#include "main/viewport.h"
#include "drivers/common/meta.h"
+/**
+ * Bind a particular texture level/layer to mipmap->FBO's GL_COLOR_ATTACHMENT0.
+ */
+static void
+bind_fbo_image(struct gl_texture_object *texObj, GLenum target, GLuint level)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ _mesa_FramebufferTexture1D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ target,
+ texObj->Name,
+ level);
+ break;
+ case GL_TEXTURE_3D:
+ _mesa_FramebufferTexture3D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ target,
+ texObj->Name,
+ level,
+ 0); /* XXX: Unfinished */
+ break;
+ default: /* 2D / cube */
+ _mesa_FramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ target,
+ texObj->Name,
+ level);
+ }
+}
+
/**
* Check if the call to _mesa_meta_GenerateMipmap() will require a
* software fallback. The fallback path will require that the texture
_mesa_GenFramebuffers(1, &mipmap->FBO);
_mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, mipmap->FBO);
- if (target == GL_TEXTURE_1D) {
- _mesa_FramebufferTexture1D(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- target, texObj->Name, srcLevel);
- }
-#if 0
- /* other work is needed to enable 3D mipmap generation */
- else if (target == GL_TEXTURE_3D) {
- GLint zoffset = 0;
- _mesa_FramebufferTexture3D(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- target, texObj->Name, srcLevel, zoffset);
- }
-#endif
- else {
- /* 2D / cube */
- _mesa_FramebufferTexture2D(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- target, texObj->Name, srcLevel);
- }
+ bind_fbo_image(texObj, target, srcLevel);
status = _mesa_CheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
const GLuint srcLevel = dstLevel - 1;
GLsizei srcWidth, srcHeight, srcDepth;
GLsizei dstWidth, dstHeight, dstDepth;
- GLenum status;
srcImage = _mesa_select_tex_image(ctx, texObj, faceTarget, srcLevel);
assert(srcImage->Border == 0);
/* limit minification to src level */
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
- /* Set to draw into the current dstLevel */
- if (target == GL_TEXTURE_1D) {
- _mesa_FramebufferTexture1D(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- target,
- texObj->Name,
- dstLevel);
- }
- else if (target == GL_TEXTURE_3D) {
- GLint zoffset = 0; /* XXX unfinished */
- _mesa_FramebufferTexture3D(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- target,
- texObj->Name,
- dstLevel, zoffset);
- } else {
- /* 2D / cube */
- _mesa_FramebufferTexture2D(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- faceTarget,
- texObj->Name,
- dstLevel);
- }
+ bind_fbo_image(texObj, faceTarget, dstLevel);
_mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
/* sanity check */
- status = _mesa_CheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ if (_mesa_CheckFramebufferStatus(GL_FRAMEBUFFER) !=
+ GL_FRAMEBUFFER_COMPLETE) {
_mesa_problem(ctx, "Unexpected incomplete framebuffer in "
"_mesa_meta_GenerateMipmap()");
break;