The supported counts are 1, 2, 4. (3=4)
The following snippet loads float, vec2, vec3, and vec4:
Before:
buffer_load_format_x v9, v4, s[0:3], 0 idxen ;
E0002000 80000904
buffer_load_format_xyzw v[0:3], v5, s[8:11], 0 idxen ;
E00C2000 80020005
s_waitcnt vmcnt(0) ;
BF8C0F70
buffer_load_format_xyzw v[2:5], v6, s[12:15], 0 idxen ;
E00C2000 80030206
s_waitcnt vmcnt(0) ;
BF8C0F70
buffer_load_format_xyzw v[5:8], v7, s[4:7], 0 idxen ;
E00C2000 80010507
After:
buffer_load_format_x v10, v4, s[0:3], 0 idxen ;
E0002000 80000A04
buffer_load_format_xy v[8:9], v5, s[8:11], 0 idxen ;
E0042000 80020805
buffer_load_format_xyzw v[0:3], v6, s[12:15], 0 idxen ;
E00C2000 80030006
s_waitcnt vmcnt(0) ;
BF8C0F70
buffer_load_format_xyzw v[3:6], v7, s[4:7], 0 idxen ;
E00C2000 80010307
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
return ac_build_gather_values_extended(ctx, values, value_count, 1, false, false);
}
+/* Expand a scalar or vector to <4 x type> by filling the remaining channels
+ * with undef. Extract at most num_channels components from the input.
+ */
+LLVMValueRef ac_build_expand_to_vec4(struct ac_llvm_context *ctx,
+ LLVMValueRef value,
+ unsigned num_channels)
+{
+ LLVMTypeRef elemtype;
+ LLVMValueRef chan[4];
+
+ if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMVectorTypeKind) {
+ unsigned vec_size = LLVMGetVectorSize(LLVMTypeOf(value));
+ num_channels = MIN2(num_channels, vec_size);
+
+ if (num_channels >= 4)
+ return value;
+
+ for (unsigned i = 0; i < num_channels; i++)
+ chan[i] = ac_llvm_extract_elem(ctx, value, i);
+
+ elemtype = LLVMGetElementType(LLVMTypeOf(value));
+ } else {
+ if (num_channels) {
+ assert(num_channels == 1);
+ chan[0] = value;
+ }
+ elemtype = LLVMTypeOf(value);
+ }
+
+ while (num_channels < 4)
+ chan[num_channels++] = LLVMGetUndef(elemtype);
+
+ return ac_build_gather_values(ctx, chan, 4);
+}
+
LLVMValueRef
ac_build_fdiv(struct ac_llvm_context *ctx,
LLVMValueRef num,
ac_build_gather_values(struct ac_llvm_context *ctx,
LLVMValueRef *values,
unsigned value_count);
+LLVMValueRef ac_build_expand_to_vec4(struct ac_llvm_context *ctx,
+ LLVMValueRef value,
+ unsigned num_channels);
LLVMValueRef
ac_build_fdiv(struct ac_llvm_context *ctx,
unsigned input_index,
LLVMValueRef out[4])
{
- unsigned vs_blit_property =
- ctx->shader->selector->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS];
+ const struct tgsi_shader_info *info = &ctx->shader->selector->info;
+ unsigned vs_blit_property = info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS];
if (vs_blit_property) {
LLVMValueRef vertex_id = ctx->abi.vertex_id;
unsigned fix_fetch;
unsigned num_fetches;
unsigned fetch_stride;
+ unsigned num_channels;
LLVMValueRef t_list_ptr;
LLVMValueRef t_offset;
case SI_FIX_FETCH_RGB_64_FLOAT:
num_fetches = 3; /* 3 2-dword loads */
fetch_stride = 8;
+ num_channels = 2;
break;
case SI_FIX_FETCH_RGBA_64_FLOAT:
num_fetches = 2; /* 2 4-dword loads */
fetch_stride = 16;
+ num_channels = 4;
break;
case SI_FIX_FETCH_RGB_8:
case SI_FIX_FETCH_RGB_8_INT:
num_fetches = 3;
fetch_stride = 1;
+ num_channels = 1;
break;
case SI_FIX_FETCH_RGB_16:
case SI_FIX_FETCH_RGB_16_INT:
num_fetches = 3;
fetch_stride = 2;
+ num_channels = 1;
break;
default:
num_fetches = 1;
fetch_stride = 0;
+ num_channels = util_last_bit(info->input_usage_mask[input_index]);
}
for (unsigned i = 0; i < num_fetches; i++) {
input[i] = ac_build_buffer_load_format(&ctx->ac, t_list,
vertex_index, voffset,
- 4, true);
+ num_channels, true);
+ input[i] = ac_build_expand_to_vec4(&ctx->ac, input[i], num_channels);
}
/* Break up the vec4 into individual components */
unsigned target = inst->Texture.Texture;
if (target == TGSI_TEXTURE_BUFFER) {
- emit_data->output[emit_data->chan] =
+ unsigned num_channels =
+ util_last_bit(inst->Dst[0].Register.WriteMask);
+ LLVMValueRef result =
ac_build_buffer_load_format(&ctx->ac,
emit_data->args[0],
emit_data->args[2],
emit_data->args[1],
- 4, true);
+ num_channels, true);
+ emit_data->output[emit_data->chan] =
+ ac_build_expand_to_vec4(&ctx->ac, result, num_channels);
return;
}