brw_tcs_surface_state.c \
brw_tes.c \
brw_tes_surface_state.c \
- brw_tex_layout.c \
brw_urb.c \
brw_util.c \
brw_util.h \
intel_miptree_check_level_layer(mt, *level, start_layer + i);
}
- if (mt->surf.size > 0) {
- surf->surf = &mt->surf;
- } else {
- intel_miptree_get_isl_surf(brw, mt, &tmp_surfs[0]);
- surf->surf = &tmp_surfs[0];
- }
-
+ surf->surf = &mt->surf;
surf->addr = (struct blorp_address) {
.buffer = mt->bo,
.offset = mt->offset,
+++ /dev/null
-/*
- * Copyright 2006 VMware, Inc.
- * Copyright © 2006 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file brw_tex_layout.cpp
- *
- * Code to lay out images in a mipmap tree.
- *
- * \author Keith Whitwell <keithw@vmware.com>
- * \author Michel Dänzer <daenzer@vmware.com>
- */
-
-#include "intel_mipmap_tree.h"
-#include "brw_context.h"
-#include "main/macros.h"
-#include "main/glformats.h"
-
-#define FILE_DEBUG_FLAG DEBUG_MIPTREE
-
-static unsigned int
-intel_horizontal_texture_alignment_unit(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- uint32_t layout_flags)
-{
- if (layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16)
- return 16;
-
- /**
- * +----------------------------------------------------------------------+
- * | | alignment unit width ("i") |
- * | Surface Property |-----------------------------|
- * | | 915 | 965 | ILK | SNB | IVB |
- * +----------------------------------------------------------------------+
- * | YUV 4:2:2 format | 8 | 4 | 4 | 4 | 4 |
- * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 |
- * | FXT1 compressed format | 8 | 8 | 8 | 8 | 8 |
- * | Depth Buffer (16-bit) | 4 | 4 | 4 | 4 | 8 |
- * | Depth Buffer (other) | 4 | 4 | 4 | 4 | 4 |
- * | Separate Stencil Buffer | N/A | N/A | 8 | 8 | 8 |
- * | All Others | 4 | 4 | 4 | 4 | 4 |
- * +----------------------------------------------------------------------+
- *
- * On IVB+, non-special cases can be overridden by setting the SURFACE_STATE
- * "Surface Horizontal Alignment" field to HALIGN_4 or HALIGN_8.
- */
-
- if (brw->gen >= 7 && mt->format == MESA_FORMAT_Z_UNORM16)
- return 8;
-
- return 4;
-}
-
-static unsigned int
-intel_vertical_texture_alignment_unit(struct brw_context *brw,
- const struct intel_mipmap_tree *mt)
-{
- /**
- * +----------------------------------------------------------------------+
- * | | alignment unit height ("j") |
- * | Surface Property |-----------------------------|
- * | | 915 | 965 | ILK | SNB | IVB |
- * +----------------------------------------------------------------------+
- * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 |
- * | FXT1 compressed format | 4 | 4 | 4 | 4 | 4 |
- * | Depth Buffer | 2 | 2 | 2 | 4 | 4 |
- * | Separate Stencil Buffer | N/A | N/A | N/A | 4 | 8 |
- * | Multisampled (4x or 8x) render target | N/A | N/A | N/A | 4 | 4 |
- * | All Others | 2 | 2 | 2 | * | * |
- * +----------------------------------------------------------------------+
- *
- * Where "*" means either VALIGN_2 or VALIGN_4 depending on the setting of
- * the SURFACE_STATE "Surface Vertical Alignment" field.
- */
-
- /* Broadwell only supports VALIGN of 4, 8, and 16. The BSpec says 4
- * should always be used, except for stencil buffers, which should be 8.
- */
- if (brw->gen >= 8)
- return 4;
-
- if (mt->surf.samples > 1)
- return 4;
-
- GLenum base_format = _mesa_get_format_base_format(mt->format);
-
- if (brw->gen >= 6 &&
- (base_format == GL_DEPTH_COMPONENT ||
- base_format == GL_DEPTH_STENCIL)) {
- return 4;
- }
-
- if (brw->gen == 7) {
- /* On Gen7, we prefer a vertical alignment of 4 when possible, because
- * that allows Y tiled render targets.
- *
- * From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most
- * messages), on p64, under the heading "Surface Vertical Alignment":
- *
- * Value of 1 [VALIGN_4] is not supported for format YCRCB_NORMAL
- * (0x182), YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY
- * (0x190)
- *
- * VALIGN_4 is not supported for surface format R32G32B32_FLOAT.
- */
- if (base_format == GL_YCBCR_MESA || mt->format == MESA_FORMAT_RGB_FLOAT32)
- return 2;
-
- return 4;
- }
-
- return 2;
-}
-
-static void
-gen9_miptree_layout_1d(struct intel_mipmap_tree *mt)
-{
- unsigned x = 0;
- unsigned width = mt->physical_width0;
- unsigned depth = mt->physical_depth0; /* number of array layers. */
-
- /* When this layout is used the horizontal alignment is fixed at 64 and the
- * hardware ignores the value given in the surface state
- */
- const unsigned int halign = 64;
-
- mt->total_height = mt->physical_height0;
- mt->total_width = 0;
-
- for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
- unsigned img_width;
-
- intel_miptree_set_level_info(mt, level, x, 0, depth);
-
- img_width = ALIGN(width, halign);
-
- mt->total_width = MAX2(mt->total_width, x + img_width);
-
- x += img_width;
-
- width = minify(width, 1);
- }
-}
-
-static void
-brw_miptree_layout_2d(struct intel_mipmap_tree *mt)
-{
- unsigned x = 0;
- unsigned y = 0;
- unsigned width = mt->physical_width0;
- unsigned height = mt->physical_height0;
- /* Number of layers of array texture or slices of 3d texture (gen9+). */
- unsigned depth = mt->physical_depth0;
- unsigned int bw, bh;
-
- _mesa_get_format_block_size(mt->format, &bw, &bh);
-
- mt->total_width = mt->physical_width0;
- mt->total_width = ALIGN_NPOT(mt->total_width, bw);
-
- /* May need to adjust width to accommodate the placement of
- * the 2nd mipmap. This occurs when the alignment
- * constraints of mipmap placement push the right edge of the
- * 2nd mipmap out past the width of its parent.
- */
- if (mt->first_level != mt->last_level) {
- unsigned mip1_width;
-
- mip1_width = ALIGN_NPOT(minify(mt->physical_width0, 1), mt->halign) +
- ALIGN_NPOT(minify(mt->physical_width0, 2), bw);
-
- if (mip1_width > mt->total_width)
- mt->total_width = mip1_width;
- }
-
- mt->total_width /= bw;
- mt->total_height = 0;
-
- for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
- unsigned img_height;
-
- intel_miptree_set_level_info(mt, level, x, y, depth);
-
- img_height = ALIGN_NPOT(height, mt->valign);
- img_height /= bh;
-
- if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
- /* Compact arrays with separated miplevels */
- img_height *= depth;
- }
-
- /* Because the images are packed better, the final offset
- * might not be the maximal one:
- */
- mt->total_height = MAX2(mt->total_height, y + img_height);
-
- /* Layout_below: step right after second mipmap.
- *
- * For Sandy Bridge HiZ and stencil, we always step down.
- */
- if (level == mt->first_level + 1) {
- x += ALIGN_NPOT(width, mt->halign) / bw;
- } else {
- y += img_height;
- }
-
- width = minify(width, 1);
- height = minify(height, 1);
-
- if (mt->target == GL_TEXTURE_3D)
- depth = minify(depth, 1);
- }
-}
-
-static void
-brw_miptree_layout_gen6_hiz_stencil(struct intel_mipmap_tree *mt)
-{
- unsigned x = 0;
- unsigned y = 0;
- unsigned width = mt->physical_width0;
- unsigned height = mt->physical_height0;
- /* Number of layers of array texture. */
- unsigned depth = mt->physical_depth0;
- unsigned tile_width, tile_height, bw, bh;
-
- if (mt->format == MESA_FORMAT_S_UINT8) {
- bw = bh = 1;
- /* W-tiled */
- tile_width = 64;
- tile_height = 64;
- } else {
- assert(_mesa_get_format_base_format(mt->format) == GL_DEPTH_COMPONENT ||
- _mesa_get_format_base_format(mt->format) == GL_DEPTH_STENCIL);
- /* Each 128-bit HiZ block corresponds to a region of of 8x4 depth
- * samples. Each cache line in the Y-Tiled HiZ image contains 2x2 HiZ
- * blocks. Therefore, each Y-tiled cache line corresponds to an 16x8
- * region in the depth surface. Since we're representing it as
- * RGBA_FLOAT32, the miptree calculations will think that each cache
- * line is 1x4 pixels. Therefore, we need a scale-down factor of 16x2
- * and a vertical alignment of 2.
