUTE_ENABLE
- | i /* source INTERP */
- | (fp_reg << R300_RS_ROUTE_DEST_SHIFT);
+ r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] |= R300_RS_ROUTE_ENABLE | i /* source INTERP */
+ | (fp_reg << R300_RS_ROUTE_DEST_SHIFT);
high_rr = fp_reg;
- if (!R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_TEX0+i, _TNL_ATTRIB_TEX(i) )) {
+ if (!R300_OUTPUTS_WRITTEN_TEST
+ (OutputsWritten, VERT_RESULT_TEX0 + i,
+ _TNL_ATTRIB_TEX(i))) {
/* Passing invalid data here can lock the GPU. */
- WARN_ONCE("fragprog wants coords for tex%d, vp doesn't provide them!\n", i);
+ WARN_ONCE
+ ("fragprog wants coords for tex%d, vp doesn't provide them!\n",
+ i);
//_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base);
//exit(-1);
}
- InputsRead &= ~(FRAG_BIT_TEX0<<i);
+ InputsRead &= ~(FRAG_BIT_TEX0 << i);
fp_reg++;
}
/* Need to count all coords enabled at vof */
- if (R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_TEX0+i, _TNL_ATTRIB_TEX(i) ))
+ if (R300_OUTPUTS_WRITTEN_TEST
+ (OutputsWritten, VERT_RESULT_TEX0 + i,
+ _TNL_ATTRIB_TEX(i)))
in_texcoords++;
}
if (InputsRead & FRAG_BIT_COL0) {
- if (!R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0 )) {
- WARN_ONCE("fragprog wants col0, vp doesn't provide it\n");
- goto out; /* FIXME */
+ if (!R300_OUTPUTS_WRITTEN_TEST
+ (OutputsWritten, VERT_RESULT_COL0,
+ _TNL_ATTRIB_COLOR0)) {
+ WARN_ONCE
+ ("fragprog wants col0, vp doesn't provide it\n");
+ goto out; /* FIXME */
//_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base);
//exit(-1);
}
r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
- | R300_RS_ROUTE_0_COLOR
- | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
+ | R300_RS_ROUTE_0_COLOR
+ | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
InputsRead &= ~FRAG_BIT_COL0;
col_interp_nr++;
}
- out:
+ out:
if (InputsRead & FRAG_BIT_COL1) {
- if (!R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1 )) {
- WARN_ONCE("fragprog wants col1, vp doesn't provide it\n");
+ if (!R300_OUTPUTS_WRITTEN_TEST
+ (OutputsWritten, VERT_RESULT_COL1,
+ _TNL_ATTRIB_COLOR1)) {
+ WARN_ONCE
+ ("fragprog wants col1, vp doesn't provide it\n");
//exit(-1);
}
- r300->hw.rr.cmd[R300_RR_ROUTE_1] |= R300_RS_ROUTE_1_UNKNOWN11
- | R300_RS_ROUTE_1_COLOR1
- | (fp_reg++ << R300_RS_ROUTE_1_COLOR1_DEST_SHIFT);
+ r300->hw.rr.cmd[R300_RR_ROUTE_1] |=
+ R300_RS_ROUTE_1_UNKNOWN11 | R300_RS_ROUTE_1_COLOR1 |
+ (fp_reg++ << R300_RS_ROUTE_1_COLOR1_DEST_SHIFT);
InputsRead &= ~FRAG_BIT_COL1;
- if (high_rr < 1) high_rr = 1;
+ if (high_rr < 1)
+ high_rr = 1;
col_interp_nr++;
}
/* Need at least one. This might still lock as the values are undefined... */
if (in_texcoords == 0 && col_interp_nr == 0) {
r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
- | R300_RS_ROUTE_0_COLOR
- | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
+ | R300_RS_ROUTE_0_COLOR
+ | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
col_interp_nr++;
}
r300->hw.rc.cmd[1] = 0
- | (in_texcoords << R300_RS_CNTL_TC_CNT_SHIFT)
- | (col_interp_nr << R300_RS_CNTL_CI_CNT_SHIFT)
- | R300_RS_CNTL_0_UNKNOWN_18;
+ | (in_texcoords << R300_RS_CNTL_TC_CNT_SHIFT)
+ | (col_interp_nr << R300_RS_CNTL_CI_CNT_SHIFT)
+ | R300_RS_CNTL_0_UNKNOWN_18;
assert(high_rr >= 0);
- r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, high_rr+1);
+ r300->hw.rr.cmd[R300_RR_CMD_0] =
+ cmdpacket0(R300_RS_ROUTE_0, high_rr + 1);
r300->hw.rc.cmd[2] = 0xC0 | high_rr;
if (InputsRead)
- WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead);
+ WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n",
+ InputsRead);
}
#define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
if(_nc>_p->vpu.count)_p->vpu.count=_nc;\
}while(0)
-void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf)
+void static inline setup_vertex_shader_fragment(r300ContextPtr r300,
+ int dest,
+ struct
+ r300_vertex_shader_fragment
+ *vsf)
{
int i;
- if(vsf->length==0)return;
+ if (vsf->length == 0)
+ return;
- if(vsf->length & 0x3){
- fprintf(stderr,"VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
+ if (vsf->length & 0x3) {
+ fprintf(stderr,
+ "VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
exit(-1);
- }
+ }
- switch((dest>>8) & 0xf){
+ switch ((dest >> 8) & 0xf) {
case 0:
R300_STATECHANGE(r300, vpi);
- for(i=0;i<vsf->length;i++)
- r300->hw.vpi.cmd[R300_VPI_INSTR_0+i+4*(dest & 0xff)]=(vsf->body.d[i]);
- bump_vpu_count(r300->hw.vpi.cmd, vsf->length+4*(dest & 0xff));
+ for (i = 0; i < vsf->length; i++)
+ r300->hw.vpi.cmd[R300_VPI_INSTR_0 + i +
+ 4 * (dest & 0xff)] =
+ (vsf->body.d[i]);
+ bump_vpu_count(r300->hw.vpi.cmd,
+ vsf->length + 4 * (dest & 0xff));
break;
case 2:
R300_STATECHANGE(r300, vpp);
- for(i=0;i<vsf->length;i++)
- r300->hw.vpp.cmd[R300_VPP_PARAM_0+i+4*(dest & 0xff)]=(vsf->body.d[i]);
- bump_vpu_count(r300->hw.vpp.cmd, vsf->length+4*(dest & 0xff));
+ for (i = 0; i < vsf->length; i++)
+ r300->hw.vpp.cmd[R300_VPP_PARAM_0 + i +
+ 4 * (dest & 0xff)] =
+ (vsf->body.d[i]);
+ bump_vpu_count(r300->hw.vpp.cmd,
+ vsf->length + 4 * (dest & 0xff));
break;
case 4:
R300_STATECHANGE(r300, vps);
- for(i=0;i<vsf->length;i++)
- r300->hw.vps.cmd[1+i+4*(dest & 0xff)]=(vsf->body.d[i]);
- bump_vpu_count(r300->hw.vps.cmd, vsf->length+4*(dest & 0xff));
+ for (i = 0; i < vsf->length; i++)
+ r300->hw.vps.cmd[1 + i + 4 * (dest & 0xff)] =
+ (vsf->body.d[i]);
+ bump_vpu_count(r300->hw.vps.cmd,
+ vsf->length + 4 * (dest & 0xff));
break;
default:
- fprintf(stderr, "%s:%s don't know how to handle dest %04x\n", __FILE__, __FUNCTION__, dest);
+ fprintf(stderr,
+ "%s:%s don't know how to handle dest %04x\n",
+ __FILE__, __FUNCTION__, dest);
exit(-1);
}
}
GLuint o_reg = 0;
/* Allocate parameters */
- r300->state.vap_param.transform_offset=0x0; /* transform matrix */
- r300->state.vertex_shader.param_offset=0x0;
- r300->state.vertex_shader.param_count=0x4; /* 4 vector values - 4x4 matrix */
+ r300->state.vap_param.transform_offset = 0x0; /* transform matrix */
+ r300->state.vertex_shader.param_offset = 0x0;
+ r300->state.vertex_shader.param_count = 0x4; /* 4 vector values - 4x4 matrix */
- r300->state.vertex_shader.program_start=0x0;
- r300->state.vertex_shader.unknown_ptr1=0x4; /* magic value ? */
- r300->state.vertex_shader.program_end=0x0;
+ r300->state.vertex_shader.program_start = 0x0;
+ r300->state.vertex_shader.unknown_ptr1 = 0x4; /* magic value ? */
+ r300->state.vertex_shader.program_end = 0x0;
- r300->state.vertex_shader.unknown_ptr2=0x0; /* magic value */
- r300->state.vertex_shader.unknown_ptr3=0x4; /* magic value */
+ r300->state.vertex_shader.unknown_ptr2 = 0x0; /* magic value */
+ r300->state.vertex_shader.unknown_ptr3 = 0x4; /* magic value */
- r300->state.vertex_shader.unknown1.length=0;
- r300->state.vertex_shader.unknown2.length=0;
+ r300->state.vertex_shader.unknown1.length = 0;
+ r300->state.vertex_shader.unknown2.length = 0;
#define WRITE_OP(oper,source1,source2,source3) {\
r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].op=(oper); \
r300->state.vertex_shader.program_end++; \
