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glx: add missing fallthrough comment
author
Timothy Arceri
<tarceri@itsqueeze.com>
Wed, 1 Jul 2020 05:38:48 +0000
(15:38 +1000)
committer
Marge Bot
<eric+marge@anholt.net>
Thu, 2 Jul 2020 23:52:52 +0000
(23:52 +0000)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5705>
src/glx/indirect_vertex_array.c
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diff --git
a/src/glx/indirect_vertex_array.c
b/src/glx/indirect_vertex_array.c
index c81aae603866c8f3e7d7ba9e2a01c9a409f48787..fb4ac4d05de42e4d095c1cc019c8f79bfc475ef9 100644
(file)
--- a/
src/glx/indirect_vertex_array.c
+++ b/
src/glx/indirect_vertex_array.c
@@
-1749,7
+1749,7
@@
__indirect_glVertexAttribPointerNV(GLuint index, GLint size,
return;
}
normalized = GL_TRUE;
-
+ /* fallthrough */
case GL_SHORT:
case GL_FLOAT:
case GL_DOUBLE: