BRW_STATE_INTERPOLATION_MAP,
BRW_STATE_PUSH_CONSTANT_ALLOCATION,
BRW_STATE_NUM_SAMPLES,
+ BRW_STATE_TEXTURE_BUFFER,
BRW_NUM_STATE_BITS
};
#define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
#define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
#define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
+#define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
struct brw_state_flags {
/** State update flags signalled by mesa internals */
DEFINE_BIT(BRW_NEW_INTERPOLATION_MAP),
DEFINE_BIT(BRW_NEW_PUSH_CONSTANT_ALLOCATION),
DEFINE_BIT(BRW_NEW_NUM_SAMPLES),
+ DEFINE_BIT(BRW_NEW_TEXTURE_BUFFER),
{0, 0, 0}
};