*/
dev->ss.aux_addr_offset =
(RENDER_SURFACE_STATE_AuxiliarySurfaceBaseAddress_start(info) & ~31) / 8;
+
+ dev->ds.size =
+ _3DSTATE_DEPTH_BUFFER_length(info) * 4 +
+ _3DSTATE_STENCIL_BUFFER_length(info) * 4 +
+ _3DSTATE_HIER_DEPTH_BUFFER_length(info) * 4 +
+ _3DSTATE_CLEAR_PARAMS_length(info) * 4;
+
+ assert(_3DSTATE_DEPTH_BUFFER_SurfaceBaseAddress_start(info) % 8 == 0);
+ dev->ds.depth_offset =
+ _3DSTATE_DEPTH_BUFFER_SurfaceBaseAddress_start(info) / 8;
+
+ if (info->has_hiz_and_separate_stencil) {
+ assert(_3DSTATE_STENCIL_BUFFER_SurfaceBaseAddress_start(info) % 8 == 0);
+ dev->ds.stencil_offset =
+ _3DSTATE_DEPTH_BUFFER_length(info) * 4 +
+ _3DSTATE_STENCIL_BUFFER_SurfaceBaseAddress_start(info) / 8;
+
+ assert(_3DSTATE_HIER_DEPTH_BUFFER_SurfaceBaseAddress_start(info) % 8 == 0);
+ dev->ds.hiz_offset =
+ _3DSTATE_DEPTH_BUFFER_length(info) * 4 +
+ _3DSTATE_STENCIL_BUFFER_length(info) * 4 +
+ _3DSTATE_HIER_DEPTH_BUFFER_SurfaceBaseAddress_start(info) / 8;
+ } else {
+ dev->ds.stencil_offset = 0;
+ dev->ds.hiz_offset = 0;
+ }
}
/**
}
}
+void
+isl_emit_depth_stencil_hiz_s(const struct isl_device *dev, void *batch,
+ const struct isl_depth_stencil_hiz_emit_info *restrict info)
+{
+ if (info->depth_surf && info->stencil_surf) {
+ if (!dev->info->has_hiz_and_separate_stencil) {
+ assert(info->depth_surf == info->stencil_surf);
+ assert(info->depth_address == info->stencil_address);
+ }
+ assert(info->depth_surf->dim == info->stencil_surf->dim);
+ }
+
+ if (info->depth_surf) {
+ assert((info->depth_surf->usage & ISL_SURF_USAGE_DEPTH_BIT));
+ if (info->depth_surf->dim == ISL_SURF_DIM_3D) {
+ assert(info->view->base_array_layer + info->view->array_len <=
+ info->depth_surf->logical_level0_px.depth);
+ } else {
+ assert(info->view->base_array_layer + info->view->array_len <=
+ info->depth_surf->logical_level0_px.array_len);
+ }
+ }
+
+ if (info->stencil_surf) {
+ assert((info->stencil_surf->usage & ISL_SURF_USAGE_STENCIL_BIT));
+ if (info->stencil_surf->dim == ISL_SURF_DIM_3D) {
+ assert(info->view->base_array_layer + info->view->array_len <=
+ info->stencil_surf->logical_level0_px.depth);
+ } else {
+ assert(info->view->base_array_layer + info->view->array_len <=
+ info->stencil_surf->logical_level0_px.array_len);
+ }
+ }
+
+ switch (ISL_DEV_GEN(dev)) {
+ case 4:
+ if (ISL_DEV_IS_G4X(dev)) {
+ /* G45 surface state is the same as gen5 */
+ isl_gen5_emit_depth_stencil_hiz_s(dev, batch, info);
+ } else {
+ isl_gen4_emit_depth_stencil_hiz_s(dev, batch, info);
+ }
+ break;
+ case 5:
+ isl_gen5_emit_depth_stencil_hiz_s(dev, batch, info);
+ break;
+ case 6:
+ isl_gen6_emit_depth_stencil_hiz_s(dev, batch, info);
+ break;
+ case 7:
+ if (ISL_DEV_IS_HASWELL(dev)) {
+ isl_gen75_emit_depth_stencil_hiz_s(dev, batch, info);
+ } else {
+ isl_gen7_emit_depth_stencil_hiz_s(dev, batch, info);
+ }
+ break;
+ case 8:
+ isl_gen8_emit_depth_stencil_hiz_s(dev, batch, info);
+ break;
+ case 9:
+ isl_gen9_emit_depth_stencil_hiz_s(dev, batch, info);
+ break;
+ default:
+ assert(!"Cannot fill surface state for this gen");
+ }
+}
+
/**
* A variant of isl_surf_get_image_offset_sa() specific to
* ISL_DIM_LAYOUT_GEN4_2D.
uint8_t addr_offset;
uint8_t aux_addr_offset;
} ss;
+
+ /**
+ * Describes the layout of the depth/stencil/hiz commands as emitted by
+ * isl_emit_depth_stencil_hiz.
