p->framebuffer.width = w;
p->framebuffer.height = h;
- p->viewport.scale[0] = p->viewport.translate[0] = (float) w / 2.0;
- p->viewport.scale[1] = p->viewport.translate[1] = (float) h / 2.0;
+ p->viewport.scale[0] = p->viewport.translate[0] = (float) w / 2.0f;
+ p->viewport.scale[1] = p->viewport.translate[1] = (float) h / 2.0f;
p->viewport.scale[3] = 1.0f;
p->viewport.translate[3] = 0.0f;
/* Init the pixel size constant */
if (dimensions[0] != p->framebuffer.width ||
dimensions[1] != p->framebuffer.height) {
- constants[0] = 1.0 / p->framebuffer.width;
- constants[1] = 1.0 / p->framebuffer.height;
+ constants[0] = 1.0f / p->framebuffer.width;
+ constants[1] = 1.0f / p->framebuffer.height;
up_consts(p->pipe);
dimensions[0] = p->framebuffer.width;