* Plug in shader-related functions into API dispatch table.
*/
void
-_mesa_init_shader_dispatch(struct _glapi_table *exec)
+_mesa_init_shader_dispatch(const struct gl_context *ctx,
+ struct _glapi_table *exec)
{
#if FEATURE_GL
/* GL_ARB_vertex/fragment_shader */
- SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
- SET_GetHandleARB(exec, _mesa_GetHandleARB);
- SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
- SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
+ if (ctx->API != API_OPENGLES2) {
+ SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
+ SET_GetHandleARB(exec, _mesa_GetHandleARB);
+ SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
+ SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
+ SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
+ SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
+ SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
+ SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
+ SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
+ SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
+ }
+
SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
- SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
- SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
- SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
- SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
- SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
- SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
/* OpenGL 2.0 */
SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
- SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB);
+ if (ctx->API != API_OPENGLES2) {
+ SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB);
- SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT);
- SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
- SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT);
+ SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT);
+ SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
+ SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT);
+ }
/* GL_EXT_gpu_shader4 / GL 3.0 */
- SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation);
- SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation);
+ if (ctx->API != API_OPENGLES2) {
+ SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation);
+ }
+ if (ctx->API != API_OPENGLES2 || _mesa_is_gles3(ctx)) {
+ SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation);
+ }
/* GL_ARB_ES2_compatibility */
SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
SET_ShaderBinary(exec, _mesa_ShaderBinary);
/* GL_ARB_blend_func_extended */
- SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);
- SET_GetFragDataIndex(exec, _mesa_GetFragDataIndex);
+ if (ctx->API != API_OPENGLES2) {
+ SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);
+ SET_GetFragDataIndex(exec, _mesa_GetFragDataIndex);
+ }
#endif /* FEATURE_GL */
}