}
-
for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_MAX; i++)
if (r300->state.sw_tcl_inputs[i] != -1) {
- WRITE_OP(
- EASY_VSF_OP(MUL, o_reg++, ALL, RESULT),
- VSF_REG(r300->state.sw_tcl_inputs[i]),
- VSF_ATTR_UNITY(r300->state.sw_tcl_inputs[i]),
- VSF_UNITY(r300->state.sw_tcl_inputs[i])
- )
+ WRITE_OP(EASY_VSF_OP(MUL, o_reg++, ALL, RESULT),
+ VSF_REG(r300->state.sw_tcl_inputs[i]),
+ VSF_ATTR_UNITY(r300->state.
+ sw_tcl_inputs[i]),
+ VSF_UNITY(r300->state.sw_tcl_inputs[i])
+ )
}
- r300->state.vertex_shader.program_end--; /* r300 wants program length to be one more - no idea why */
- r300->state.vertex_shader.program.length=(r300->state.vertex_shader.program_end+1)*4;
+ r300->state.vertex_shader.program_end--; /* r300 wants program length to be one more - no idea why */
+ r300->state.vertex_shader.program.length =
+ (r300->state.vertex_shader.program_end + 1) * 4;
- r300->state.vertex_shader.unknown_ptr1=r300->state.vertex_shader.program_end; /* magic value ? */
- r300->state.vertex_shader.unknown_ptr2=r300->state.vertex_shader.program_end; /* magic value ? */
- r300->state.vertex_shader.unknown_ptr3=r300->state.vertex_shader.program_end; /* magic value ? */
+ r300->state.vertex_shader.unknown_ptr1 = r300->state.vertex_shader.program_end; /* magic value ? */
+ r300->state.vertex_shader.unknown_ptr2 = r300->state.vertex_shader.program_end; /* magic value ? */
+ r300->state.vertex_shader.unknown_ptr3 = r300->state.vertex_shader.program_end; /* magic value ? */
}
-
void r300SetupVertexShader(r300ContextPtr rmesa)
{
- GLcontext* ctx = rmesa->radeon.glCtx;
+ GLcontext *ctx = rmesa->radeon.glCtx;
/* Reset state, in case we don't use something */
- ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0;
/* Not sure why this doesnt work...
0x400 area might have something to do with pixel shaders as it appears right after pfs programming.
0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */
//setup_vertex_shader_fragment(rmesa, 0x406, &unk4);
- if(hw_tcl_on && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->translated){
+ if (hw_tcl_on
+ && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->
+ translated) {
r300SetupVertexProgram(rmesa);
- return ;
+ return;
}
/* This needs to be replaced by vertex shader generation code */
r300GenerateSimpleVertexShader(rmesa);
- setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->state.vertex_shader.program));
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM,
+ &(rmesa->state.vertex_shader.
+ program));
#if 0
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1,
+ &(rmesa->state.vertex_shader.
+ unknown1));
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2,
+ &(rmesa->state.vertex_shader.
+ unknown2));
#endif
R300_STATECHANGE(rmesa, pvs);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(rmesa->state.vertex_shader.program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
- | (rmesa->state.vertex_shader.unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT)
- | (rmesa->state.vertex_shader.program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(rmesa->state.vertex_shader.param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
- | (rmesa->state.vertex_shader.param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(rmesa->state.vertex_shader.unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
- | (rmesa->state.vertex_shader.unknown_ptr3 << 0);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] =
+ (rmesa->state.vertex_shader.
