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anv: Stop including POS in FS input limits
author
Jason Ekstrand
<jason@jlekstrand.net>
Mon, 29 Apr 2019 05:46:10 +0000
(
00:46
-0500)
committer
Jason Ekstrand
<jason@jlekstrand.net>
Thu, 2 May 2019 23:56:51 +0000
(18:56 -0500)
It is an input but it comes in as part of the shader payload and doesn't
count towards the limits.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/intel/vulkan/anv_device.c
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diff --git
a/src/intel/vulkan/anv_device.c
b/src/intel/vulkan/anv_device.c
index ef2c9b50193e6434cc9a34035a963ba796c82ca2..507b81e0d3a7163fbf2077a98721d7545c6ade3f 100644
(file)
--- a/
src/intel/vulkan/anv_device.c
+++ b/
src/intel/vulkan/anv_device.c
@@
-1249,7
+1249,7
@@
void anv_GetPhysicalDeviceProperties(
.maxGeometryOutputComponents = 128,
.maxGeometryOutputVertices = 256,
.maxGeometryTotalOutputComponents = 1024,
- .maxFragmentInputComponents = 11
2, /* 128 components - (POS,
PSIZ, CLIP_DIST0, CLIP_DIST1) */
+ .maxFragmentInputComponents = 11
6, /* 128 components - (
PSIZ, CLIP_DIST0, CLIP_DIST1) */
.maxFragmentOutputAttachments = 8,
.maxFragmentDualSrcAttachments = 1,
.maxFragmentCombinedOutputResources = 8,