#endif
}
+
+/**
+ * Flush context if necessary.
+ *
+ * TODO: move this logic to an auxiliary library?
+ *
+ * FIXME: We must implement DISCARD/DONTBLOCK/UNSYNCHRONIZED/etc for
+ * textures to avoid blocking.
+ */
+boolean
+llvmpipe_flush_texture(struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face,
+ unsigned level,
+ unsigned flush_flags,
+ boolean read_only,
+ boolean cpu_access,
+ boolean do_not_flush)
+{
+ struct pipe_fence_handle *last_fence = NULL;
+ unsigned referenced;
+
+ referenced = pipe->is_texture_referenced(pipe, texture, face, level);
+
+ if ((referenced & PIPE_REFERENCED_FOR_WRITE) ||
+ ((referenced & PIPE_REFERENCED_FOR_READ) && !read_only)) {
+
+ if (do_not_flush)
+ return FALSE;
+
+ /*
+ * TODO: The semantics of these flush flags are too obtuse. They should
+ * disappear and the pipe driver should just ensure that all visible
+ * side-effects happen when they need to happen.
+ */
+ if (referenced & PIPE_REFERENCED_FOR_WRITE)
+ flush_flags |= PIPE_FLUSH_RENDER_CACHE;
+
+ if (referenced & PIPE_REFERENCED_FOR_READ)
+ flush_flags |= PIPE_FLUSH_TEXTURE_CACHE;
+
+ if (cpu_access) {
+ /*
+ * Flush and wait.
+ */
+
+ struct pipe_fence_handle *fence = NULL;
+
+ pipe->flush(pipe, flush_flags, &fence);
+
+ if (last_fence) {
+ pipe->screen->fence_finish(pipe->screen, fence, 0);
+ pipe->screen->fence_reference(pipe->screen, &fence, NULL);
+ }
+ } else {
+ /*
+ * Just flush.
+ */
+
+ pipe->flush(pipe, flush_flags, NULL);
+ }
+ }
+
+ return TRUE;
+}
#ifndef LP_FLUSH_H
#define LP_FLUSH_H
+#include "pipe/p_compiler.h"
+
struct pipe_context;
struct pipe_fence_handle;
void llvmpipe_flush(struct pipe_context *pipe, unsigned flags,
struct pipe_fence_handle **fence);
+boolean
+llvmpipe_flush_texture(struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face,
+ unsigned level,
+ unsigned flush_flags,
+ boolean read_only,
+ boolean cpu_access,
+ boolean do_not_flush);
+
#endif
#include "util/u_rect.h"
#include "lp_context.h"
+#include "lp_flush.h"
#include "lp_surface.h"
struct pipe_surface *src, unsigned srcx, unsigned srcy,
unsigned width, unsigned height)
{
+ llvmpipe_flush_texture(pipe,
+ dest->texture, dest->face, dest->level,
+ 0, /* flush_flags */
+ FALSE, /* read_only */
+ FALSE, /* cpu_access */
+ FALSE); /* do_not_flush */
+
+ llvmpipe_flush_texture(pipe,
+ src->texture, src->face, src->level,
+ 0, /* flush_flags */
+ TRUE, /* read_only */
+ FALSE, /* cpu_access */
+ FALSE); /* do_not_flush */
+
util_surface_copy(pipe, FALSE,
dest, destx, desty,
src, srcx, srcy,
lpt = llvmpipe_texture(transfer->texture);
format = lpt->base.format;
+ /*
+ * Transfers, like other pipe operations, must happen in order, so flush the
+ * context if necessary.
+ */
+ llvmpipe_flush_texture(pipe,
+ transfer->texture, transfer->face, transfer->level,
+ 0, /* flush_flags */
+ !(transfer->usage & PIPE_TRANSFER_WRITE), /* read_only */
+ TRUE, /* cpu_access */
+ FALSE); /* do_not_flush */
map = llvmpipe_texture_map(transfer->texture,
transfer->face, transfer->level, transfer->zslice);