+ program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
+ | (rmesa->state.vertex_shader.
+ unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT)
+ | (rmesa->state.vertex_shader.
+ program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] =
+ (rmesa->state.vertex_shader.
+ param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
+ | (rmesa->state.vertex_shader.
+ param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] =
+ (rmesa->state.vertex_shader.
+ unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
+ | (rmesa->state.vertex_shader.unknown_ptr3 << 0);
/* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
- so I leave it as a reminder */
+ so I leave it as a reminder */
#if 0
- reg_start(R300_VAP_PVS_WAITIDLE,0);
- e32(0x00000000);
+ reg_start(R300_VAP_PVS_WAITIDLE, 0);
+ e32(0x00000000);
#endif
}
void r300SetupVertexProgram(r300ContextPtr rmesa)
{
- GLcontext* ctx = rmesa->radeon.glCtx;
+ GLcontext *ctx = rmesa->radeon.glCtx;
int inst_count;
int param_count;
- struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
+ struct r300_vertex_program *prog =
+ (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
-
- ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0;
R300_STATECHANGE(rmesa, vpp);
- param_count = r300VertexProgUpdateParams(ctx, (struct r300_vertex_program_cont *)ctx->VertexProgram._Current/*prog*/, (float *)&rmesa->hw.vpp.cmd[R300_VPP_PARAM_0]);
+ param_count =
+ r300VertexProgUpdateParams(ctx,
+ (struct r300_vertex_program_cont *)
+ ctx->VertexProgram.
+ _Current /*prog */ ,
+ (float *)&rmesa->hw.vpp.
+ cmd[R300_VPP_PARAM_0]);
bump_vpu_count(rmesa->hw.vpp.cmd, param_count);
param_count /= 4;
/* Reset state, in case we don't use something */
- ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0;
- setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(prog->program));
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM,
+ &(prog->program));
#if 0
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1,
+ &(rmesa->state.vertex_shader.
+ unknown1));
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2,
+ &(rmesa->state.vertex_shader.
+ unknown2));
#endif
- inst_count=prog->program.length/4 - 1;
+ inst_count = prog->program.length / 4 - 1;
R300_STATECHANGE(rmesa, pvs);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
- | (inst_count/*pos_end*/ << R300_PVS_CNTL_1_POS_END_SHIFT)
- | (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
- | (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(0/*rmesa->state.vertex_shader.unknown_ptr2*/ << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
- | (inst_count /*rmesa->state.vertex_shader.unknown_ptr3*/ << 0);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] =
+ (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
+ | (inst_count /*pos_end */ << R300_PVS_CNTL_1_POS_END_SHIFT)
+ | (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] =
+ (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
+ | (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] =
+ (0 /*rmesa->state.vertex_shader.unknown_ptr2 */ <<
+ R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
+ | (inst_count /*rmesa->state.vertex_shader.unknown_ptr3 */ <<
+ 0);
/* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
- so I leave it as a reminder */
+ so I leave it as a reminder */
#if 0
- reg_start(R300_VAP_PVS_WAITIDLE,0);
- e32(0x00000000);
+ reg_start(R300_VAP_PVS_WAITIDLE, 0);
+ e32(0x00000000);
#endif
}
-extern void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx );
+extern void _tnl_UpdateFixedFunctionProgram(GLcontext * ctx);
extern int future_hw_tcl_on;
void r300UpdateShaders(r300ContextPtr rmesa)
rmesa->NewGLState = 0;
for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- rmesa->temp_attrib[i] = TNL_CONTEXT(ctx)->vb.AttribPtr[i];
- TNL_CONTEXT(ctx)->vb.AttribPtr[i] = &rmesa->dummy_attrib[i];
+ rmesa->temp_attrib[i] =
+ TNL_CONTEXT(ctx)->vb.AttribPtr[i];
+ TNL_CONTEXT(ctx)->vb.AttribPtr[i] =
+ &rmesa->dummy_attrib[i];
}
_tnl_UpdateFixedFunctionProgram(ctx);
for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- TNL_CONTEXT(ctx)->vb.AttribPtr[i] = rmesa->temp_attrib[i];
+ TNL_CONTEXT(ctx)->vb.AttribPtr[i] =
+ rmesa->temp_attrib[i];
}
r300_select_vertex_shader(rmesa);
- vp = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
+ vp = (struct r300_vertex_program *)
+ CURRENT_VERTEX_SHADER(ctx);
/*if (vp->translated == GL_FALSE)
- r300_translate_vertex_shader(vp);*/
+ r300_translate_vertex_shader(vp); */
if (vp->translated == GL_FALSE) {
fprintf(stderr, "Failing back to sw-tcl\n");
hw_tcl_on = future_hw_tcl_on = 0;
r300ResetHwState(rmesa);
- return ;
+ return;
}
r300UpdateStateParameters(ctx, _NEW_PROGRAM);
}
r300_setup_textures(ctx);
if ((rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
- r300SetupVertexShader(rmesa);
+ r300SetupVertexShader(rmesa);
r300_setup_rs_unit(ctx);
}
int exponent;
unsigned int float24 = 0;
- if (f == 0.0) return 0;
+ if (f == 0.0)
+ return 0;
mantissa = frexpf(f, &exponent);
/* Handle -ve */
if (mantissa < 0) {
- float24 |= (1<<23);
+ float24 |= (1 << 23);
mantissa = mantissa * -1.0;
}
/* Handle exponent, bias of 63 */
exponent += 62;
float24 |= (exponent << 16);
/* Kill 7 LSB of mantissa */
- float24 |= (r300PackFloat32(mantissa) & 0x7FFFFF) >> 7;
+ float24 |= (r300PackFloat32(mantissa) & 0x7FFFFF) >> 7;
return float24;
}
void r300SetupPixelShader(r300ContextPtr rmesa)
{
GLcontext *ctx = rmesa->radeon.glCtx;
- struct r300_fragment_program *rp =
- (struct r300_fragment_program *)
- (char *)ctx->FragmentProgram._Current;
- int i,k;
+ struct r300_fragment_program *rp = (struct r300_fragment_program *)
+ (char *)ctx->FragmentProgram._Current;
+ int i, k;
- if (!rp) /* should only happenen once, just after context is created */
+ if (!rp) /* should only happenen once, just after context is created */
return;
r300_translate_fragment_shader(rmesa, rp);
if (!rp->translated) {
- fprintf(stderr, "%s: No valid fragment shader, exiting\n", __func__);
+ fprintf(stderr, "%s: No valid fragment shader, exiting\n",
+ __func__);
return;
}
-
#define OUTPUT_FIELD(st, reg, field) \
R300_STATECHANGE(rmesa, st); \
for(i=0;i<=rp->alu_end;i++) \
R300_STATECHANGE(rmesa, fp);
/* I just want to say, the way these nodes are stored.. weird.. */
- for (i=0,k=(4-(rp->cur_node+1));i<4;i++,k++) {
- if (i<(rp->cur_node+1)) {
- rmesa->hw.fp.cmd[R300_FP_NODE0+k]=
- (rp->node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
- | (rp->node[i].alu_end << R300_PFS_NODE_ALU_END_SHIFT)
- | (rp->node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT)
- | (rp->node[i].tex_end << R300_PFS_NODE_TEX_END_SHIFT)
- | rp->node[i].flags; /* ( (k==3) ? R300_PFS_NODE_LAST_NODE : 0); */
+ for (i = 0, k = (4 - (rp->cur_node + 1)); i < 4; i++, k++) {
+ if (i < (rp->cur_node + 1)) {
+ rmesa->hw.fp.cmd[R300_FP_NODE0 + k] =
+ (rp->node[i].
+ alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
+ | (rp->node[i].
+ alu_end << R300_PFS_NODE_ALU_END_SHIFT)
+ | (rp->node[i].
+ tex_offset <<
+ R300_PFS_NODE_TEX_OFFSET_SHIFT)
+ | (rp->node[i].