- */
- mt->cpp = 16;
- bw = 16;
- bh = 2;
- /* Y-tiled */
- tile_width = 128 / mt->cpp;
- tile_height = 32;
- }
-
- mt->total_width = 0;
- mt->total_height = 0;
-
- for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
- intel_miptree_set_level_info(
- mt, level, x, y,
- mt->target == GL_TEXTURE_3D ? minify(depth, level) : depth);
-
- const unsigned img_width = ALIGN(DIV_ROUND_UP(width, bw), mt->halign);
- const unsigned img_height =
- ALIGN(DIV_ROUND_UP(height, bh), mt->valign) * depth;
-
- mt->total_width = MAX2(mt->total_width, x + img_width);
- mt->total_height = MAX2(mt->total_height, y + img_height);
-
- if (level == mt->first_level) {
- y += ALIGN(img_height, tile_height);
- } else {
- x += ALIGN(img_width, tile_width);
- }
-
- /* We only minify the width. We want qpitch to match for all miplevels
- * because the hardware doesn't know we aren't on LOD0.
- */
- width = minify(width, 1);
- }
-}
-
-unsigned
-brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- unsigned level)
-{
- if ((brw->gen < 9 && mt->target == GL_TEXTURE_3D) ||
- (brw->gen == 4 && mt->target == GL_TEXTURE_CUBE_MAP)) {
- return ALIGN_NPOT(minify(mt->physical_width0, level), mt->halign);
- } else {
- return 0;
- }
-}
-
-static unsigned
-brw_miptree_get_vertical_slice_pitch(const struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- unsigned level)
-{
- assert(mt->array_layout != GEN6_HIZ_STENCIL || brw->gen == 6);
-
- if (brw->gen >= 9) {
- /* ALL_SLICES_AT_EACH_LOD isn't supported on Gen8+ but this code will
- * effectively end up with a packed qpitch anyway whenever
- * mt->first_level == mt->last_level.
- */
- assert(mt->array_layout != ALL_SLICES_AT_EACH_LOD);
-
- /* On Gen9 we can pick whatever qpitch we like as long as it's aligned
- * to the vertical alignment so we don't need to add any extra rows.
- */
- unsigned qpitch = mt->total_height;
-
- /* If the surface might be used as a stencil buffer or HiZ buffer then
- * it needs to be a multiple of 8.
- */
- const GLenum base_format = _mesa_get_format_base_format(mt->format);
- if (_mesa_is_depth_or_stencil_format(base_format))
- qpitch = ALIGN(qpitch, 8);
-
- /* 3D textures need to be aligned to the tile height. At this point we
- * don't know which tiling will be used so let's just align it to 32
- */
- if (mt->target == GL_TEXTURE_3D)
- qpitch = ALIGN(qpitch, 32);
-
- return qpitch;
-
- } else if (mt->target == GL_TEXTURE_3D ||
- (brw->gen == 4 && mt->target == GL_TEXTURE_CUBE_MAP) ||
- mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
- return ALIGN_NPOT(minify(mt->physical_height0, level), mt->valign);
-
- } else if (mt->array_layout == GEN6_HIZ_STENCIL) {
- /* For HiZ and stencil on Sandy Bridge, we don't minify the height. */
- if (mt->format == MESA_FORMAT_S_UINT8) {
- return ALIGN(mt->physical_height0, mt->valign);
- } else {
- /* HiZ has a vertical scale factor of 2. */
- return ALIGN(DIV_ROUND_UP(mt->physical_height0, 2), mt->valign);
- }
-
- } else {
- const unsigned h0 = ALIGN_NPOT(mt->physical_height0, mt->valign);
- const unsigned h1 = ALIGN_NPOT(minify(mt->physical_height0, 1), mt->valign);
-
- return h0 + h1 + (brw->gen >= 7 ? 12 : 11) * mt->valign;
- }
-}
-
-static void
-align_cube(struct intel_mipmap_tree *mt)
-{
- /* The 965's sampler lays cachelines out according to how accesses
- * in the texture surfaces run, so they may be "vertical" through
- * memory. As a result, the docs say in Surface Padding Requirements:
- * Sampling Engine Surfaces that two extra rows of padding are required.
- */
- if (mt->target == GL_TEXTURE_CUBE_MAP)
- mt->total_height += 2;
-}
-
-bool
-gen9_use_linear_1d_layout(const struct brw_context *brw,
- const struct intel_mipmap_tree *mt)
-{
- /* On Gen9+ the mipmap levels of a 1D surface are all laid out in a
- * horizontal line. This isn't done for depth/stencil buffers however
- * because those will be using a tiled layout
- */
- if (brw->gen >= 9 &&
- (mt->target == GL_TEXTURE_1D ||
- mt->target == GL_TEXTURE_1D_ARRAY)) {
- GLenum base_format = _mesa_get_format_base_format(mt->format);
-
- if (base_format != GL_DEPTH_COMPONENT &&
- base_format != GL_DEPTH_STENCIL &&
- base_format != GL_STENCIL_INDEX)
- return true;
- }
-
- return false;
-}
-
-static void
-brw_miptree_layout_texture_array(struct brw_context *brw,
- struct intel_mipmap_tree *mt)
-{
- unsigned height = mt->physical_height0;
- bool layout_1d = gen9_use_linear_1d_layout(brw, mt);
- int physical_qpitch;
-
- if (layout_1d)
- gen9_miptree_layout_1d(mt);
- else if (mt->array_layout == GEN6_HIZ_STENCIL)
- brw_miptree_layout_gen6_hiz_stencil(mt);
- else
- brw_miptree_layout_2d(mt);
-
- if (layout_1d) {
- physical_qpitch = 1;
- /* When using the horizontal layout the qpitch specifies the distance in
- * pixels between array slices. The total_width is forced to be a
- * multiple of the horizontal alignment in brw_miptree_layout_1d (in
- * this case it's always 64). The vertical alignment is ignored.
- */
- mt->qpitch = mt->total_width;
- } else {
- mt->qpitch = brw_miptree_get_vertical_slice_pitch(brw, mt, 0);
- /* Unlike previous generations the qpitch is a multiple of the
- * compressed block size on Gen9 so physical_qpitch matches mt->qpitch.
- */
- physical_qpitch = (mt->compressed && brw->gen < 9 ? mt->qpitch / 4 :
- mt->qpitch);
- }
-
- for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
- unsigned img_height;
- img_height = ALIGN_NPOT(height, mt->valign);
- if (mt->compressed)
- img_height /= mt->valign;
-
- for (unsigned q = 0; q < mt->level[level].depth; q++) {
- if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
- intel_miptree_set_image_offset(mt, level, q, 0, q * img_height);
- } else {
- intel_miptree_set_image_offset(mt, level, q, 0, q * physical_qpitch);
- }
- }
- height = minify(height, 1);
- }
- if (mt->array_layout == ALL_LOD_IN_EACH_SLICE)
- mt->total_height = physical_qpitch * mt->physical_depth0;
-
- align_cube(mt);
-}
-
-static void
-brw_miptree_layout_texture_3d(struct brw_context *brw,
- struct intel_mipmap_tree *mt)
-{
- mt->total_width = 0;
- mt->total_height = 0;
-
- unsigned ysum = 0;
- unsigned bh, bw;
-
- _mesa_get_format_block_size(mt->format, &bw, &bh);
-
- for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
- unsigned WL = MAX2(mt->physical_width0 >> level, 1);
- unsigned HL = MAX2(mt->physical_height0 >> level, 1);
- unsigned DL = MAX2(mt->physical_depth0 >> level, 1);
- unsigned wL = ALIGN_NPOT(WL, mt->halign);
- unsigned hL = ALIGN_NPOT(HL, mt->valign);
-
- if (mt->target == GL_TEXTURE_CUBE_MAP)
- DL = 6;
-
- intel_miptree_set_level_info(mt, level, 0, 0, DL);
-
- for (unsigned q = 0; q < DL; q++) {
- unsigned x = (q % (1 << level)) * wL;
- unsigned y = ysum + (q >> level) * hL;
-
- intel_miptree_set_image_offset(mt, level, q, x / bw, y / bh);
- mt->total_width = MAX2(mt->total_width, (x + wL) / bw);
- mt->total_height = MAX2(mt->total_height, (y + hL) / bh);
- }
-
- ysum += ALIGN(DL, 1 << level) / (1 << level) * hL;
- }
-
- align_cube(mt);
-}
-
-/**
- * \brief Helper function for intel_miptree_create().
- */
-static enum isl_tiling
-brw_miptree_choose_tiling(struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- uint32_t layout_flags)
-{
- if (mt->format == MESA_FORMAT_S_UINT8) {
- /* The stencil buffer is W tiled. However, we request from the kernel a
- * non-tiled buffer because the GTT is incapable of W fencing.
- */
- return ISL_TILING_LINEAR;
- }
-
- /* Do not support changing the tiling for miptrees with pre-allocated BOs. */
- assert((layout_flags & MIPTREE_LAYOUT_FOR_BO) == 0);
-
- /* Some usages may want only one type of tiling, like depth miptrees (Y
- * tiled), or temporary BOs for uploading data once (linear).
