}
-typedef void (*triangle_func_t)(struct lp_setup_context *setup,
- const float (*v0)[4],
- const float (*v1)[4],
- const float (*v2)[4]);
-
-
-/**
- * Subdivide this triangle by bisecting edge (v0, v1).
- * \param pv the provoking vertex (must = v0 or v1 or v2)
- * TODO: should probably think about non-overflowing arithmetic elsewhere.
- * This will definitely screw with pipeline counters for instance.
- */
-static void
-subdiv_tri(struct lp_setup_context *setup,
- const float (*v0)[4],
- const float (*v1)[4],
- const float (*v2)[4],
- const float (*pv)[4],
- triangle_func_t tri)
-{
- unsigned n = setup->fs.current.variant->shader->info.base.num_inputs + 1;
- const struct lp_shader_input *inputs =
- setup->fs.current.variant->shader->inputs;
- PIPE_ALIGN_VAR(LP_MIN_VECTOR_ALIGN) float vmid[PIPE_MAX_ATTRIBS][4];
- const float (*vm)[4] = (const float (*)[4]) vmid;
- unsigned i;
- float w0, w1, wm;
- boolean flatshade = setup->fs.current.variant->key.flatshade;
-
- /* find position midpoint (attrib[0] = position) */
- vmid[0][0] = 0.5f * (v1[0][0] + v0[0][0]);
- vmid[0][1] = 0.5f * (v1[0][1] + v0[0][1]);
- vmid[0][2] = 0.5f * (v1[0][2] + v0[0][2]);
- vmid[0][3] = 0.5f * (v1[0][3] + v0[0][3]);
-
- w0 = v0[0][3];
- w1 = v1[0][3];
- wm = vmid[0][3];
-
- /* interpolate other attributes */
- for (i = 1; i < n; i++) {
- if ((inputs[i - 1].interp == LP_INTERP_COLOR && flatshade) ||
- inputs[i - 1].interp == LP_INTERP_CONSTANT) {
- /* copy the provoking vertex's attribute */
- vmid[i][0] = pv[i][0];
- vmid[i][1] = pv[i][1];
- vmid[i][2] = pv[i][2];
- vmid[i][3] = pv[i][3];
- }
- else {
- /* interpolate with perspective correction (for linear too) */
- vmid[i][0] = 0.5f * (v1[i][0] * w1 + v0[i][0] * w0) / wm;
- vmid[i][1] = 0.5f * (v1[i][1] * w1 + v0[i][1] * w0) / wm;
- vmid[i][2] = 0.5f * (v1[i][2] * w1 + v0[i][2] * w0) / wm;
- vmid[i][3] = 0.5f * (v1[i][3] * w1 + v0[i][3] * w0) / wm;
- }
- }
-
- /* handling flat shading and first vs. last provoking vertex is a
- * little tricky...
- */
- if (pv == v0) {
- if (setup->flatshade_first) {
- /* first vertex must be v0 or vm */
- tri(setup, v0, vm, v2);
- tri(setup, vm, v1, v2);
- }
- else {
- /* last vertex must be v0 or vm */
- tri(setup, vm, v2, v0);
- tri(setup, v1, v2, vm);
- }
- }
- else if (pv == v1) {
- if (setup->flatshade_first) {
- tri(setup, vm, v2, v0);
- tri(setup, v1, v2, vm);
- }
- else {
- tri(setup, v2, v0, vm);
- tri(setup, v2, vm, v1);
- }
- }
- else {
- if (setup->flatshade_first) {
- tri(setup, v2, v0, vm);
- tri(setup, v2, vm, v1);
- }
- else {
- tri(setup, v0, vm, v2);
- tri(setup, vm, v1, v2);
- }
- }
-}
-
-
-/**
- * Check the lengths of the edges of the triangle. If any edge is too
- * long, subdivide the longest edge and draw two sub-triangles.
- * Note: this may be called recursively.
- * \return TRUE if triangle was subdivided, FALSE otherwise
- */
-static boolean
-check_subdivide_triangle(struct lp_setup_context *setup,
- const float (*v0)[4],
- const float (*v1)[4],
- const float (*v2)[4],
- triangle_func_t tri)
-{
- const float maxLen = (float) MAX_FIXED_LENGTH; /* longest permissible edge, in pixels */
- float dx10, dy10, len10;
- float dx21, dy21, len21;
- float dx02, dy02, len02;
- const float (*pv)[4] = setup->flatshade_first ? v0 : v2;
-
- /* compute lengths of triangle edges, squared */
- dx10 = v1[0][0] - v0[0][0];
- dy10 = v1[0][1] - v0[0][1];
- len10 = dx10 * dx10 + dy10 * dy10;
-
- dx21 = v2[0][0] - v1[0][0];
- dy21 = v2[0][1] - v1[0][1];
- len21 = dx21 * dx21 + dy21 * dy21;
-
- dx02 = v0[0][0] - v2[0][0];
- dy02 = v0[0][1] - v2[0][1];
- len02 = dx02 * dx02 + dy02 * dy02;
-
- /* Look for longest the edge that's longer than maxLen. If we find
- * such an edge, split the triangle using the midpoint of that edge.
- * Note: it's important to split the longest edge, not just any edge
- * that's longer than maxLen. Otherwise, we can get into a degenerate
- * situation and recurse indefinitely.
- */
- if (len10 > maxLen * maxLen &&
- len10 >= len21 &&
- len10 >= len02) {
- /* subdivide v0, v1 edge */
- subdiv_tri(setup, v0, v1, v2, pv, tri);
- return TRUE;
- }
-
- if (len21 > maxLen * maxLen &&
- len21 >= len10 &&
- len21 >= len02) {
- /* subdivide v1, v2 edge */
- subdiv_tri(setup, v1, v2, v0, pv, tri);
- return TRUE;
- }
-
- if (len02 > maxLen * maxLen &&
- len02 >= len21 &&
- len02 >= len10) {
- /* subdivide v2, v0 edge */
- subdiv_tri(setup, v2, v0, v1, pv, tri);
- return TRUE;
- }
-
- return FALSE;
-}
-
-
/**
* Draw triangle if it's CW, cull otherwise.
*/
{
struct fixed_position position;
- if (setup->subdivide_large_triangles &&
- check_subdivide_triangle(setup, v0, v1, v2, triangle_cw))
- return;
-
calc_fixed_position(setup, &position, v0, v1, v2);
if (position.area < 0) {
{
struct fixed_position position;
- if (setup->subdivide_large_triangles &&
- check_subdivide_triangle(setup, v0, v1, v2, triangle_ccw))
- return;
-
calc_fixed_position(setup, &position, v0, v1, v2);
if (position.area > 0)
struct fixed_position position;
struct llvmpipe_context *lp_context = (struct llvmpipe_context *)setup->pipe;
- if (setup->subdivide_large_triangles &&
- check_subdivide_triangle(setup, v0, v1, v2, triangle_both))
- return;
-
if (lp_context->active_statistics_queries &&
!llvmpipe_rasterization_disabled(lp_context)) {
lp_context->pipeline_statistics.c_primitives++;