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nir: Use nir_shader_get_entrypoint in nir_lower_clip_vs().
author
Kenneth Graunke
<kenneth@whitecape.org>
Mon, 22 May 2017 02:26:03 +0000
(19:26 -0700)
committer
Kenneth Graunke
<kenneth@whitecape.org>
Mon, 19 Nov 2018 22:31:20 +0000
(14:31 -0800)
Reviewed-by: Eric Anholt <eric@anholt.net>
src/compiler/nir/nir_lower_clip.c
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diff --git
a/src/compiler/nir/nir_lower_clip.c
b/src/compiler/nir/nir_lower_clip.c
index 9e2d9a5cf5050a526527cb4f72b312030ab4805b..7d9dc04cb1700c65827af89089b3bf743fa98b51 100644
(file)
--- a/
src/compiler/nir/nir_lower_clip.c
+++ b/
src/compiler/nir/nir_lower_clip.c
@@
-198,6
+198,7
@@
lower_clip_vs(nir_function_impl *impl, unsigned ucp_enables,
bool
nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables)
{
+ nir_function_impl *impl = nir_shader_get_entrypoint(shader);
int clipvertex = -1;
int position = -1;
int maxloc = -1;
@@
-249,10
+250,7
@@
nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables)
out[1] =
create_clipdist_var(shader, ++maxloc, true, VARYING_SLOT_CLIP_DIST1);
- nir_foreach_function(function, shader) {
- if (!strcmp(function->name, "main"))
- lower_clip_vs(function->impl, ucp_enables, cv, out);
- }
+ lower_clip_vs(impl, ucp_enables, cv, out);
return true;
}