freedreno/ir3: Print @tex write mask using 0x%x
authorKristian H. Kristensen <hoegsberg@google.com>
Thu, 23 Apr 2020 18:34:31 +0000 (11:34 -0700)
committerMarge Bot <eric+marge@anholt.net>
Sat, 25 Apr 2020 00:03:43 +0000 (00:03 +0000)
That way we can parse it again with the assembler.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4741>

src/freedreno/ir3/ir3_shader.c

index 80a56a53aa9dad88e4b1cbd6c98ee4dfa16b9c6e..1624b889ae09ec24d34b5e164d7903c2c52c2ffa 100644 (file)
@@ -454,7 +454,7 @@ ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin, FILE *out)
        /* print pre-dispatch texture fetches: */
        for (i = 0; i < so->num_sampler_prefetch; i++) {
                const struct ir3_sampler_prefetch *fetch = &so->sampler_prefetch[i];
-               fprintf(out, "@tex(%sr%d.%c)\tsrc=%u, samp=%u, tex=%u, wrmask=%x, cmd=%u\n",
+               fprintf(out, "@tex(%sr%d.%c)\tsrc=%u, samp=%u, tex=%u, wrmask=0x%x, cmd=%u\n",
                                fetch->half_precision ? "h" : "",
                                fetch->dst >> 2, "xyzw"[fetch->dst & 0x3],
                                fetch->src, fetch->samp_id, fetch->tex_id,