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v3d: Remove some dead members of struct v3d_compile.
author
Eric Anholt
<eric@anholt.net>
Tue, 19 Mar 2019 21:05:30 +0000
(14:05 -0700)
committer
Eric Anholt
<eric@anholt.net>
Thu, 21 Mar 2019 21:20:50 +0000
(14:20 -0700)
These are more vc4 leftovers.
src/broadcom/compiler/v3d_compiler.h
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diff --git
a/src/broadcom/compiler/v3d_compiler.h
b/src/broadcom/compiler/v3d_compiler.h
index 155e112d8cd728bbb8f96d82c92202b11ec5b719..20f748bb01ba2032df820ce3c7a3fadc86595880 100644
(file)
--- a/
src/broadcom/compiler/v3d_compiler.h
+++ b/
src/broadcom/compiler/v3d_compiler.h
@@
-609,18
+609,6
@@
struct v3d_compile {
*/
uint32_t num_inputs;
- /**
- * Number of inputs from num_inputs remaining to be queued to the read
- * FIFO in the VS/CS.
- */
- uint32_t num_inputs_remaining;
-
- /* Number of inputs currently in the read FIFO for the VS/CS */
- uint32_t num_inputs_in_fifo;
-
- /** Next offset in the VPM to read from in the VS/CS */
- uint32_t vpm_read_offset;
-
uint32_t program_id;
uint32_t variant_id;