/* Cast wrappers. Hopefully these compile to noops!
*/
-static INLINE const union lp_rast_cmd_arg
+static INLINE union lp_rast_cmd_arg
lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
{
union lp_rast_cmd_arg arg;
return arg;
}
-static INLINE const union lp_rast_cmd_arg
+static INLINE union lp_rast_cmd_arg
lp_rast_arg_triangle( const struct lp_rast_triangle *triangle )
{
union lp_rast_cmd_arg arg;
return arg;
}
-static INLINE const union lp_rast_cmd_arg
+static INLINE union lp_rast_cmd_arg
lp_rast_arg_state( const struct lp_rast_state *state )
{
union lp_rast_cmd_arg arg;
return arg;
}
-static INLINE const union lp_rast_cmd_arg
+static INLINE union lp_rast_cmd_arg
lp_rast_arg_fence( struct lp_fence *fence )
{
union lp_rast_cmd_arg arg;
}
-static INLINE const union lp_rast_cmd_arg
+static INLINE union lp_rast_cmd_arg
lp_rast_arg_null( void )
{
union lp_rast_cmd_arg arg;