* ``GUARD_BAND_LEFT``, ``GUARD_BAND_TOP``, ``GUARD_BAND_RIGHT``,
``GUARD_BAND_BOTTOM``: XXX
+Fragment shader limits:
+
+* ``PIPE_CAP_MAX_FS_INSTRUCTIONS``: The maximum number of instructions.
+* ``PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
+* ``PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
+* ``PIPE_CAP_MAX_FS_TEX_INDIRECTIONS``: The maximum number of texture indirections.
+* ``PIPE_CAP_MAX_FS_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
+* ``PIPE_CAP_MAX_FS_INPUTS``: The maximum number of input registers.
+* ``PIPE_CAP_MAX_FS_CONSTS``: The maximum number of constants.
+* ``PIPE_CAP_MAX_FS_TEMPS``: The maximum number of temporary registers.
+* ``PIPE_CAP_MAX_FS_ADDRS``: The maximum number of address registers.
+* ``PIPE_CAP_MAX_FS_PREDS``: The maximum number of predicate registers.
+
+Vertex shader limits:
+
+* ``PIPE_CAP_MAX_VS_*``: Identical to ``PIPE_CAP_MAX_FS_*``.
.. _pipe_bind:
PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
+
+ /*
+ * Shader limits.
+ */
+ PIPE_CAP_MAX_FS_INSTRUCTIONS,
+ PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS,
+ PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS,
+ PIPE_CAP_MAX_FS_TEX_INDIRECTIONS,
+ PIPE_CAP_MAX_FS_CONTROL_FLOW_DEPTH,
+ PIPE_CAP_MAX_FS_INPUTS,
+ PIPE_CAP_MAX_FS_CONSTS,
+ PIPE_CAP_MAX_FS_TEMPS,
+ PIPE_CAP_MAX_FS_ADDRS,
+ PIPE_CAP_MAX_FS_PREDS,
+ PIPE_CAP_MAX_VS_INSTRUCTIONS,
+ PIPE_CAP_MAX_VS_ALU_INSTRUCTIONS,
+ PIPE_CAP_MAX_VS_TEX_INSTRUCTIONS,
+ PIPE_CAP_MAX_VS_TEX_INDIRECTIONS,
+ PIPE_CAP_MAX_VS_CONTROL_FLOW_DEPTH,
+ PIPE_CAP_MAX_VS_INPUTS,
+ PIPE_CAP_MAX_VS_CONSTS,
+ PIPE_CAP_MAX_VS_TEMPS,
+ PIPE_CAP_MAX_VS_ADDRS,
+ PIPE_CAP_MAX_VS_PREDS
};