- */
- switch (layout_flags & MIPTREE_LAYOUT_TILING_ANY) {
- case MIPTREE_LAYOUT_TILING_ANY:
- break;
- case MIPTREE_LAYOUT_TILING_Y:
- return ISL_TILING_Y0;
- case MIPTREE_LAYOUT_TILING_NONE:
- return ISL_TILING_LINEAR;
- }
-
- if (mt->surf.samples > 1) {
- /* From p82 of the Sandy Bridge PRM, dw3[1] of SURFACE_STATE ("Tiled
- * Surface"):
- *
- * [DevSNB+]: For multi-sample render targets, this field must be
- * 1. MSRTs can only be tiled.
- *
- * Our usual reason for preferring X tiling (fast blits using the
- * blitting engine) doesn't apply to MSAA, since we'll generally be
- * downsampling or upsampling when blitting between the MSAA buffer
- * and another buffer, and the blitting engine doesn't support that.
- * So use Y tiling, since it makes better use of the cache.
- */
- return ISL_TILING_Y0;
- }
-
- GLenum base_format = _mesa_get_format_base_format(mt->format);
- if (base_format == GL_DEPTH_COMPONENT ||
- base_format == GL_DEPTH_STENCIL_EXT)
- return ISL_TILING_Y0;
-
- /* 1D textures (and 1D array textures) don't get any benefit from tiling,
- * in fact it leads to a less efficient use of memory space and bandwidth
- * due to tile alignment.
- */
- if (mt->logical_height0 == 1)
- return ISL_TILING_LINEAR;
-
- int minimum_pitch = mt->total_width * mt->cpp;
-
- /* If the width is much smaller than a tile, don't bother tiling. */
- if (minimum_pitch < 64)
- return ISL_TILING_LINEAR;
-
- if (ALIGN(minimum_pitch, 512) >= 32768) {
- perf_debug("%dx%d miptree too large to blit, falling back to untiled",
- mt->total_width, mt->total_height);
- return ISL_TILING_LINEAR;
- }
-
- /* Pre-gen6 doesn't have BLORP to handle Y-tiling, so use X-tiling. */
- if (brw->gen < 6)
- return ISL_TILING_X;
-
- /* From the Sandybridge PRM, Volume 1, Part 2, page 32:
- * "NOTE: 128BPE Format Color Buffer ( render target ) MUST be either TileX
- * or Linear."
- * 128 bits per pixel translates to 16 bytes per pixel. This is necessary
- * all the way back to 965, but is permitted on Gen7+.
- */
- if (brw->gen < 7 && mt->cpp >= 16)
- return ISL_TILING_X;
-
- /* From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most
- * messages), on p64, under the heading "Surface Vertical Alignment":
- *
- * This field must be set to VALIGN_4 for all tiled Y Render Target
- * surfaces.
- *
- * So if the surface is renderable and uses a vertical alignment of 2,
- * force it to be X tiled. This is somewhat conservative (it's possible
- * that the client won't ever render to this surface), but it's difficult
- * to know that ahead of time. And besides, since we use a vertical
- * alignment of 4 as often as we can, this shouldn't happen very often.
- */
- if (brw->gen == 7 && mt->valign == 2 &&
- brw->mesa_format_supports_render[mt->format]) {
- return ISL_TILING_X;
- }
-
- return ISL_TILING_Y0;
-}
-
-static void
-intel_miptree_set_total_width_height(struct brw_context *brw,
- struct intel_mipmap_tree *mt)
-{
- switch (mt->target) {
- case GL_TEXTURE_CUBE_MAP:
- if (brw->gen == 4) {
- /* Gen4 stores cube maps as 3D textures. */
- assert(mt->physical_depth0 == 6);
- brw_miptree_layout_texture_3d(brw, mt);
- } else {
- /* All other hardware stores cube maps as 2D arrays. */
- brw_miptree_layout_texture_array(brw, mt);
- }
- break;
-
- case GL_TEXTURE_3D:
- if (brw->gen >= 9)
- brw_miptree_layout_texture_array(brw, mt);
- else
- brw_miptree_layout_texture_3d(brw, mt);
- break;
-
- case GL_TEXTURE_1D_ARRAY:
- case GL_TEXTURE_2D_ARRAY:
- case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- case GL_TEXTURE_CUBE_MAP_ARRAY:
- brw_miptree_layout_texture_array(brw, mt);
- break;
-
- default:
- switch (mt->surf.msaa_layout) {
- case ISL_MSAA_LAYOUT_ARRAY:
- brw_miptree_layout_texture_array(brw, mt);
- break;
- case ISL_MSAA_LAYOUT_NONE:
- case ISL_MSAA_LAYOUT_INTERLEAVED:
- if (gen9_use_linear_1d_layout(brw, mt))
- gen9_miptree_layout_1d(mt);
- else if (mt->array_layout == GEN6_HIZ_STENCIL)
- brw_miptree_layout_gen6_hiz_stencil(mt);
- else
- brw_miptree_layout_2d(mt);
- break;
- }
- break;
- }
-
- DBG("%s: %dx%dx%d\n", __func__,
- mt->total_width, mt->total_height, mt->cpp);
-}
-
-static void
-intel_miptree_set_alignment(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- uint32_t layout_flags)
-{
- /**
- * From the "Alignment Unit Size" section of various specs, namely:
- * - Gen3 Spec: "Memory Data Formats" Volume, Section 1.20.1.4
- * - i965 and G45 PRMs: Volume 1, Section 6.17.3.4.
- * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4
- * - BSpec (for Ivybridge and slight variations in separate stencil)
- */
-
- if (mt->array_layout == GEN6_HIZ_STENCIL) {
- /* On gen6, we use GEN6_HIZ_STENCIL for stencil/hiz because the
- * hardware doesn't support multiple mip levels on stencil/hiz.
- *
- * PRM Vol 2, Part 1, 7.5.3 Hierarchical Depth Buffer:
- * "The hierarchical depth buffer does not support the LOD field"
- *
- * PRM Vol 2, Part 1, 7.5.4.1 Separate Stencil Buffer:
- * "The stencil depth buffer does not support the LOD field"
- */
- if (mt->format == MESA_FORMAT_S_UINT8) {
- /* Stencil uses W tiling, so we force W tiling alignment for the
- * ALL_SLICES_AT_EACH_LOD miptree layout.
- */
- mt->halign = 4;
- mt->valign = 2;
- assert((layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16) == 0);
- } else {
- /* See brw_miptree_layout_gen6_hiz_stencil() */
- mt->halign = 1;
- mt->valign = 2;
- }
- } else if (mt->compressed) {
- /* The hardware alignment requirements for compressed textures
- * happen to match the block boundaries.
- */
- _mesa_get_format_block_size(mt->format, &mt->halign, &mt->valign);
-
- /* On Gen9+ we can pick our own alignment for compressed textures but it
- * has to be a multiple of the block size. The minimum alignment we can
- * pick is 4 so we effectively have to align to 4 times the block
- * size
- */
- if (brw->gen >= 9) {
- mt->halign *= 4;
- mt->valign *= 4;
- }
- } else if (mt->format == MESA_FORMAT_S_UINT8) {
- mt->halign = 8;
- mt->valign = brw->gen >= 7 ? 8 : 4;
- } else {
- mt->halign =
- intel_horizontal_texture_alignment_unit(brw, mt, layout_flags);
- mt->valign = intel_vertical_texture_alignment_unit(brw, mt);
- }
-}
-
-bool
-brw_miptree_layout(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- uint32_t layout_flags)
-{
- intel_miptree_set_alignment(brw, mt, layout_flags);
- intel_miptree_set_total_width_height(brw, mt);
-
- if (!mt->total_width || !mt->total_height)
- return false;
-
- /* On Gen9+ the alignment values are expressed in multiples of the block
- * size
- */
- if (brw->gen >= 9) {
- unsigned int i, j;
- _mesa_get_format_block_size(mt->format, &i, &j);
- mt->halign /= i;
- mt->valign /= j;
- }
-
- if ((layout_flags & MIPTREE_LAYOUT_FOR_BO) == 0)
- mt->surf.tiling = brw_miptree_choose_tiling(brw, mt, layout_flags);
-
- return true;
-}
-
uint32_t *tile_x, uint32_t *tile_y,
uint32_t *offset, struct isl_surf *surf)
{
- if (mt->surf.size > 0) {
- *surf = mt->surf;
- } else {
- intel_miptree_get_isl_surf(brw, mt, surf);
-
- surf->dim = get_isl_surf_dim(target);
- }
-
- assert(mt->array_layout != GEN6_HIZ_STENCIL);
+ *surf = mt->surf;
const enum isl_dim_layout dim_layout =
get_isl_dim_layout(&brw->screen->devinfo, mt->surf.tiling, target);
unsigned view_num_layers;
if (obj->Immutable && obj->Target != GL_TEXTURE_3D) {
view_num_layers = obj->NumLayers;
- } else if (mt->surf.size > 0) {
+ } else {
view_num_layers = mt->surf.dim == ISL_SURF_DIM_3D ?
mt->surf.logical_level0_px.depth :
mt->surf.logical_level0_px.array_len;
- } else {
- view_num_layers = mt->logical_depth0;
}
/* Handling GL_ALPHA as a surface format override breaks 1.30+ style
if (target == GL_TEXTURE_CUBE_MAP)
return 6;
- if (mt->surf.size > 0) {
- return target == GL_TEXTURE_3D ?
