v3d: Remove some dead members of struct v3d_compile.
authorEric Anholt <eric@anholt.net>
Tue, 19 Mar 2019 21:05:30 +0000 (14:05 -0700)
committerEric Anholt <eric@anholt.net>
Thu, 21 Mar 2019 21:20:50 +0000 (14:20 -0700)
These are more vc4 leftovers.

src/broadcom/compiler/v3d_compiler.h

index 155e112d8cd728bbb8f96d82c92202b11ec5b719..20f748bb01ba2032df820ce3c7a3fadc86595880 100644 (file)
@@ -609,18 +609,6 @@ struct v3d_compile {
          */
         uint32_t num_inputs;
 
-        /**
-         * Number of inputs from num_inputs remaining to be queued to the read
-         * FIFO in the VS/CS.
-         */
-        uint32_t num_inputs_remaining;
-
-        /* Number of inputs currently in the read FIFO for the VS/CS */
-        uint32_t num_inputs_in_fifo;
-
-        /** Next offset in the VPM to read from in the VS/CS */
-        uint32_t vpm_read_offset;
-
         uint32_t program_id;
         uint32_t variant_id;