/** Describes the current hardware vertex layout */
struct vertex_info vertex_info;
+ /* static state (dst/depth buffer state) */
+ struct i915_winsys_buffer *cbuf_bo;
+ unsigned cbuf_flags;
+ struct i915_winsys_buffer *depth_bo;
+ unsigned depth_flags;
+ unsigned dst_buf_vars;
+
unsigned id; /* track lost context events */
};
#include "util/u_math.h"
-static unsigned translate_format( enum pipe_format format )
-{
- switch (format) {
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- return COLOR_BUF_ARGB8888;
- case PIPE_FORMAT_B5G6R5_UNORM:
- return COLOR_BUF_RGB565;
- default:
- assert(0);
- return 0;
- }
-}
-
-static unsigned translate_depth_format( enum pipe_format zformat )
-{
- switch (zformat) {
- case PIPE_FORMAT_Z24X8_UNORM:
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
- return DEPTH_FRMT_24_FIXED_8_OTHER;
- case PIPE_FORMAT_Z16_UNORM:
- return DEPTH_FRMT_16_FIXED;
- default:
- assert(0);
- return 0;
- }
-}
-
-
/**
* Examine framebuffer state to determine width, height.
*/
}
}
-static inline uint32_t
-buf_3d_tiling_bits(enum i915_winsys_buffer_tile tiling)
-{
- uint32_t tiling_bits = 0;
-
- switch (tiling) {
- case I915_TILE_Y:
- tiling_bits |= BUF_3D_TILE_WALK_Y;
- case I915_TILE_X:
- tiling_bits |= BUF_3D_TILED_SURFACE;
- case I915_TILE_NONE:
- break;
- }
-
- return tiling_bits;
-}
/* Push the state into the sarea and/or texture memory.
*/
/* 8 dwords, 2 relocs */
if (i915->hardware_dirty & I915_HW_STATIC)
{
- struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
- struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
-
- if (cbuf_surface) {
- struct i915_texture *tex = i915_texture(cbuf_surface->texture);
- assert(tex);
-
+ if (i915->current.cbuf_bo) {
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
-
- OUT_BATCH(BUF_3D_ID_COLOR_BACK |
- BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
- buf_3d_tiling_bits(tex->tiling));
-
- OUT_RELOC(tex->buffer,
+ OUT_BATCH(i915->current.cbuf_flags);
+ OUT_RELOC(i915->current.cbuf_bo,
I915_USAGE_RENDER,
0);
}
/* What happens if no zbuf??
*/
- if (depth_surface) {
- struct i915_texture *tex = i915_texture(depth_surface->texture);
- unsigned offset = i915_texture_offset(tex, depth_surface->u.tex.level,
- depth_surface->u.tex.first_layer);
- assert(tex);
- assert(offset == 0);
-
+ if (i915->current.depth_bo) {
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
-
- assert(tex);
- OUT_BATCH(BUF_3D_ID_DEPTH |
- BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
- buf_3d_tiling_bits(tex->tiling));
-
- OUT_RELOC(tex->buffer,
+ OUT_BATCH(i915->current.depth_flags);
+ OUT_RELOC(i915->current.depth_bo,
I915_USAGE_RENDER,
0);
}
{
- unsigned cformat, zformat = 0;
-
- if (cbuf_surface)
- cformat = cbuf_surface->format;
- else
- cformat = PIPE_FORMAT_B8G8R8A8_UNORM; /* arbitrary */
- cformat = translate_format(cformat);
-
- if (depth_surface)
- zformat = translate_depth_format( i915->framebuffer.zsbuf->format );
-
OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
- OUT_BATCH(DSTORG_HORT_BIAS(0x8) | /* .5 */
- DSTORG_VERT_BIAS(0x8) | /* .5 */
- LOD_PRECLAMP_OGL |
- TEX_DEFAULT_COLOR_OGL |
- cformat |
- zformat );
+ OUT_BATCH(i915->current.dst_buf_vars);
}
}
#endif
#include "i915_reg.h"
#include "i915_context.h"
#include "i915_state.h"
+#include "i915_resource.h"
/***********************************************************************
* Update framebuffer state
*/
+static unsigned translate_format(enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ return COLOR_BUF_ARGB8888;
+ case PIPE_FORMAT_B5G6R5_UNORM:
+ return COLOR_BUF_RGB565;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static unsigned translate_depth_format(enum pipe_format zformat)
+{
+ switch (zformat) {
+ case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ return DEPTH_FRMT_24_FIXED_8_OTHER;
+ case PIPE_FORMAT_Z16_UNORM:
+ return DEPTH_FRMT_16_FIXED;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static inline uint32_t
+buf_3d_tiling_bits(enum i915_winsys_buffer_tile tiling)
+{
+ uint32_t tiling_bits = 0;
+
+ switch (tiling) {
+ case I915_TILE_Y:
+ tiling_bits |= BUF_3D_TILE_WALK_Y;
+ case I915_TILE_X:
+ tiling_bits |= BUF_3D_TILED_SURFACE;
+ case I915_TILE_NONE:
+ break;
+ }
+
+ return tiling_bits;
+}
+
static void update_framebuffer(struct i915_context *i915)
{
- /* HW emit currently references framebuffer state directly:
+ struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
+ struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
+ unsigned cformat, zformat;
+
+ if (cbuf_surface) {
+ struct i915_texture *tex = i915_texture(cbuf_surface->texture);
+ assert(tex);
+
+ i915->current.cbuf_bo = tex->buffer;
+ i915->current.cbuf_flags = BUF_3D_ID_COLOR_BACK |
+ BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
+ buf_3d_tiling_bits(tex->tiling);
+ cformat = cbuf_surface->format;
+ } else {
+ i915->current.cbuf_bo = NULL;
+ cformat = PIPE_FORMAT_B8G8R8A8_UNORM; /* arbitrary */
+ }
+ cformat = translate_format(cformat);
+
+ /* What happens if no zbuf??
*/
+ if (depth_surface) {
+ struct i915_texture *tex = i915_texture(depth_surface->texture);
+ unsigned offset = i915_texture_offset(tex, depth_surface->u.tex.level,
+ depth_surface->u.tex.first_layer);
+ assert(tex);
+ assert(offset == 0);
+
+ i915->current.depth_bo = tex->buffer;
+ i915->current.depth_flags = BUF_3D_ID_DEPTH |
+ BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
+ buf_3d_tiling_bits(tex->tiling);
+ zformat = translate_depth_format(depth_surface->format);
+ } else {
+ i915->current.depth_bo = NULL;
+ zformat = 0;
+ }
+
+ i915->current.dst_buf_vars = DSTORG_HORT_BIAS(0x8) | /* .5 */
+ DSTORG_VERT_BIAS(0x8) | /* .5 */
+ LOD_PRECLAMP_OGL |
+ TEX_DEFAULT_COLOR_OGL |
+ cformat |
+ zformat;
+
i915->hardware_dirty |= I915_HW_STATIC;
}