+ tex_end << R300_PFS_NODE_TEX_END_SHIFT)
+ | rp->node[i].flags; /* ( (k==3) ? R300_PFS_NODE_LAST_NODE : 0); */
} else {
- rmesa->hw.fp.cmd[R300_FP_NODE0+(3-i)] = 0;
+ rmesa->hw.fp.cmd[R300_FP_NODE0 + (3 - i)] = 0;
}
}
- /* PFS_CNTL_0 */
- rmesa->hw.fp.cmd[R300_FP_CNTL0]=
- rp->cur_node
- | (rp->first_node_has_tex<<3);
- /* PFS_CNTL_1 */
- rmesa->hw.fp.cmd[R300_FP_CNTL1]=rp->max_temp_idx;
- /* PFS_CNTL_2 */
- rmesa->hw.fp.cmd[R300_FP_CNTL2]=
- (rp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
- | (rp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
- | (rp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
- | (rp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
+ /* PFS_CNTL_0 */
+ rmesa->hw.fp.cmd[R300_FP_CNTL0] =
+ rp->cur_node | (rp->first_node_has_tex << 3);
+ /* PFS_CNTL_1 */
+ rmesa->hw.fp.cmd[R300_FP_CNTL1] = rp->max_temp_idx;
+ /* PFS_CNTL_2 */
+ rmesa->hw.fp.cmd[R300_FP_CNTL2] =
+ (rp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
+ | (rp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
+ | (rp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
+ | (rp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
R300_STATECHANGE(rmesa, fpp);
- for(i=0;i<rp->const_nr;i++){
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+0]=r300PackFloat24(rp->constant[i][0]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+1]=r300PackFloat24(rp->constant[i][1]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+2]=r300PackFloat24(rp->constant[i][2]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+3]=r300PackFloat24(rp->constant[i][3]);
+ for (i = 0; i < rp->const_nr; i++) {
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] =
+ r300PackFloat24(rp->constant[i][0]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] =
+ r300PackFloat24(rp->constant[i][1]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] =
+ r300PackFloat24(rp->constant[i][2]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] =
+ r300PackFloat24(rp->constant[i][3]);
}
- rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmdpacket0(R300_PFS_PARAM_0_X, rp->const_nr*4);
+ rmesa->hw.fpp.cmd[R300_FPP_CMD_0] =
+ cmdpacket0(R300_PFS_PARAM_0_X, rp->const_nr * 4);
}
/**
r300UpdateStateParameters(ctx, new_state);
#ifdef HW_VBOS
- if(new_state & _NEW_ARRAY)
+ if (new_state & _NEW_ARRAY)
r300->state.VB.lock_uptodate = GL_FALSE;
#endif
r300->NewGLState |= new_state;
*/
void r300ResetHwState(r300ContextPtr r300)
{
- GLcontext* ctx = r300->radeon.glCtx;
+ GLcontext *ctx = r300->radeon.glCtx;
int has_tcl = 1;
if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
- has_tcl = 0;
+ has_tcl = 0;
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s\n", __FUNCTION__);
- /* This is a place to initialize registers which
- have bitfields accessed by different functions
- and not all bits are used */
+ /* This is a place to initialize registers which
+ have bitfields accessed by different functions
+ and not all bits are used */
- /* go and compute register values from GL state */
+ /* go and compute register values from GL state */
r300UpdateWindow(ctx);
r300ColorMask(ctx,
- ctx->Color.ColorMask[RCOMP],
- ctx->Color.ColorMask[GCOMP],
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP]);
+ ctx->Color.ColorMask[RCOMP],
+ ctx->Color.ColorMask[GCOMP],
+ ctx->Color.ColorMask[BCOMP],
+ ctx->Color.ColorMask[ACOMP]);
r300Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
r300DepthMask(ctx, ctx->Depth.Mask);
/* stencil */
r300Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
r300StencilMaskSeparate(ctx, 0, ctx->Stencil.WriteMask[0]);
- r300StencilFuncSeparate(ctx, 0, ctx->Stencil.Function[0], ctx->Stencil.Ref[0], ctx->Stencil.ValueMask[0]);
- r300StencilOpSeparate(ctx, 0, ctx->Stencil.FailFunc[0], ctx->Stencil.ZFailFunc[0], ctx->Stencil.ZPassFunc[0]);
+ r300StencilFuncSeparate(ctx, 0, ctx->Stencil.Function[0],
+ ctx->Stencil.Ref[0],
+ ctx->Stencil.ValueMask[0]);
+ r300StencilOpSeparate(ctx, 0, ctx->Stencil.FailFunc[0],
+ ctx->Stencil.ZFailFunc[0],
+ ctx->Stencil.ZPassFunc[0]);
r300UpdateCulling(ctx);
