#include "cso_cache.h"
#include "cso_hash.h"
+
+struct cso_cache {
+ struct cso_hash *blend_hash;
+ struct cso_hash *depth_stencil_hash;
+ struct cso_hash *fs_hash;
+ struct cso_hash *vs_hash;
+ struct cso_hash *rasterizer_hash;
+ struct cso_hash *sampler_hash;
+ int max_size;
+};
+
#if 1
static unsigned hash_key(const void *key, unsigned key_size)
{
{
struct cso_cache *sc = MALLOC_STRUCT(cso_cache);
+ sc->max_size = 4096;
sc->blend_hash = cso_hash_create();
sc->sampler_hash = cso_hash_create();
sc->depth_stencil_hash = cso_hash_create();
FREE(sc);
}
+void cso_set_maximum_cache_size(struct cso_cache *sc, int number)
+{
+ sc->max_size = number;
+}
+
+int cso_maximum_cache_size(const struct cso_cache *sc)
+{
+ return sc->max_size;
+}
+
/**
* @file
* Constant State Object (CSO) cache.
- *
+ *
* The basic idea is that the states are created via the
* create_state/bind_state/delete_state semantics. The driver is expected to
* perform as much of the Gallium state translation to whatever its internal
* mechanism where it stores the created states. When the pipeline needs an
* actual state change, a bind call is issued. In the bind call the driver
* gets its already translated representation.
- *
+ *
* Those semantics mean that the driver doesn't do the repeated translations
* of states on every frame, but only once, when a new state is actually
* created.
- *
+ *
* Even on hardware that doesn't do any kind of state cache, it makes the
* driver look a lot neater, plus it avoids all the redundant state
* translations on every frame.
- *
+ *
* Currently our constant state objects are:
* - alpha test
* - blend
* - rasterizer (old setup)
* - sampler
* - vertex shader
- *
+ *
* Things that are not constant state objects include:
* - blend_color
* - clip_state
* - scissor_state
* - texture_state
* - viewport_state
- *
+ *
* @author Zack Rusin <zack@tungstengraphics.com>
*/
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-/* cso_hash.h is necessary for cso_hash_iter, as MSVC requires structures
+/* cso_hash.h is necessary for cso_hash_iter, as MSVC requires structures
* returned by value to be fully defined */
-#include "cso_hash.h"
+#include "cso_hash.h"
#ifdef __cplusplus
extern "C" {
#endif
-
-struct cso_cache {
- struct cso_hash *blend_hash;
- struct cso_hash *depth_stencil_hash;
- struct cso_hash *fs_hash;
- struct cso_hash *vs_hash;
- struct cso_hash *rasterizer_hash;
- struct cso_hash *sampler_hash;
-};
+struct cso_cache;
struct cso_blend {
struct pipe_blend_state state;
void * cso_take_state(struct cso_cache *sc, unsigned hash_key,
enum cso_cache_type type);
+void cso_set_maximum_cache_size(struct cso_cache *sc, int number);
+int cso_maximum_cache_size(const struct cso_cache *sc);
#ifdef __cplusplus
}