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mesa: Unbind uniform buffer bindings on glDeleteBuffers().
author
Eric Anholt
<eric@anholt.net>
Tue, 31 Jul 2012 19:46:25 +0000
(12:46 -0700)
committer
Eric Anholt
<eric@anholt.net>
Tue, 7 Aug 2012 20:54:51 +0000
(13:54 -0700)
Fixes piglit GL_ARB_uniform_buffer_object/deletebuffers.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/main/bufferobj.c
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diff --git
a/src/mesa/main/bufferobj.c
b/src/mesa/main/bufferobj.c
index 0e3216009b0c96e383902ad36ab31e2e59f2c939..22d7927bbcb96fe3648db4e77e64b012c15ac4f5 100644
(file)
--- a/
src/mesa/main/bufferobj.c
+++ b/
src/mesa/main/bufferobj.c
@@
-886,6
+886,13
@@
_mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
}
}
+ /* unbind UBO binding points */
+ for (j = 0; j < ctx->Const.MaxUniformBufferBindings; j++) {
+ if (ctx->UniformBufferBindings[j].BufferObject == bufObj) {
+ _mesa_BindBufferBase( GL_UNIFORM_BUFFER, j, 0 );
+ }
+ }
+
if (ctx->UniformBuffer == bufObj) {
_mesa_BindBufferARB( GL_UNIFORM_BUFFER, 0 );
}