Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
_mesa_enable_2_1_extensions(mesaCtx);
if (mesaCtx->Mesa_DXTn) {
_mesa_enable_extension(mesaCtx, "GL_EXT_texture_compression_s3tc");
- _mesa_enable_extension(mesaCtx, "GL_ANGLE_texture_compression_dxt");
+ _mesa_enable_extension(mesaCtx, "GL_ANGLE_texture_compression_dxt3");
+ _mesa_enable_extension(mesaCtx, "GL_ANGLE_texture_compression_dxt5");
}
_mesa_enable_extension(mesaCtx, "GL_3DFX_texture_compression_FXT1");
#if ENABLE_EXT_timer_query