Fixes piglit glx-shader-sharing crash.
When shaders are shared by multiple contexts, the shader's draw context
pointer may point to a previously destroyed context. Dereferencing the
context pointer will lead to a crash.
In this case, simply removing the flushing code avoids the crash (the
exec and sse shader paths don't flush here either).
There's a deeper issue here, however, that needs examination. Shaders
should not keep pointers to contexts since contexts might get destroyed
at any time.
NOTE: This is a candidate for the 7.10 branch (after this has been
tested for a while).
vs_llvm_delete( struct draw_vertex_shader *dvs )
{
struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs);
- struct pipe_fence_handle *fence = NULL;
struct draw_llvm_variant_list_item *li;
- struct pipe_context *pipe = dvs->draw->pipe;
-
- /*
- * XXX: This might be not neccessary at all.
- */
- pipe->flush(pipe, 0, &fence);
- if (fence) {
- pipe->screen->fence_finish(pipe->screen, fence, 0);
- pipe->screen->fence_reference(pipe->screen, &fence, NULL);
- }
-
li = first_elem(&shader->variants);
while(!at_end(&shader->variants, li)) {