dri/nouveau: Some render to texture fixes.
authorFrancisco Jerez <currojerez@riseup.net>
Mon, 22 Mar 2010 17:28:51 +0000 (18:28 +0100)
committerFrancisco Jerez <currojerez@riseup.net>
Mon, 22 Mar 2010 17:41:23 +0000 (18:41 +0100)
src/mesa/drivers/dri/nouveau/nouveau_fbo.c

index 2ec3dc92420c0e6480296e2157ba9a77e022a74e..8be7edb150bf8bbde835eed86ee0ecdcf3fd9a37 100644 (file)
@@ -236,7 +236,7 @@ nouveau_render_texture(GLcontext *ctx, struct gl_framebuffer *fb,
        /* Allocate a renderbuffer object for the texture if we
         * haven't already done so. */
        if (!rb) {
-               rb = nouveau_renderbuffer_new(ctx, 0);
+               rb = nouveau_renderbuffer_new(ctx, ~0);
                assert(rb);
 
                rb->AllocStorage = NULL;
@@ -259,11 +259,7 @@ static void
 nouveau_finish_render_texture(GLcontext *ctx,
                              struct gl_renderbuffer_attachment *att)
 {
-       struct nouveau_renderbuffer *nrb
-               = to_nouveau_renderbuffer(att->Renderbuffer);
-
        texture_dirty(att->Texture);
-       nouveau_surface_ref(NULL, &nrb->surface);
 }
 
 void