- minify(mt->surf.logical_level0_px.depth, level) :
- mt->surf.logical_level0_px.array_len;
- }
-
return target == GL_TEXTURE_3D ?
- minify(mt->logical_depth0, level) : mt->logical_depth0;
+ minify(mt->surf.logical_level0_px.depth, level) :
+ mt->surf.logical_level0_px.array_len;
}
static void
break;
case GL_TEXTURE_3D:
assert(mt);
- depth = mt->surf.size > 0 ? mt->surf.logical_level0_px.depth :
- MAX2(mt->logical_depth0, 1);
+ depth = mt->surf.logical_level0_px.depth;
/* fallthrough */
default:
surftype = translate_tex_target(gl_target);
lod = irb ? irb->mt_level - irb->mt->first_level : 0;
- if (mt && mt->surf.size > 0) {
+ if (mt) {
width = mt->surf.logical_level0_px.width;
height = mt->surf.logical_level0_px.height;
- } else if (mt) {
- width = mt->logical_width0;
- height = mt->logical_height0;
}
BEGIN_BATCH(7);
break;
case GL_TEXTURE_3D:
assert(mt);
- depth = mt->surf.size > 0 ? mt->surf.logical_level0_px.depth :
- MAX2(mt->logical_depth0, 1);
+ depth = mt->surf.logical_level0_px.depth;
/* fallthrough */
default:
surftype = translate_tex_target(gl_target);
lod = irb ? irb->mt_level - irb->mt->first_level : 0;
- if (mt && mt->surf.size > 0) {
+ if (mt) {
width = mt->surf.logical_level0_px.width;
height = mt->surf.logical_level0_px.height;
- } else if (mt) {
- width = mt->logical_width0;
- height = mt->logical_height0;
}
/* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */
break;
case GL_TEXTURE_3D:
assert(mt);
- depth = mt->surf.size > 0 ? mt->surf.logical_level0_px.depth :
- MAX2(mt->logical_depth0, 1);
+ depth = mt->surf.logical_level0_px.depth;
surftype = translate_tex_target(gl_target);
break;
case GL_TEXTURE_1D_ARRAY:
lod = irb ? irb->mt_level - irb->mt->first_level : 0;
- if (mt && mt->surf.size > 0) {
+ if (mt) {
width = mt->surf.logical_level0_px.width;
height = mt->surf.logical_level0_px.height;
- } else if (mt) {
- width = mt->logical_width0;
- height = mt->logical_height0;
}
emit_depth_packets(brw, depth_mt, brw_depthbuffer_format(brw), surftype,
uint32_t *x_offset_el,
uint32_t *y_offset_el)
{
- enum isl_tiling tiling = intel_miptree_get_isl_tiling(mt);
- isl_tiling_get_intratile_offset_el(tiling, mt->cpp * 8, mt->surf.row_pitch,
+ isl_tiling_get_intratile_offset_el(mt->surf.tiling,
+ mt->cpp * 8, mt->surf.row_pitch,
total_x_offset_el, total_y_offset_el,
base_address_offset,
x_offset_el, y_offset_el);
- if (tiling == ISL_TILING_LINEAR) {
+ if (mt->surf.tiling == ISL_TILING_LINEAR) {
/* From the Broadwell PRM docs for XY_SRC_COPY_BLT::SourceBaseAddress:
*
* "Base address of the destination surface: X=0, Y=0. Lower 32bits
intel_miptree_access_raw(brw, dst_mt, dst_level, dst_slice, true);
if (src_flip) {
- const unsigned h0 = src_mt->surf.size > 0 ?
- src_mt->surf.phys_level0_sa.height : src_mt->physical_height0;
+ const unsigned h0 = src_mt->surf.phys_level0_sa.height;
src_y = minify(h0, src_level - src_mt->first_level) - src_y - height;
}
if (dst_flip) {
- const unsigned h0 = dst_mt->surf.size > 0 ?
- dst_mt->surf.phys_level0_sa.height : dst_mt->physical_height0;
+ const unsigned h0 = dst_mt->surf.phys_level0_sa.height;
dst_y = minify(h0, dst_level - dst_mt->first_level) - dst_y - height;
}
assert(src_x % bw == 0);
assert(src_y % bh == 0);
- if (src_mt->surf.size > 0) {
- assert(src_width % bw == 0 ||
- src_x + src_width ==
- minify(src_mt->surf.logical_level0_px.width, src_level));
- assert(src_height % bh == 0 ||
- src_y + src_height ==
- minify(src_mt->surf.logical_level0_px.height, src_level));
- } else {
- assert(src_width % bw == 0 ||
- src_x + src_width ==
- minify(src_mt->logical_width0, src_level));
- assert(src_height % bh == 0 ||
- src_y + src_height ==
- minify(src_mt->logical_height0, src_level));
- }
+ assert(src_width % bw == 0 ||
+ src_x + src_width ==
+ minify(src_mt->surf.logical_level0_px.width, src_level));
+ assert(src_height % bh == 0 ||
+ src_y + src_height ==
+ minify(src_mt->surf.logical_level0_px.height, src_level));
src_x /= (int)bw;
src_y /= (int)bh;
irb->mt_level = level;
irb->mt_layer = layer;
- const unsigned layer_multiplier =
- mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY ? mt->surf.samples : 1;
-
if (!layered) {
irb->layer_count = 1;
} else if (mt->target != GL_TEXTURE_3D && image->TexObject->NumLayers > 0) {
irb->layer_count = image->TexObject->NumLayers;
- } else if (mt->surf.size > 0) {
+ } else {
irb->layer_count = mt->surf.dim == ISL_SURF_DIM_3D ?
minify(mt->surf.logical_level0_px.depth, level) :
mt->surf.logical_level0_px.array_len;
- } else {
- irb->layer_count = mt->level[level].depth / layer_multiplier;
}
intel_miptree_reference(&irb->mt, mt);
if (depth_mt && stencil_mt) {
if (brw->gen >= 6) {
- unsigned d_width, d_height, d_depth;
- unsigned s_width, s_height, s_depth;
-
- if (depth_mt->surf.size > 0) {
- d_width = depth_mt->surf.phys_level0_sa.width;
- d_height = depth_mt->surf.phys_level0_sa.height;
- d_depth = depth_mt->surf.dim == ISL_SURF_DIM_3D ?
- depth_mt->surf.phys_level0_sa.depth :
- depth_mt->surf.phys_level0_sa.array_len;
- } else {
- d_width = depth_mt->physical_width0;
- d_height = depth_mt->physical_height0;
- d_depth = depth_mt->physical_depth0;
- }
-
- if (stencil_mt->surf.size > 0) {
- s_width = stencil_mt->surf.phys_level0_sa.width;
- s_height = stencil_mt->surf.phys_level0_sa.height;
- s_depth = stencil_mt->surf.dim == ISL_SURF_DIM_3D ?
- stencil_mt->surf.phys_level0_sa.depth :
- stencil_mt->surf.phys_level0_sa.array_len;
- } else {
- s_width = stencil_mt->physical_width0;
- s_height = stencil_mt->physical_height0;
- s_depth = stencil_mt->physical_depth0;
- }
+ const unsigned d_width = depth_mt->surf.phys_level0_sa.width;
+ const unsigned d_height = depth_mt->surf.phys_level0_sa.height;
+ const unsigned d_depth = depth_mt->surf.dim == ISL_SURF_DIM_3D ?
+ depth_mt->surf.phys_level0_sa.depth :
+ depth_mt->surf.phys_level0_sa.array_len;
+
+ const unsigned s_width = stencil_mt->surf.phys_level0_sa.width;
+ const unsigned s_height = stencil_mt->surf.phys_level0_sa.height;
+ const unsigned s_depth = stencil_mt->surf.dim == ISL_SURF_DIM_3D ?
+ stencil_mt->surf.phys_level0_sa.depth :
+ stencil_mt->surf.phys_level0_sa.array_len;
/* For gen >= 6, we are using the lod/minimum-array-element fields
* and supporting layered rendering. This means that we must restrict
}
}
-/**
- * Determine which MSAA layout should be used by the MSAA surface being
- * created, based on the chip generation and the surface type.
- */
-static enum isl_msaa_layout
-compute_msaa_layout(struct brw_context *brw, mesa_format format,
- uint32_t layout_flags)
-{
- /* Prior to Gen7, all MSAA surfaces used IMS layout. */
- if (brw->gen < 7)
- return ISL_MSAA_LAYOUT_INTERLEAVED;
-
- /* In Gen7, IMS layout is only used for depth and stencil buffers. */
- switch (_mesa_get_format_base_format(format)) {
- case GL_DEPTH_COMPONENT:
- case GL_STENCIL_INDEX:
- case GL_DEPTH_STENCIL:
- return ISL_MSAA_LAYOUT_INTERLEAVED;
- default:
- return ISL_MSAA_LAYOUT_ARRAY;
- }
-}
-
static bool
intel_tiling_supports_ccs(const struct brw_context *brw,
enum isl_tiling tiling)
intel_miptree_supports_hiz(brw, mt);
}
-/**
- * @param for_bo Indicates that the caller is
- * intel_miptree_create_for_bo(). If true, then do not create
- * \c stencil_mt.
- */
-static struct intel_mipmap_tree *
-intel_miptree_create_layout(struct brw_context *brw,
- GLenum target,
- mesa_format format,
- GLuint first_level,
- GLuint last_level,
- GLuint width0,
- GLuint height0,
- GLuint depth0,
- GLuint num_samples,
- uint32_t layout_flags)
-{
- assert(num_samples > 0);
-
- struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
- if (!mt)
- return NULL;
-
- DBG("%s target %s format %s level %d..%d slices %d <-- %p\n", __func__,
- _mesa_enum_to_string(target),
- _mesa_get_format_name(format),
- first_level, last_level, depth0, mt);
-
- if (target == GL_TEXTURE_1D_ARRAY)
- assert(height0 == 1);
-
- mt->target = target;
- mt->format = format;
- mt->first_level = first_level;
- mt->last_level = last_level;
- mt->logical_width0 = width0;
- mt->logical_height0 = height0;
- mt->logical_depth0 = depth0;
- mt->is_scanout = (layout_flags & MIPTREE_LAYOUT_FOR_SCANOUT) != 0;
- mt->aux_usage = ISL_AUX_USAGE_NONE;
- mt->supports_fast_clear = false;
- mt->aux_state = NULL;
- mt->cpp = _mesa_get_format_bytes(format);
- mt->surf.samples = num_samples;
- mt->compressed = _mesa_is_format_compressed(format);
- mt->surf.msaa_layout = ISL_MSAA_LAYOUT_NONE;
- mt->refcount = 1;
-
- if (brw->gen == 6 && format == MESA_FORMAT_S_UINT8)
- layout_flags |= MIPTREE_LAYOUT_GEN6_HIZ_STENCIL;
-
- int depth_multiply = 1;
- if (num_samples > 1) {
- /* Adjust width/height/depth for MSAA */
- mt->surf.msaa_layout = compute_msaa_layout(brw, format, layout_flags);
- if (mt->surf.msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED) {
- /* From the Ivybridge PRM, Volume 1, Part 1, page 108:
- * "If the surface is multisampled and it is a depth or stencil
- * surface or Multisampled Surface StorageFormat in SURFACE_STATE is
- * MSFMT_DEPTH_STENCIL, WL and HL must be adjusted as follows before
- * proceeding:
- *
- * +----------------------------------------------------------------+
- * | Num Multisamples | W_l = | H_l = |
- * +----------------------------------------------------------------+
- * | 2 | ceiling(W_l / 2) * 4 | H_l (no adjustment) |
- * | 4 | ceiling(W_l / 2) * 4 | ceiling(H_l / 2) * 4 |
- * | 8 | ceiling(W_l / 2) * 8 | ceiling(H_l / 2) * 4 |
- * | 16 | ceiling(W_l / 2) * 8 | ceiling(H_l / 2) * 8 |
- * +----------------------------------------------------------------+
- * "
- *
- * Note that MSFMT_DEPTH_STENCIL just means the IMS (interleaved)
- * format rather than UMS/CMS (array slices). The Sandybridge PRM,
- * Volume 1, Part 1, Page 111 has the same formula for 4x MSAA.
- *
- * Another more complicated explanation for these adjustments comes
- * from the Sandybridge PRM, volume 4, part 1, page 31:
- *
- * "Any of the other messages (sample*, LOD, load4) used with a
- * (4x) multisampled surface will in-effect sample a surface with
- * double the height and width as that indicated in the surface
- * state. Each pixel position on the original-sized surface is
- * replaced with a 2x2 of samples with the following arrangement:
- *
- * sample 0 sample 2
- * sample 1 sample 3"
- *
- * Thus, when sampling from a multisampled texture, it behaves as
- * though the layout in memory for (x,y,sample) is:
- *
- * (0,0,0) (0,0,2) (1,0,0) (1,0,2)
- * (0,0,1) (0,0,3) (1,0,1) (1,0,3)
- *
- * (0,1,0) (0,1,2) (1,1,0) (1,1,2)
- * (0,1,1) (0,1,3) (1,1,1) (1,1,3)
- *
- * However, the actual layout of multisampled data in memory is:
- *
- * (0,0,0) (1,0,0) (0,0,1) (1,0,1)
- * (0,1,0) (1,1,0) (0,1,1) (1,1,1)
- *
- * (0,0,2) (1,0,2) (0,0,3) (1,0,3)
- * (0,1,2) (1,1,2) (0,1,3) (1,1,3)
- *
- * This pattern repeats for each 2x2 pixel block.
- *
- * As a result, when calculating the size of our 4-sample buffer for
- * an odd width or height, we have to align before scaling up because
- * sample 3 is in that bottom right 2x2 block.
- */
- switch (num_samples) {
- case 2:
- assert(brw->gen >= 8);
- width0 = ALIGN(width0, 2) * 2;
- height0 = ALIGN(height0, 2);
- break;
- case 4:
- width0 = ALIGN(width0, 2) * 2;
- height0 = ALIGN(height0, 2) * 2;
- break;
- case 8:
- width0 = ALIGN(width0, 2) * 4;
- height0 = ALIGN(height0, 2) * 2;
- break;
- case 16:
- width0 = ALIGN(width0, 2) * 4;
- height0 = ALIGN(height0, 2) * 4;
- break;
- default:
- /* num_samples should already have been quantized to 0, 1, 2, 4, 8
- * or 16.
- */
- unreachable("not reached");
- }
- } else {
- /* Non-interleaved */
- depth_multiply = num_samples;
- depth0 *= depth_multiply;
- }
- }
-
- if (!create_mapping_table(target, first_level, last_level, depth0,
- mt->level)) {
- free(mt);
- return NULL;
- }
-
- /* Set array_layout to ALL_SLICES_AT_EACH_LOD when array_spacing_lod0 can
- * be used. array_spacing_lod0 is only used for non-IMS MSAA surfaces on
- * Gen 7 and 8. On Gen 8 and 9 this layout is not available but it is still
- * used on Gen8 to make it pick a qpitch value which doesn't include space
- * for the mipmaps. On Gen9 this is not necessary because it will
- * automatically pick a packed qpitch value whenever mt->first_level ==
- * mt->last_level.
- * TODO: can we use it elsewhere?
- * TODO: also disable this on Gen8 and pick the qpitch value like Gen9
- */
- if (brw->gen >= 9) {
- mt->array_layout = ALL_LOD_IN_EACH_SLICE;
- } else {
- switch (mt->surf.msaa_layout) {
- case ISL_MSAA_LAYOUT_NONE:
- case ISL_MSAA_LAYOUT_INTERLEAVED:
- mt->array_layout = ALL_LOD_IN_EACH_SLICE;
- break;
- case ISL_MSAA_LAYOUT_ARRAY:
- mt->array_layout = ALL_SLICES_AT_EACH_LOD;
- break;
- }
- }
-
- if (target == GL_TEXTURE_CUBE_MAP)
- assert(depth0 == 6 * depth_multiply);
-
- mt->physical_width0 = width0;
- mt->physical_height0 = height0;
- mt->physical_depth0 = depth0;
-
- assert(!needs_separate_stencil(brw, mt, format, layout_flags));
-
- /*
- * Obey HALIGN_16 constraints for Gen8 and Gen9 buffers which are
- * multisampled or have an AUX buffer attached to it.
- *
- * GEN | MSRT | AUX_CCS_* or AUX_MCS
- * -------------------------------------------
- * 9 | HALIGN_16 | HALIGN_16
- * 8 | HALIGN_ANY | HALIGN_16
- * 7 | ? | ?
- * 6 | ? | ?
- */
- if (intel_miptree_supports_ccs(brw, mt)) {
- if (brw->gen >= 9 || (brw->gen == 8 && num_samples == 1))
- layout_flags |= MIPTREE_LAYOUT_FORCE_HALIGN16;
- } else if (brw->gen >= 9 && num_samples > 1) {
- layout_flags |= MIPTREE_LAYOUT_FORCE_HALIGN16;
- } else {
- const UNUSED bool is_lossless_compressed_aux =
- brw->gen >= 9 && num_samples == 1 &&
- mt->format == MESA_FORMAT_R_UINT32;
-
- /* For now, nothing else has this requirement */
- assert(is_lossless_compressed_aux ||
- (layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16) == 0);
- }
-
- if (!brw_miptree_layout(brw, mt, layout_flags)) {
- intel_miptree_release(&mt);
- return NULL;
- }
-
- return mt;
-}
-
-
/**
* Choose the aux usage for this miptree. This function must be called fairly
* late in the miptree create process after we have a tiling.