+ */
+ struct {
+ uint8_t size;
+ uint8_t depth_offset;
+ uint8_t stencil_offset;
+ uint8_t hiz_offset;
+ } ds;
};
struct isl_extent2d {
uint32_t stride;
};
+struct isl_depth_stencil_hiz_emit_info {
+ /**
+ * The depth surface
+ */
+ const struct isl_surf *depth_surf;
+
+ /**
+ * The stencil surface
+ *
+ * If separate stencil is not available, this must point to the same
+ * isl_surf as depth_surf.
+ */
+ const struct isl_surf *stencil_surf;
+
+ /**
+ * The view into the depth and stencil surfaces.
+ *
+ * This view applies to both surfaces simultaneously.
+ */
+ const struct isl_view *view;
+
+ /**
+ * The address of the depth surface in GPU memory
+ */
+ uint64_t depth_address;
+
+ /**
+ * The address of the stencil surface in GPU memory
+ *
+ * If separate stencil is not available, this must have the same value as
+ * depth_address.
+ */
+ uint64_t stencil_address;
+
+ /**
+ * The Memory Object Control state for depth and stencil buffers
+ *
+ * Both depth and stencil will get the same MOCS value. The exact format
+ * of this value depends on hardware generation.
+ */
+ uint32_t mocs;
+
+ /**
+ * The HiZ surfae or NULL if HiZ is disabled.
+ */
+ const struct isl_surf *hiz_surf;
+ enum isl_aux_usage hiz_usage;
+ uint64_t hiz_address;
+
+ /**
+ * The depth clear value
+ */
+ float depth_clear_value;
+};
+
extern const struct isl_format_layout isl_format_layouts[];
void
isl_buffer_fill_state_s(const struct isl_device *dev, void *state,
const struct isl_buffer_fill_state_info *restrict info);
+#define isl_emit_depth_stencil_hiz(dev, batch, ...) \
+ isl_emit_depth_stencil_hiz_s((dev), (batch), \
+ &(struct isl_depth_stencil_hiz_emit_info) { __VA_ARGS__ })
+
+void
+isl_emit_depth_stencil_hiz_s(const struct isl_device *dev, void *batch,
+ const struct isl_depth_stencil_hiz_emit_info *restrict info);
+
void
isl_surf_fill_image_param(const struct isl_device *dev,
struct brw_image_param *param,
--- /dev/null
+/*
+ * Copyright 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <stdint.h>
+
+#define __gen_address_type uint64_t
+#define __gen_user_data void
+
+static inline uint64_t
+__gen_combine_address(void *data, void *loc, uint64_t addr, uint32_t delta)
+{
+ return addr + delta;
+}
+
+#include "genxml/gen_macros.h"
+#include "genxml/genX_pack.h"
+
+#include "isl_priv.h"
+
+#define __PASTE2(x, y) x ## y
+#define __PASTE(x, y) __PASTE2(x, y)
+#define isl_genX(x) __PASTE(isl_, genX(x))
+
+static const uint32_t isl_to_gen_ds_surftype [] = {
+#if GEN_GEN >= 9
+ /* From the SKL PRM, "3DSTATE_DEPTH_STENCIL::SurfaceType":
+ *
+ * "If depth/stencil is enabled with 1D render target, depth/stencil
+ * surface type needs to be set to 2D surface type and height set to 1.
+ * Depth will use (legacy) TileY and stencil will use TileW. For this
+ * case only, the Surface Type of the depth buffer can be 2D while the
+ * Surface Type of the render target(s) are 1D, representing an
+ * exception to a programming note above.
+ */
+ [ISL_SURF_DIM_1D] = SURFTYPE_2D,
+#else
+ [ISL_SURF_DIM_1D] = SURFTYPE_1D,
+#endif
+ [ISL_SURF_DIM_2D] = SURFTYPE_2D,
+ [ISL_SURF_DIM_3D] = SURFTYPE_3D,
+};
+
+void
+isl_genX(emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch,
+ const struct isl_depth_stencil_hiz_emit_info *restrict info)
+{
+ struct GENX(3DSTATE_DEPTH_BUFFER) db = {
+ GENX(3DSTATE_DEPTH_BUFFER_header),
+ };
+
+ if (info->depth_surf) {
+ db.SurfaceType = isl_to_gen_ds_surftype[info->depth_surf->dim];
+ db.SurfaceFormat = isl_surf_get_depth_format(dev, info->depth_surf);
+ db.Width = info->depth_surf->logical_level0_px.width - 1;
+ db.Height = info->depth_surf->logical_level0_px.height - 1;
+ } else if (info->stencil_surf) {