r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
r300Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
- /* Initialize magic registers
- TODO : learn what they really do, or get rid of
- those we don't have to touch */
+ /* Initialize magic registers
+ TODO : learn what they really do, or get rid of
+ those we don't have to touch */
if (!has_tcl)
r300->hw.vap_cntl.cmd[1] = 0x0014045a;
else
- r300->hw.vap_cntl.cmd[1] = 0x0030045A; //0x0030065a /* Dangerous */
+ r300->hw.vap_cntl.cmd[1] = 0x0030045A; //0x0030065a /* Dangerous */
r300->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA
- | R300_VPORT_X_OFFSET_ENA
- | R300_VPORT_Y_SCALE_ENA
- | R300_VPORT_Y_OFFSET_ENA
- | R300_VPORT_Z_SCALE_ENA
- | R300_VPORT_Z_OFFSET_ENA
- | R300_VTX_W0_FMT;
+ | R300_VPORT_X_OFFSET_ENA
+ | R300_VPORT_Y_SCALE_ENA
+ | R300_VPORT_Y_OFFSET_ENA
+ | R300_VPORT_Z_SCALE_ENA
+ | R300_VPORT_Z_OFFSET_ENA | R300_VTX_W0_FMT;
r300->hw.vte.cmd[2] = 0x00000008;
r300->hw.unk2134.cmd[1] = 0x00FFFFFF;
r300->hw.unk2288.cmd[1] = R300_2288_RV350;
r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE
- | R300_GB_LINE_STUFF_ENABLE
- | R300_GB_TRIANGLE_STUFF_ENABLE /*| R300_GB_UNK31*/;
+ | R300_GB_LINE_STUFF_ENABLE
+ | R300_GB_TRIANGLE_STUFF_ENABLE /*| R300_GB_UNK31 */ ;
r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_0] = 0x66666666;
r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_1] = 0x06666666;
if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R300) ||
- (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R350))
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
- | R300_GB_TILE_PIPE_COUNT_R300
- | R300_GB_TILE_SIZE_16;
- else if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV410)
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
- | R300_GB_TILE_PIPE_COUNT_RV410
- | R300_GB_TILE_SIZE_16;
- else if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R420)
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
- | R300_GB_TILE_PIPE_COUNT_R420
- | R300_GB_TILE_SIZE_16;
+ (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R350))
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
+ R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_R300 |
+ R300_GB_TILE_SIZE_16;
+ else if (r300->radeon.radeonScreen->chip_family ==
+ CHIP_FAMILY_RV410)
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
+ R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_RV410 |
+ R300_GB_TILE_SIZE_16;
+ else if (r300->radeon.radeonScreen->chip_family ==
+ CHIP_FAMILY_R420)
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
+ R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_R420 |
+ R300_GB_TILE_SIZE_16;
else
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
- | R300_GB_TILE_PIPE_COUNT_RV300
- | R300_GB_TILE_SIZE_16;
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
+ R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_RV300 |
+ R300_GB_TILE_SIZE_16;
/* set to 0 when fog is disabled? */
- r300->hw.gb_misc.cmd[R300_GB_MISC_SELECT] = R300_GB_FOG_SELECT_1_1_W;
- r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = R300_AA_DISABLE; /* No antialiasing */
+ r300->hw.gb_misc.cmd[R300_GB_MISC_SELECT] =
+ R300_GB_FOG_SELECT_1_1_W;
+ r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = R300_AA_DISABLE; /* No antialiasing */
r300->hw.unk4200.cmd[1] = r300PackFloat32(0.0);
r300->hw.unk4200.cmd[2] = r300PackFloat32(0.0);
r300->hw.polygon_mode.cmd[3] = 0x00000000;
r300->hw.zbias_cntl.cmd[1] = 0x00000000;
- r300PolygonOffset(ctx, ctx->Polygon.OffsetFactor, ctx->Polygon.OffsetUnits);
+ r300PolygonOffset(ctx, ctx->Polygon.OffsetFactor,
+ ctx->Polygon.OffsetUnits);
r300Enable(ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill);
r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF;
r300->hw.unk42C0.cmd[2] = 0x00000000;
-
r300->hw.unk43A4.cmd[1] = 0x0000001C;
r300->hw.unk43A4.cmd[2] = 0x2DA49525;
r300->hw.unk46A4.cmd[5] = 0x00000001;
r300Enable(ctx, GL_FOG, ctx->Fog.Enabled);
- ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL );
- ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
- ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
- ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
- ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
- ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL );
+ ctx->Driver.Fogfv(ctx, GL_FOG_MODE, NULL);
+ ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
+ ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
+ ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
+ ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
+ ctx->Driver.Fogfv(ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL);
r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
r300->hw.unk4BD8.cmd[1] = 0;
r300->hw.blend_color.cmd[3] = 0;
/* Again, r300ClearBuffer uses this */
- r300->hw.cb.cmd[R300_CB_OFFSET] = r300->radeon.state.color.drawOffset +
- r300->radeon.radeonScreen->fbLocation;
- r300->hw.cb.cmd[R300_CB_PITCH] = r300->radeon.state.color.drawPitch;
+ r300->hw.cb.cmd[R300_CB_OFFSET] =
+ r300->radeon.state.color.drawOffset +
+ r300->radeon.radeonScreen->fbLocation;
+ r300->hw.cb.cmd[R300_CB_PITCH] =
+ r300->radeon.state.color.drawPitch;
if (r300->radeon.radeonScreen->cpp == 4)
- r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_ARGB8888;
+ r300->hw.cb.cmd[R300_CB_PITCH] |=
+ R300_COLOR_FORMAT_ARGB8888;
else
r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_RGB565;
switch (ctx->Visual.depthBits) {
case 16:
- r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z;
- break;
+ r300->hw.zstencil_format.cmd[1] =
+ R300_DEPTH_FORMAT_16BIT_INT_Z;
+ break;
case 24:
- r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z;
- break;
+ r300->hw.zstencil_format.cmd[1] =
+ R300_DEPTH_FORMAT_24BIT_INT_Z;
+ break;
default:
fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
ctx->Visual.depthBits);
r300->hw.zstencil_format.cmd[4] = 0x00000000;
r300->hw.zb.cmd[R300_ZB_OFFSET] =
- r300->radeon.radeonScreen->depthOffset +
- r300->radeon.radeonScreen->fbLocation;
- r300->hw.zb.cmd[R300_ZB_PITCH] = r300->radeon.radeonScreen->depthPitch;
+ r300->radeon.radeonScreen->depthOffset +
+ r300->radeon.radeonScreen->fbLocation;
+ r300->hw.zb.cmd[R300_ZB_PITCH] =
+ r300->radeon.radeonScreen->depthPitch;
- if (r300->radeon.sarea->tiling_enabled) {
+ if (r300->radeon.sarea->tiling_enabled) {
/* Turn off when clearing buffers ? */
r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_TILE_ENABLE;
if (ctx->Visual.depthBits == 24)
- r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_MICROTILE_ENABLE;
+ r300->hw.zb.cmd[R300_ZB_PITCH] |=
+ R300_DEPTH_MICROTILE_ENABLE;
}
r300->hw.unk4F28.cmd[1] = 0;
r300->hw.unk4F54.cmd[1] = 0;
if (has_tcl) {
- r300->hw.vps.cmd[R300_VPS_ZERO_0] = 0;
- r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0;
- r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
- r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0;
+ r300->hw.vps.cmd[R300_VPS_ZERO_0] = 0;
+ r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0;
+ r300->hw.vps.cmd[R300_VPS_POINTSIZE] =
+ r300PackFloat32(1.0);
+ r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0;
}
-
//END: TODO
r300->hw.all_dirty = GL_TRUE;
}
-
-
/**
* Calculate initial hardware state and register state functions.
* Assumes that the command buffer and state atoms have been
/* Only have hw stencil when depth buffer is 24 bits deep */
r300->state.stencil.hw_stencil = (ctx->Visual.stencilBits > 0 &&
- ctx->Visual.depthBits == 24);
+ ctx->Visual.depthBits == 24);
memset(&(r300->state.texture), 0, sizeof(r300->state.texture));
r300ResetHwState(r300);
}
-static void r300RenderMode( GLcontext *ctx, GLenum mode )
+static void r300RenderMode(GLcontext * ctx, GLenum mode)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
(void)rmesa;
/**
* Initialize driver's state callback functions
*/
-void r300InitStateFuncs(struct dd_function_table* functions)
+void r300InitStateFuncs(struct dd_function_table *functions)
{
radeonInitStateFuncs(functions);
functions->PolygonOffset = r300PolygonOffset;
functions->PolygonMode = r300PolygonMode;
- functions->RenderMode = r300RenderMode;
+ functions->RenderMode = r300RenderMode;
}
-