assert(level >= mt->first_level);
assert(level <= mt->last_level);
-
- if (mt->surf.size > 0)
- assert(layer < get_num_phys_layers(&mt->surf, level));
- else
- assert(layer < mt->level[level].depth);
+ assert(layer < get_num_phys_layers(&mt->surf, level));
}
static enum isl_aux_state **
const uint32_t levels = mt->last_level + 1;
uint32_t total_slices = 0;
- for (uint32_t level = 0; level < levels; level++) {
- if (mt->surf.size > 0)
- total_slices += get_num_phys_layers(&mt->surf, level);
- else
- total_slices += mt->level[level].depth;
- }
+ for (uint32_t level = 0; level < levels; level++)
+ total_slices += get_num_phys_layers(&mt->surf, level);
const size_t per_level_array_size = levels * sizeof(enum isl_aux_state *);
for (uint32_t level = 0; level < levels; level++) {
per_level_arr[level] = s;
- unsigned level_depth;
- if (mt->surf.size > 0)
- level_depth = get_num_phys_layers(&mt->surf, level);
- else
- level_depth = mt->level[level].depth;
+ const unsigned level_depth = get_num_phys_layers(&mt->surf, level);
for (uint32_t a = 0; a < level_depth; a++)
*(s++) = initial;
mt->target = target;
mt->level[0].level_x = image->tile_x;
mt->level[0].level_y = image->tile_y;
- mt->level[0].slice[0].x_offset = image->tile_x;
- mt->level[0].slice[0].y_offset = image->tile_y;
/* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION
* for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has
if (mt->target == GL_TEXTURE_CUBE_MAP)
depth = 6;
- if (mt->surf.size > 0) {
- if (level >= mt->surf.levels)
- return false;
-
- const unsigned level_depth =
- mt->surf.dim == ISL_SURF_DIM_3D ?
- minify(mt->surf.logical_level0_px.depth, level) :
- mt->surf.logical_level0_px.array_len;
-
- return width == minify(mt->surf.logical_level0_px.width, level) &&
- height == minify(mt->surf.logical_level0_px.height, level) &&
- depth == level_depth &&
- MAX2(image->NumSamples, 1) == mt->surf.samples;
- }
-
- int level_depth = mt->level[level].depth;
- if (mt->surf.samples > 1 && mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)
- level_depth /= mt->surf.samples;
-
- /* Test image dimensions against the base level image adjusted for
- * minification. This will also catch images not present in the
- * tree, changed targets, etc.
- */
- if (width != minify(mt->logical_width0, level - mt->first_level) ||
- height != minify(mt->logical_height0, level - mt->first_level) ||
- depth != level_depth) {
- return false;
- }
-
- /* Core uses sample number of zero to indicate single-sampled. */
- if (MAX2(image->NumSamples, 1) != mt->surf.samples)
+ if (level >= mt->surf.levels)
return false;
- return true;
-}
-
-
-void
-intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
- GLuint level,
- GLuint x, GLuint y, GLuint d)
-{
- mt->level[level].depth = d;
- mt->level[level].level_x = x;
- mt->level[level].level_y = y;
-
- DBG("%s level %d, depth %d, offset %d,%d\n", __func__,
- level, d, x, y);
-
- assert(mt->level[level].slice);
+ const unsigned level_depth =
+ mt->surf.dim == ISL_SURF_DIM_3D ?
+ minify(mt->surf.logical_level0_px.depth, level) :
+ mt->surf.logical_level0_px.array_len;
- mt->level[level].slice[0].x_offset = mt->level[level].level_x;
- mt->level[level].slice[0].y_offset = mt->level[level].level_y;
-}
-
-
-void
-intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
- GLuint level, GLuint img,
- GLuint x, GLuint y)
-{
- if (img == 0 && level == 0)
- assert(x == 0 && y == 0);
-
- assert(img < mt->level[level].depth);
-
- mt->level[level].slice[img].x_offset = mt->level[level].level_x + x;
- mt->level[level].slice[img].y_offset = mt->level[level].level_y + y;
-
- DBG("%s level %d img %d pos %d,%d\n",
- __func__, level, img,
- mt->level[level].slice[img].x_offset,
- mt->level[level].slice[img].y_offset);
+ return width == minify(mt->surf.logical_level0_px.width, level) &&
+ height == minify(mt->surf.logical_level0_px.height, level) &&
+ depth == level_depth &&
+ MAX2(image->NumSamples, 1) == mt->surf.samples;
}
void
return;
}
- if (mt->surf.size > 0) {
- uint32_t x_offset_sa, y_offset_sa;
-
- /* Miptree itself can have an offset only if it represents a single
- * slice in an imported buffer object.
- * See intel_miptree_create_for_dri_image().
- */
- assert(mt->level[0].level_x == 0);
- assert(mt->level[0].level_y == 0);
-
- /* Given level is relative to level zero while the miptree may be
- * represent just a subset of all levels starting from 'first_level'.
- */
- assert(level >= mt->first_level);
- level -= mt->first_level;
+ uint32_t x_offset_sa, y_offset_sa;
- const unsigned z = mt->surf.dim == ISL_SURF_DIM_3D ? slice : 0;
- slice = mt->surf.dim == ISL_SURF_DIM_3D ? 0 : slice;
- isl_surf_get_image_offset_el(&mt->surf, level, slice, z,
- &x_offset_sa, &y_offset_sa);
+ /* Miptree itself can have an offset only if it represents a single
+ * slice in an imported buffer object.
+ * See intel_miptree_create_for_dri_image().
+ */
+ assert(mt->level[0].level_x == 0);
+ assert(mt->level[0].level_y == 0);
- *x = x_offset_sa;
- *y = y_offset_sa;
- return;
- }
+ /* Given level is relative to level zero while the miptree may be
+ * represent just a subset of all levels starting from 'first_level'.
+ */
+ assert(level >= mt->first_level);
+ level -= mt->first_level;
- assert(slice < mt->level[level].depth);
+ const unsigned z = mt->surf.dim == ISL_SURF_DIM_3D ? slice : 0;
+ slice = mt->surf.dim == ISL_SURF_DIM_3D ? 0 : slice;
+ isl_surf_get_image_offset_el(&mt->surf, level, slice, z,
+ &x_offset_sa, &y_offset_sa);
- *x = mt->level[level].slice[slice].x_offset;
- *y = mt->level[level].slice[slice].y_offset;
+ *x = x_offset_sa;
+ *y = y_offset_sa;
}
{
void *src, *dst;
ptrdiff_t src_stride, dst_stride;
- const unsigned cpp = dst_mt->surf.size > 0 ?
- (isl_format_get_layout(dst_mt->surf.format)->bpb / 8) : dst_mt->cpp;
+ const unsigned cpp = (isl_format_get_layout(dst_mt->surf.format)->bpb / 8);
intel_miptree_map(brw, src_mt,
src_level, src_layer,
{
mesa_format format = src_mt->format;
- uint32_t width, height;
-
- if (src_mt->surf.size > 0) {
- width = minify(src_mt->surf.phys_level0_sa.width,
- src_level - src_mt->first_level);
- height = minify(src_mt->surf.phys_level0_sa.height,
- src_level - src_mt->first_level);
+ unsigned width = minify(src_mt->surf.phys_level0_sa.width,
+ src_level - src_mt->first_level);
+ unsigned height = minify(src_mt->surf.phys_level0_sa.height,
+ src_level - src_mt->first_level);
- assert(src_layer <
- get_num_phys_layers(&src_mt->surf,
- src_level - src_mt->first_level));
- } else {
- width = minify(src_mt->physical_width0,
- src_level - src_mt->first_level);
- height = minify(src_mt->physical_height0,
- src_level - src_mt->first_level);
- assert(src_layer < src_mt->level[src_level].depth);
- }
+ assert(src_layer < get_num_phys_layers(&src_mt->surf,
+ src_level - src_mt->first_level));
assert(src_mt->format == dst_mt->format);
num_levels = last_level - start_level + 1;
for (uint32_t level = start_level; level <= last_level; level++) {
- uint32_t level_layers = mt->surf.size > 0 ?
