case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
- return !compiler->glsl_compiler_options[stage].EmitNoIndirectInput;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
- return !compiler->glsl_compiler_options[stage].EmitNoIndirectOutput;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
- return !compiler->glsl_compiler_options[stage].EmitNoIndirectTemp;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
- return 1;
+ /* Lie about these to avoid st/mesa's GLSL IR lowering of indirects,
+ * which we don't want. Our compiler backend will check brw_compiler's
+ * options and call nir_lower_indirect_derefs appropriately anyway.
+ */
+ return true;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_INTEGERS: