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compiler: Add dual-source factors to blend_factor
author
Icecream95
<ixn@keemail.me>
Thu, 25 Jun 2020 10:48:32 +0000
(22:48 +1200)
committer
Marge Bot
<eric+marge@anholt.net>
Wed, 15 Jul 2020 01:30:00 +0000
(
01:30
+0000)
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5620>
src/compiler/shader_enums.h
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diff --git
a/src/compiler/shader_enums.h
b/src/compiler/shader_enums.h
index 11cd3b5b1da6d837a14f21e468dcc7f883f1c454..440d853aec591d280ce5a6667fc0c39641247c76 100644
(file)
--- a/
src/compiler/shader_enums.h
+++ b/
src/compiler/shader_enums.h
@@
-806,8
+806,10
@@
enum blend_factor
{
BLEND_FACTOR_ZERO,
BLEND_FACTOR_SRC_COLOR,
+ BLEND_FACTOR_SRC1_COLOR,
BLEND_FACTOR_DST_COLOR,
BLEND_FACTOR_SRC_ALPHA,
+ BLEND_FACTOR_SRC1_ALPHA,
BLEND_FACTOR_DST_ALPHA,
BLEND_FACTOR_CONSTANT_COLOR,
BLEND_FACTOR_CONSTANT_ALPHA,