- get_num_phys_layers(&mt->surf, level) : mt->level[level].depth;
+ uint32_t level_layers = get_num_phys_layers(&mt->surf, level);
level_layers = MIN2(num_layers, level_layers);
uint32_t start_layer, uint32_t num_layers)
{
assert(level <= mt->last_level);
- uint32_t total_num_layers;
-
- if (mt->surf.size > 0)
- total_num_layers = get_num_phys_layers(&mt->surf, level);
- else
- total_num_layers = mt->level[level].depth;
+ const uint32_t total_num_layers = get_num_phys_layers(&mt->surf, level);
assert(start_layer < total_num_layers);
if (num_layers == INTEL_REMAINING_LAYERS)
struct intel_mipmap_tree *src,
struct intel_mipmap_tree *dst)
{
- unsigned src_w, src_h, dst_w, dst_h;
-
- if (src->surf.size > 0) {
- src_w = src->surf.logical_level0_px.width;
- src_h = src->surf.logical_level0_px.height;
- } else {
- src_w = src->logical_width0;
- src_h = src->logical_height0;
- }
-
- if (dst->surf.size > 0) {
- dst_w = dst->surf.logical_level0_px.width;
- dst_h = dst->surf.logical_level0_px.height;
- } else {
- dst_w = dst->logical_width0;
- dst_h = dst->logical_height0;
- }
+ unsigned src_w = src->surf.logical_level0_px.width;
+ unsigned src_h = src->surf.logical_level0_px.height;
+ unsigned dst_w = dst->surf.logical_level0_px.width;
+ unsigned dst_h = dst->surf.logical_level0_px.height;
brw_blorp_blit_miptrees(brw,
src, 0 /* level */, 0 /* layer */,
false, false);
if (src->stencil_mt) {
- if (src->stencil_mt->surf.size > 0) {
- src_w = src->stencil_mt->surf.logical_level0_px.width;
- src_h = src->stencil_mt->surf.logical_level0_px.height;
- } else {
- src_w = src->stencil_mt->logical_width0;
- src_h = src->stencil_mt->logical_height0;
- }
-
- if (dst->stencil_mt->surf.size > 0) {
- dst_w = dst->stencil_mt->surf.logical_level0_px.width;
- dst_h = dst->stencil_mt->surf.logical_level0_px.height;
- } else {
- dst_w = dst->stencil_mt->logical_width0;
- dst_h = dst->stencil_mt->logical_height0;
- }
+ src_w = src->stencil_mt->surf.logical_level0_px.width;
+ src_h = src->stencil_mt->surf.logical_level0_px.height;
+ dst_w = dst->stencil_mt->surf.logical_level0_px.width;
+ dst_h = dst->stencil_mt->surf.logical_level0_px.height;
brw_blorp_blit_miptrees(brw,
src->stencil_mt, 0 /* level */, 0 /* layer */,
unreachable("Invalid texture target");
}
-enum isl_tiling
-intel_miptree_get_isl_tiling(const struct intel_mipmap_tree *mt)
-{
- if (mt->format == MESA_FORMAT_S_UINT8)
- return ISL_TILING_W;
- return mt->surf.tiling;
-}
-
-void
-intel_miptree_get_isl_surf(struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- struct isl_surf *surf)
-{
- assert(mt->array_layout != GEN6_HIZ_STENCIL);
-
- surf->dim = get_isl_surf_dim(mt->target);
- surf->dim_layout = get_isl_dim_layout(&brw->screen->devinfo,
- mt->surf.tiling, mt->target);
- surf->msaa_layout = mt->surf.msaa_layout;
- surf->tiling = intel_miptree_get_isl_tiling(mt);
- surf->row_pitch = mt->surf.row_pitch;
- surf->format = translate_tex_format(brw, mt->format, false);
-
- if (brw->gen >= 9) {
- if (surf->dim == ISL_SURF_DIM_1D && surf->tiling == ISL_TILING_LINEAR) {
- /* For gen9 1-D surfaces, intel_mipmap_tree has a bogus alignment. */
- surf->image_alignment_el = isl_extent3d(64, 1, 1);
- } else {
- /* On gen9+, intel_mipmap_tree stores the horizontal and vertical
- * alignment in terms of surface elements like we want.
- */
- surf->image_alignment_el = isl_extent3d(mt->halign, mt->valign, 1);
- }
- } else {
- /* On earlier gens it's stored in pixels. */
- unsigned bw, bh;
- _mesa_get_format_block_size(mt->format, &bw, &bh);
- surf->image_alignment_el =
- isl_extent3d(mt->halign / bw, mt->valign / bh, 1);
- }
-
- surf->logical_level0_px.width = mt->logical_width0;
- surf->logical_level0_px.height = mt->logical_height0;
- if (surf->dim == ISL_SURF_DIM_3D) {
- surf->logical_level0_px.depth = mt->logical_depth0;
- surf->logical_level0_px.array_len = 1;
- } else {
- surf->logical_level0_px.depth = 1;
- surf->logical_level0_px.array_len = mt->logical_depth0;
- }
-
- surf->phys_level0_sa.width = mt->physical_width0;
- surf->phys_level0_sa.height = mt->physical_height0;
- if (surf->dim == ISL_SURF_DIM_3D) {
- surf->phys_level0_sa.depth = mt->physical_depth0;
- surf->phys_level0_sa.array_len = 1;
- } else {
- surf->phys_level0_sa.depth = 1;
- surf->phys_level0_sa.array_len = mt->physical_depth0;
- }
-
- surf->levels = mt->last_level - mt->first_level + 1;
- surf->samples = mt->surf.samples;
-
- surf->size = 0; /* TODO */
- surf->alignment = 0; /* TODO */
-
- switch (surf->dim_layout) {
- case ISL_DIM_LAYOUT_GEN4_2D:
- case ISL_DIM_LAYOUT_GEN4_3D:
- case ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ:
- if (brw->gen >= 9) {
- surf->array_pitch_el_rows = mt->qpitch;
- } else {
- unsigned bw, bh;
- _mesa_get_format_block_size(mt->format, &bw, &bh);
- assert(mt->qpitch % bh == 0);
- surf->array_pitch_el_rows = mt->qpitch / bh;
- }
- break;
- case ISL_DIM_LAYOUT_GEN9_1D:
- surf->array_pitch_el_rows = 1;
- break;
- }
-
- switch (mt->array_layout) {
- case ALL_LOD_IN_EACH_SLICE:
- surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_FULL;
- break;
- case ALL_SLICES_AT_EACH_LOD:
- case GEN6_HIZ_STENCIL:
- surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_COMPACT;
- break;
- default:
- unreachable("Invalid array layout");
- }
-
- GLenum base_format = _mesa_get_format_base_format(mt->format);
- switch (base_format) {
- case GL_DEPTH_COMPONENT:
- surf->usage = ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_TEXTURE_BIT;
- break;
- case GL_STENCIL_INDEX:
- surf->usage = ISL_SURF_USAGE_STENCIL_BIT;
- if (brw->gen >= 8)
- surf->usage |= ISL_SURF_USAGE_TEXTURE_BIT;
- break;
- case GL_DEPTH_STENCIL:
- /* In this case we only texture from the depth part */
- surf->usage = ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_STENCIL_BIT |
- ISL_SURF_USAGE_TEXTURE_BIT;
- break;
- default:
- surf->usage = ISL_SURF_USAGE_TEXTURE_BIT;
- if (brw->mesa_format_supports_render[mt->format])
- surf->usage = ISL_SURF_USAGE_RENDER_TARGET_BIT;
- break;
- }
-
- if (_mesa_is_cube_map_texture(mt->target))
- surf->usage |= ISL_SURF_USAGE_CUBE_BIT;
-}
-
enum isl_aux_usage
intel_miptree_get_aux_isl_usage(const struct brw_context *brw,
const struct intel_mipmap_tree *mt)
/** Offset to this miptree level, used in computing y_offset. */
GLuint level_y;
- /**
- * \brief Number of 2D slices in this miplevel.
- *
- * The exact semantics of depth varies according to the texture target:
- * - For GL_TEXTURE_CUBE_MAP, depth is 6.
- * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
- * identical for all miplevels in the texture.
- * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
- * value, like width and height, varies with miplevel.
- * - For other texture types, depth is 1.
- * - Additionally, for UMS and CMS miptrees, depth is multiplied by
- * sample count.
- */
- GLuint depth;
-
/**
* \brief Is HiZ enabled for this level?
*
* layers in a 3D texture. The list's length is \c depth.
*/
struct intel_mipmap_slice {
- /**
- * \name Offset to slice
- * \{
- *
- * Hardware formats are so diverse that that there is no unified way to
- * compute the slice offsets, so we store them in this table.
- *
- * The (x, y) offset to slice \c s at level \c l relative the miptrees
- * base address is
- * \code
- * x = mt->level[l].slice[s].x_offset
- * y = mt->level[l].slice[s].y_offset
- *
- * On some hardware generations, we program these offsets into
- * RENDER_SURFACE_STATE.XOffset and RENDER_SURFACE_STATE.YOffset.
- */
- GLuint x_offset;
- GLuint y_offset;
- /** \} */
-
/**
* Mapping information. Persistent for the duration of
* intel_miptree_map/unmap on this slice.
} *slice;
};
-enum miptree_array_layout {
- /* Each array slice contains all miplevels packed together.
- *
- * Gen hardware usually wants multilevel miptrees configured this way.
- *
- * A 2D Array texture with 2 slices and multiple LODs using
- * ALL_LOD_IN_EACH_SLICE would look somewhat like this:
- *
- * +----------+
- * | |
- * | |
- * +----------+
- * +---+ +-+
- * | | +-+
- * +---+ *
- * +----------+
- * | |
- * | |
- * +----------+
- * +---+ +-+
- * | | +-+
- * +---+ *
- */
- ALL_LOD_IN_EACH_SLICE,
-
- /* Each LOD contains all slices of that LOD packed together.
- *
- * In some situations, Gen7+ hardware can use the array_spacing_lod0
- * feature to save space when the surface only contains LOD 0.
- *
- * Gen6 uses this for separate stencil and hiz since gen6 does not support
- * multiple LODs for separate stencil and hiz.
