glx: add missing fallthrough comment
authorTimothy Arceri <tarceri@itsqueeze.com>
Wed, 1 Jul 2020 05:38:48 +0000 (15:38 +1000)
committerMarge Bot <eric+marge@anholt.net>
Thu, 2 Jul 2020 23:52:52 +0000 (23:52 +0000)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5705>

src/glx/indirect_vertex_array.c

index c81aae603866c8f3e7d7ba9e2a01c9a409f48787..fb4ac4d05de42e4d095c1cc019c8f79bfc475ef9 100644 (file)
@@ -1749,7 +1749,7 @@ __indirect_glVertexAttribPointerNV(GLuint index, GLint size,
          return;
       }
       normalized = GL_TRUE;
-
+      /* fallthrough */
    case GL_SHORT:
    case GL_FLOAT:
    case GL_DOUBLE: