si_emit_shader_pointer(sctx, &views->desc);
}
-void si_set_sampler_view(struct si_context *sctx, unsigned shader,
- unsigned slot, struct pipe_sampler_view *view,
- unsigned *view_desc)
+static void si_set_sampler_view(struct si_context *sctx, unsigned shader,
+ unsigned slot, struct pipe_sampler_view *view,
+ unsigned *view_desc)
{
struct si_sampler_views *views = &sctx->samplers[shader].views;
}
views->desc.dirty_mask |= 1 << slot;
- si_update_descriptors(sctx, &views->desc);
+}
+
+static void si_set_sampler_views(struct pipe_context *ctx,
+ unsigned shader, unsigned start,
+ unsigned count,
+ struct pipe_sampler_view **views)
+{
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_textures_info *samplers = &sctx->samplers[shader];
+ struct si_pipe_sampler_view **rviews = (struct si_pipe_sampler_view **)views;
+ int i;
+
+ if (shader >= SI_NUM_SHADERS)
+ return;
+
+ assert(start == 0);
+
+ for (i = 0; i < count; i++) {
+ if (!views[i]) {
+ samplers->depth_texture_mask &= ~(1 << i);
+ samplers->compressed_colortex_mask &= ~(1 << i);
+ si_set_sampler_view(sctx, shader, i, NULL, NULL);
+ si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + i,
+ NULL, NULL);
+ continue;
+ }
+
+ si_set_sampler_view(sctx, shader, i, views[i], rviews[i]->state);
+
+ if (views[i]->texture->target != PIPE_BUFFER) {
+ struct r600_texture *rtex =
+ (struct r600_texture*)views[i]->texture;
+
+ if (rtex->is_depth && !rtex->is_flushing_texture) {
+ samplers->depth_texture_mask |= 1 << i;
+ } else {
+ samplers->depth_texture_mask &= ~(1 << i);
+ }
+ if (rtex->cmask.size || rtex->fmask.size) {
+ samplers->compressed_colortex_mask |= 1 << i;
+ } else {
+ samplers->compressed_colortex_mask &= ~(1 << i);
+ }
+
+ if (rtex->fmask.size) {
+ si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + i,
+ views[i], rviews[i]->fmask_state);
+ } else {
+ si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + i,
+ NULL, NULL);
+ }
+ }
+ }
+ for (; i < samplers->n_views; i++) {
+ samplers->depth_texture_mask &= ~(1 << i);
+ samplers->compressed_colortex_mask &= ~(1 << i);
+ si_set_sampler_view(sctx, shader, i, NULL, NULL);
+ si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + i,
+ NULL, NULL);
+ }
+
+ samplers->n_views = count;
+ sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE;
+ si_update_descriptors(sctx, &samplers->views.desc);
}
/* SAMPLER STATES */
/* Set pipe_context functions. */
sctx->b.b.set_constant_buffer = si_set_constant_buffer;
+ sctx->b.b.set_sampler_views = si_set_sampler_views;
sctx->b.b.set_stream_output_targets = si_set_streamout_targets;
sctx->b.clear_buffer = si_clear_buffer;
sctx->b.invalidate_buffer = si_invalidate_buffer;
return rstate;
}
-/* XXX consider moving this function to si_descriptors.c for gcc to inline
- * the si_set_sampler_view calls. LTO might help too. */
-static void si_set_sampler_views(struct pipe_context *ctx,
- unsigned shader, unsigned start,
- unsigned count,
- struct pipe_sampler_view **views)
-{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_textures_info *samplers = &sctx->samplers[shader];
- struct si_pipe_sampler_view **rviews = (struct si_pipe_sampler_view **)views;
- int i;
-
- if (shader >= SI_NUM_SHADERS)
- return;
-
- assert(start == 0);
-
- for (i = 0; i < count; i++) {
- if (!views[i]) {
- samplers->depth_texture_mask &= ~(1 << i);
- samplers->compressed_colortex_mask &= ~(1 << i);
- si_set_sampler_view(sctx, shader, i, NULL, NULL);
- si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + i,
- NULL, NULL);
- continue;
- }
-
- si_set_sampler_view(sctx, shader, i, views[i], rviews[i]->state);
-
- if (views[i]->texture->target != PIPE_BUFFER) {
- struct r600_texture *rtex =
- (struct r600_texture*)views[i]->texture;
-
- if (rtex->is_depth && !rtex->is_flushing_texture) {
- samplers->depth_texture_mask |= 1 << i;
- } else {
- samplers->depth_texture_mask &= ~(1 << i);
- }
- if (rtex->cmask.size || rtex->fmask.size) {
- samplers->compressed_colortex_mask |= 1 << i;
- } else {
- samplers->compressed_colortex_mask &= ~(1 << i);
- }
-
- if (rtex->fmask.size) {
- si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + i,
- views[i], rviews[i]->fmask_state);
- } else {
- si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + i,
- NULL, NULL);
- }
- }
- }
- for (; i < samplers->n_views; i++) {
- samplers->depth_texture_mask &= ~(1 << i);
- samplers->compressed_colortex_mask &= ~(1 << i);
- si_set_sampler_view(sctx, shader, i, NULL, NULL);
- si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + i,
- NULL, NULL);
- }
-
- samplers->n_views = count;
- sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE;
-}
-
/* Upload border colors and update the pointers in resource descriptors.
* There can only be 4096 border colors per context.
*
sctx->b.b.delete_sampler_state = si_delete_sampler_state;
sctx->b.b.create_sampler_view = si_create_sampler_view;
- sctx->b.b.set_sampler_views = si_set_sampler_views;
sctx->b.b.sampler_view_destroy = si_sampler_view_destroy;
sctx->b.b.set_sample_mask = si_set_sample_mask;