- *
- * A 2D Array texture with 2 slices and multiple LODs using
- * ALL_SLICES_AT_EACH_LOD would look somewhat like this:
- *
- * +----------+
- * | |
- * | |
- * +----------+
- * | |
- * | |
- * +----------+
- * +---+ +-+
- * | | +-+
- * +---+ +-+
- * | | :
- * +---+
- */
- ALL_SLICES_AT_EACH_LOD,
-
- /* On Sandy Bridge, HiZ and stencil buffers work the same as on Ivy Bridge
- * except that they don't technically support mipmapping. That does not,
- * however, stop us from doing it. As far as Sandy Bridge hardware is
- * concerned, HiZ and stencil always operates on a single miplevel 2D
- * (possibly array) image. The dimensions of that image are NOT minified.
- *
- * In order to implement HiZ and stencil on Sandy Bridge, we create one
- * full-sized 2D (possibly array) image for every LOD with every image
- * aligned to a page boundary. In order to save memory, we pretend that
- * the width of each miplevel is minified and we place LOD1 and above below
- * LOD0 but horizontally adjacent to each other. When considered as
- * full-sized images, LOD1 and above technically overlap. However, since
- * we only write to part of that image, the hardware will never notice the
- * overlap.
- *
- * This layout looks something like this:
- *
- * +---------+
- * | |
- * | |
- * +---------+
- * | |
- * | |
- * +---------+
- *
- * +----+ +-+ .
- * | | +-+
- * +----+
- *
- * +----+ +-+ .
- * | | +-+
- * +----+
- */
- GEN6_HIZ_STENCIL,
-};
-
/**
* Miptree aux buffer. These buffers are associated with a miptree, but the
* format is managed by the hardware.
*/
mesa_format etc_format;
- /**
- * @name Surface Alignment
- * @{
- *
- * This defines the alignment of the upperleft pixel of each "slice" in the
- * surface. The alignment is in pixel coordinates relative to the surface's
- * most upperleft pixel, which is the pixel at (x=0, y=0, layer=0,
- * level=0).
- *
- * The hardware docs do not use the term "slice". We use "slice" to mean
- * the pixels at a given miplevel and layer. For 2D surfaces, the layer is
- * the array slice; for 3D surfaces, the layer is the z offset.
- *
- * In the surface layout equations found in the hardware docs, the
- * horizontal and vertical surface alignments often appear as variables 'i'
- * and 'j'.
- */
-
- /** @see RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */
- uint32_t halign;
-
- /** @see RENDER_SURFACE_STATE.SurfaceVerticalAlignment */
- uint32_t valign;
- /** @} */
-
GLuint first_level;
GLuint last_level;
- /**
- * Level zero image dimensions. These dimensions correspond to the
- * physical layout of data in memory. Accordingly, they account for the
- * extra width, height, and or depth that must be allocated in order to
- * accommodate multisample formats, and they account for the extra factor
- * of 6 in depth that must be allocated in order to accommodate cubemap
- * textures.
- */
- GLuint physical_width0, physical_height0, physical_depth0;
-
/** Bytes per pixel (or bytes per block if compressed) */
GLuint cpp;
bool compressed;
- /**
- * @name Level zero image dimensions
- * @{
- *
- * These dimensions correspond to the
- * logical width, height, and depth of the texture as seen by client code.
- * Accordingly, they do not account for the extra width, height, and/or
- * depth that must be allocated in order to accommodate multisample
- * formats, nor do they account for the extra factor of 6 in depth that
- * must be allocated in order to accommodate cubemap textures.
- */
-
- /**
- * @see RENDER_SURFACE_STATE.Width
- * @see 3DSTATE_DEPTH_BUFFER.Width
- */
- uint32_t logical_width0;
-
- /**
- * @see RENDER_SURFACE_STATE.Height
- * @see 3DSTATE_DEPTH_BUFFER.Height
- */
- uint32_t logical_height0;
-
- /**
- * @see RENDER_SURFACE_STATE.Depth
- * @see 3DSTATE_DEPTH_BUFFER.Depth
- */
- uint32_t logical_depth0;
- /** @} */
-
- /**
- * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),
- * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD).
- */
- enum miptree_array_layout array_layout;
-
- /**
- * The distance in between array slices.
- *
- * The value is the one that is sent in the surface state. The actual
- * meaning depends on certain criteria. Usually it is simply the number of
- * uncompressed rows between each slice. However on Gen9+ for compressed
- * surfaces it is the number of blocks. For 1D array surfaces that have the
- * mipmap tree stored horizontally it is the number of pixels between each
- * slice.
- *
- * @see RENDER_SURFACE_STATE.SurfaceQPitch
- * @see 3DSTATE_DEPTH_BUFFER.SurfaceQPitch
- * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
- * @see 3DSTATE_STENCIL_BUFFER.SurfaceQPitch
- */
- uint32_t qpitch;
-
- /* Derived from the above:
- */
- GLuint total_width;
- GLuint total_height;
-
/* Includes image offset tables: */
struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
get_isl_dim_layout(const struct gen_device_info *devinfo,
enum isl_tiling tiling, GLenum target);
-enum isl_tiling
-intel_miptree_get_isl_tiling(const struct intel_mipmap_tree *mt);
-
-void
-intel_miptree_get_isl_surf(struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- struct isl_surf *surf);
-
enum isl_aux_usage
intel_miptree_get_aux_isl_usage(const struct brw_context *brw,
const struct intel_mipmap_tree *mt);
intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
uint32_t x, uint32_t y);
-void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
- GLuint level,
- GLuint x, GLuint y, GLuint d);
-
-void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
- GLuint level,
- GLuint img, GLuint x, GLuint y);
-
void
intel_miptree_copy_slice(struct brw_context *brw,
struct intel_mipmap_tree *src_mt,
intel_update_r8stencil(struct brw_context *brw,
struct intel_mipmap_tree *mt);
-/**
- * Horizontal distance from one slice to the next in the two-dimensional
- * miptree layout.
- */
-unsigned
-brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- unsigned level);
-
bool
brw_miptree_layout(struct brw_context *brw,
struct intel_mipmap_tree *mt,
intel_miptree_check_level_layer(mt, level, zoffset);
- if (mt->surf.size > 0) {
- image->width = minify(mt->surf.phys_level0_sa.width,
- level - mt->first_level);
- image->height = minify(mt->surf.phys_level0_sa.height,
- level - mt->first_level);
- } else {
- image->width = minify(mt->physical_width0, level - mt->first_level);
- image->height = minify(mt->physical_height0, level - mt->first_level);
- }
+ image->width = minify(mt->surf.phys_level0_sa.width,
+ level - mt->first_level);
+ image->height = minify(mt->surf.phys_level0_sa.height,
+ level - mt->first_level);
image->pitch = mt->surf.row_pitch;
image->offset = intel_miptree_get_tile_offsets(mt, level, zoffset,
intel_get_image_dims(&intelImage->base.Base, &width, &height, &depth);
- if (old_mt && old_mt->surf.size > 0) {
+ if (old_mt) {
old_width = old_mt->surf.logical_level0_px.width;
old_height = old_mt->surf.logical_level0_px.height;
old_depth = old_mt->surf.dim == ISL_SURF_DIM_3D ?
old_mt->surf.logical_level0_px.depth :
old_mt->surf.logical_level0_px.array_len;
- } else if (old_mt) {
- old_width = old_mt->logical_width0;
- old_height = old_mt->logical_height0;
- old_depth = old_mt->logical_depth0;
}
DBG("%s\n", __func__);
struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
struct intel_texture_image *intel_image = intel_texture_image(image);
- if (mt->surf.size > 0) {
- _mesa_init_teximage_fields(&brw->ctx, image,
- mt->surf.logical_level0_px.width,
- mt->surf.logical_level0_px.height, 1,
- 0, internal_format, mt->format);
- } else {
- _mesa_init_teximage_fields(&brw->ctx, image,
- mt->logical_width0, mt->logical_height0, 1,
- 0, internal_format, mt->format);
- }
+ _mesa_init_teximage_fields(&brw->ctx, image,
+ mt->surf.logical_level0_px.width,
+ mt->surf.logical_level0_px.height, 1,
+ 0, internal_format, mt->format);
brw->ctx.Driver.FreeTextureImageBuffer(&brw->ctx, image);
/* Since we are going to write raw data to the miptree, we need to resolve
* any pending fast color clears before we start.
*/
- if (image->mt->surf.size > 0) {
- assert(image->mt->surf.logical_level0_px.depth == 1);
- assert(image->mt->surf.logical_level0_px.array_len == 1);
- } else {
- assert(image->mt->logical_depth0 == 1);
- }
+ assert(image->mt->surf.logical_level0_px.depth == 1);
+ assert(image->mt->surf.logical_level0_px.array_len == 1);
+
intel_miptree_access_raw(brw, image->mt, level, 0, true);
bo = image->mt->bo;
/* Since we are going to write raw data to the miptree, we need to resolve
* any pending fast color clears before we start.
*/
- if (image->mt->surf.size > 0) {
- assert(image->mt->surf.logical_level0_px.depth == 1);
- assert(image->mt->surf.logical_level0_px.array_len == 1);
- } else {
- assert(image->mt->logical_depth0 == 1);
- }
+ assert(image->mt->surf.logical_level0_px.depth == 1);
+ assert(image->mt->surf.logical_level0_px.array_len == 1);
intel_miptree_access_raw(brw, image->mt, level, 0, true);