It is unwise to use a stencil region's size to determine its
renderbuffer's size, because at region creation we fudge the width and
height to accomodate interleaved rows. (See the comment for MESA_FORMAT_S8
in intel_miptree_create()). Most users of stencil_region->{width,height}
should be converted to use stencil_rb->{Width,Height}.
We have already done the replacement in several locations. This patch
continues the replacement in {brw,gen7}_emit_depthbuffer(). To make those
functions look consistent, I've also done the equivalent replacement for
the depth buffer.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(1 << 27) | /* tiled surface */
(BRW_SURFACE_2D << 29));
OUT_BATCH(0);
- OUT_BATCH(((region->width - 1) << 6) |
- (2 * region->height - 1) << 19);
+ OUT_BATCH(((stencil_irb->Base.Width - 1) << 6) |
+ (stencil_irb->Base.Height - 1) << 19);
OUT_BATCH(0);
OUT_BATCH(0);
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
offset);
OUT_BATCH((BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1) |
- ((region->width - 1) << 6) |
- ((region->height - 1) << 19));
+ ((depth_irb->Base.Width - 1) << 6) |
+ ((depth_irb->Base.Height - 1) << 19));
OUT_BATCH(0);
if (intel->is_g4x || intel->gen >= 5)
/* 3DSTATE_STENCIL_BUFFER inherits surface type and dimensions. */
dw1 |= (BRW_SURFACE_2D << 29);
- dw3 = ((region->width - 1) << 4) | ((2 * region->height - 1) << 18);
+ dw3 = ((srb->Base.Width - 1) << 4) |
+ ((srb->Base.Height - 1) << 18);
}
BEGIN_BATCH(7);
OUT_RELOC(region->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
offset);
- OUT_BATCH(((region->width - 1) << 4) | ((region->height - 1) << 18));
+ OUT_BATCH(((drb->Base.Width - 1) << 4) |
+ ((drb->Base.Height - 1) << 18));
OUT_BATCH(0);
OUT_BATCH(tile_x | (tile_y << 16));
OUT_BATCH(0);