}
+static bool
+validate_color_buffer(struct gl_context *ctx, struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb, GLenum filter,
+ const char *func)
+{
+ const GLuint numColorDrawBuffers = drawFb->_NumColorDrawBuffers;
+ const struct gl_renderbuffer *colorReadRb = readFb->_ColorReadBuffer;
+ const struct gl_renderbuffer *colorDrawRb = NULL;
+ GLuint i;
+
+ for (i = 0; i < numColorDrawBuffers; i++) {
+ colorDrawRb = drawFb->_ColorDrawBuffers[i];
+ if (!colorDrawRb)
+ continue;
+
+ /* Page 193 (page 205 of the PDF) in section 4.3.2 of the OpenGL
+ * ES 3.0.1 spec says:
+ *
+ * "If the source and destination buffers are identical, an
+ * INVALID_OPERATION error is generated. Different mipmap levels of a
+ * texture, different layers of a three- dimensional texture or
+ * two-dimensional array texture, and different faces of a cube map
+ * texture do not constitute identical buffers."
+ */
+ if (_mesa_is_gles3(ctx) && (colorDrawRb == colorReadRb)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(source and destination color buffer cannot be the "
+ "same)", func);
+ return false;
+ }
+
+ if (!compatible_color_datatypes(colorReadRb->Format,
+ colorDrawRb->Format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(color buffer datatypes mismatch)", func);
+ return false;
+ }
+
+ /* extra checks for multisample copies... */
+ if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
+ /* color formats must match on GLES. This isn't checked on desktop GL
+ * because the GL 4.4 spec was changed to allow it. In the section
+ * entitled “Changes in the released
+ * Specification of July 22, 2013” it says:
+ *
+ * “Relax BlitFramebuffer in section 18.3.1 so that format conversion
+ * can take place during multisample blits, since drivers already
+ * allow this and some apps depend on it.”
+ */
+ if (_mesa_is_gles(ctx) &&
+ !compatible_resolve_formats(colorReadRb, colorDrawRb)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(bad src/dst multisample pixel formats)", func);
+ return false;
+ }
+ }
+
+ }
+
+ if (filter != GL_NEAREST) {
+ /* From EXT_framebuffer_multisample_blit_scaled specification:
+ * "Calling BlitFramebuffer will result in an INVALID_OPERATION error if
+ * filter is not NEAREST and read buffer contains integer data."
+ */
+ GLenum type = _mesa_get_format_datatype(colorReadRb->Format);
+ if (type == GL_INT || type == GL_UNSIGNED_INT) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(integer color type)", func);
+ return false;
+ }
+ }
+ return true;
+}
+
+
static ALWAYS_INLINE void
blit_framebuffer(struct gl_context *ctx,
struct gl_framebuffer *readFb, struct gl_framebuffer *drawFb,
if (mask & GL_COLOR_BUFFER_BIT) {
const GLuint numColorDrawBuffers = drawFb->_NumColorDrawBuffers;
const struct gl_renderbuffer *colorReadRb = readFb->_ColorReadBuffer;
- const struct gl_renderbuffer *colorDrawRb = NULL;
- GLuint i;
/* From the EXT_framebuffer_object spec:
*
if (!colorReadRb || numColorDrawBuffers == 0) {
mask &= ~GL_COLOR_BUFFER_BIT;
} else if (!no_error) {
- for (i = 0; i < numColorDrawBuffers; i++) {
- colorDrawRb = drawFb->_ColorDrawBuffers[i];
- if (!colorDrawRb)
- continue;
-
- /* Page 193 (page 205 of the PDF) in section 4.3.2 of the OpenGL
- * ES 3.0.1 spec says:
- *
- * "If the source and destination buffers are identical, an
- * INVALID_OPERATION error is generated. Different mipmap
- * levels of a texture, different layers of a three-
- * dimensional texture or two-dimensional array texture, and
- * different faces of a cube map texture do not constitute
- * identical buffers."
- */
- if (_mesa_is_gles3(ctx) && (colorDrawRb == colorReadRb)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(source and destination color "
- "buffer cannot be the same)", func);
- return;
- }
-
- if (!compatible_color_datatypes(colorReadRb->Format,
- colorDrawRb->Format)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(color buffer datatypes mismatch)", func);
- return;
- }
- /* extra checks for multisample copies... */
- if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
- /* color formats must match on GLES. This isn't checked on
- * desktop GL because the GL 4.4 spec was changed to allow it.
- * In the section entitled “Changes in the released
- * Specification of July 22, 2013” it says:
- *
- * “Relax BlitFramebuffer in section 18.3.1 so that format
- * conversion can take place during multisample blits, since
- * drivers already allow this and some apps depend on it.”
- */
- if (_mesa_is_gles(ctx) &&
- !compatible_resolve_formats(colorReadRb, colorDrawRb)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(bad src/dst multisample pixel formats)", func);
- return;
- }
- }
- }
- if (filter != GL_NEAREST) {
- /* From EXT_framebuffer_multisample_blit_scaled specification:
- * "Calling BlitFramebuffer will result in an INVALID_OPERATION error
- * if filter is not NEAREST and read buffer contains integer data."
- */
- GLenum type = _mesa_get_format_datatype(colorReadRb->Format);
- if (type == GL_INT || type == GL_UNSIGNED_INT) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(integer color type)", func);
- return;
- }
- }
+ if (!validate_color_buffer(ctx, readFb, drawFb, filter, func))
+ return;
}
}