+ db.SurfaceType = isl_to_gen_ds_surftype[info->stencil_surf->dim];
+ db.SurfaceFormat = D32_FLOAT;
+ db.Width = info->stencil_surf->logical_level0_px.width - 1;
+ db.Height = info->stencil_surf->logical_level0_px.height - 1;
+ } else {
+ db.SurfaceType = SURFTYPE_NULL;
+ db.SurfaceFormat = D32_FLOAT;
+ }
+
+ if (info->depth_surf || info->stencil_surf) {
+ /* These are based entirely on the view */
+ db.Depth = db.RenderTargetViewExtent = info->view->array_len - 1;
+ db.LOD = info->view->base_level;
+ db.MinimumArrayElement = info->view->base_array_layer;
+ }
+
+ if (info->depth_surf) {
+#if GEN_GEN >= 7
+ db.DepthWriteEnable = true;
+#endif
+ db.SurfaceBaseAddress = info->depth_address;
+#if GEN_GEN >= 6
+ db.DepthBufferMOCS = info->mocs;
+#endif
+
+#if GEN_GEN <= 6
+ db.TiledSurface = info->depth_surf->tiling != ISL_TILING_LINEAR;
+ db.TileWalk = info->depth_surf->tiling == ISL_TILING_Y0 ? TILEWALK_YMAJOR :
+ TILEWALK_XMAJOR;
+ db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
+#endif
+
+ db.SurfacePitch = info->depth_surf->row_pitch - 1;
+#if GEN_GEN >= 8
+ db.SurfaceQPitch =
+ isl_surf_get_array_pitch_el_rows(info->depth_surf) >> 2;
+#endif
+ }
+
+#if GEN_GEN >= 6
+ struct GENX(3DSTATE_STENCIL_BUFFER) sb = {
+ GENX(3DSTATE_STENCIL_BUFFER_header),
+ };
+#else
+# define sb db
+#endif
+
+ if (info->stencil_surf) {
+#if GEN_GEN >= 7
+ db.StencilWriteEnable = true;
+#endif
+#if GEN_GEN >= 8 || GEN_IS_HASWELL
+ sb.StencilBufferEnable = true;
+#endif
+ sb.SurfaceBaseAddress = info->stencil_address;
+#if GEN_GEN >= 6
+ sb.StencilBufferMOCS = info->mocs;
+#endif
+ sb.SurfacePitch = info->stencil_surf->row_pitch - 1;
+#if GEN_GEN >= 8
+ sb.SurfaceQPitch =
+ isl_surf_get_array_pitch_el_rows(info->stencil_surf) >> 2;
+#endif
+ }
+
+#if GEN_GEN >= 6
+ struct GENX(3DSTATE_HIER_DEPTH_BUFFER) hiz = {
+ GENX(3DSTATE_HIER_DEPTH_BUFFER_header),
+ };
+ struct GENX(3DSTATE_CLEAR_PARAMS) clear = {
+ GENX(3DSTATE_CLEAR_PARAMS_header),
+ };
+
+ assert(info->hiz_usage == ISL_AUX_USAGE_NONE ||
+ info->hiz_usage == ISL_AUX_USAGE_HIZ);
+ if (info->hiz_usage == ISL_AUX_USAGE_HIZ) {
+ db.HierarchicalDepthBufferEnable = true;
+#if GEN_GEN == 5 || GEN_GEN == 6
+ db.SeparateStencilBufferEnable = true;
+#endif
+
+ hiz.SurfaceBaseAddress = info->hiz_address;
+ hiz.HierarchicalDepthBufferMOCS = info->mocs;
+ hiz.SurfacePitch = info->hiz_surf->row_pitch - 1;
+#if GEN_GEN >= 8
+ /* From the SKL PRM Vol2a:
+ *
+ * The interpretation of this field is dependent on Surface Type
+ * as follows:
+ * - SURFTYPE_1D: distance in pixels between array slices
+ * - SURFTYPE_2D/CUBE: distance in rows between array slices
+ * - SURFTYPE_3D: distance in rows between R - slices
+ *
+ * Unfortunately, the docs aren't 100% accurate here. They fail to
+ * mention that the 1-D rule only applies to linear 1-D images.
+ * Since depth and HiZ buffers are always tiled, they are treated as
+ * 2-D images. Prior to Sky Lake, this field is always in rows.
+ */
+ hiz.SurfaceQPitch =
+ isl_surf_get_array_pitch_sa_rows(info->hiz_surf) >> 2;
+#endif
+
+ clear.DepthClearValueValid = true;
+ clear.DepthClearValue = info->depth_clear_value;
+ }
+#endif /* GEN_GEN >= 6 */
+
+ /* Pack everything into the batch */
+ uint32_t *dw = batch;
+ GENX(3DSTATE_DEPTH_BUFFER_pack)(NULL, dw, &db);
+ dw += GENX(3DSTATE_DEPTH_BUFFER_length);
+
+#if GEN_GEN >= 6
+ GENX(3DSTATE_STENCIL_BUFFER_pack)(NULL, dw, &sb);
+ dw += GENX(3DSTATE_STENCIL_BUFFER_length);
+
+ GENX(3DSTATE_HIER_DEPTH_BUFFER_pack)(NULL, dw, &hiz);
+ dw += GENX(3DSTATE_HIER_DEPTH_BUFFER_length);
+
+ GENX(3DSTATE_CLEAR_PARAMS_pack)(NULL, dw, &clear);
+ dw += GENX(3DSTATE_CLEAR_PARAMS_length);
+#endif
+}