#include "main/mm.h"
#include "main/mtypes.h"
#include "brw_structs.h"
+#include "intel_aub.h"
#ifdef __cplusplus
extern "C" {
GLuint cache;
};
-#define AUB_TRACE_TYPE_MASK 0x0000ff00
-#define AUB_TRACE_TYPE_NOTYPE (0 << 8)
-#define AUB_TRACE_TYPE_BATCH (1 << 8)
-#define AUB_TRACE_TYPE_VERTEX_BUFFER (5 << 8)
-#define AUB_TRACE_TYPE_2D_MAP (6 << 8)
-#define AUB_TRACE_TYPE_CUBE_MAP (7 << 8)
-#define AUB_TRACE_TYPE_VOLUME_MAP (9 << 8)
-#define AUB_TRACE_TYPE_1D_MAP (10 << 8)
-#define AUB_TRACE_TYPE_CONSTANT_BUFFER (11 << 8)
-#define AUB_TRACE_TYPE_CONSTANT_URB (12 << 8)
-#define AUB_TRACE_TYPE_INDEX_BUFFER (13 << 8)
-#define AUB_TRACE_TYPE_GENERAL (14 << 8)
-#define AUB_TRACE_TYPE_SURFACE (15 << 8)
-
-/**
- * state_struct_type enum values are encoded with the top 16 bits representing
- * the type to be delivered to the .aub file, and the bottom 16 bits
- * representing the subtype. This macro performs the encoding.
- */
-#define ENCODE_SS_TYPE(type, subtype) (((type) << 16) | (subtype))
-
-enum state_struct_type {
- AUB_TRACE_VS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 1),
- AUB_TRACE_GS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 2),
- AUB_TRACE_CLIP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 3),
- AUB_TRACE_SF_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 4),
- AUB_TRACE_WM_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 5),
- AUB_TRACE_CC_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 6),
- AUB_TRACE_CLIP_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 7),
- AUB_TRACE_SF_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 8),
- AUB_TRACE_CC_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x9),
- AUB_TRACE_SAMPLER_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xa),
- AUB_TRACE_KERNEL_INSTRUCTIONS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xb),
- AUB_TRACE_SCRATCH_SPACE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xc),
- AUB_TRACE_SAMPLER_DEFAULT_COLOR = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xd),
-
- AUB_TRACE_SCISSOR_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x15),
- AUB_TRACE_BLEND_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x16),
- AUB_TRACE_DEPTH_STENCIL_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x17),
-
- AUB_TRACE_VERTEX_BUFFER = ENCODE_SS_TYPE(AUB_TRACE_TYPE_VERTEX_BUFFER, 0),
- AUB_TRACE_BINDING_TABLE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x100),
- AUB_TRACE_SURFACE_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x200),
- AUB_TRACE_VS_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 0),
- AUB_TRACE_WM_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 1),
-};
-
-/**
- * Decode a state_struct_type value to determine the type that should be
- * stored in the .aub file.
- */
-static inline uint32_t AUB_TRACE_TYPE(enum state_struct_type ss_type)
-{
- return (ss_type & 0xFFFF0000) >> 16;
-}
-
-/**
- * Decode a state_struct_type value to determine the subtype that should be
- * stored in the .aub file.
- */
-static inline uint32_t AUB_TRACE_SUBTYPE(enum state_struct_type ss_type)
-{
- return ss_type & 0xFFFF;
-}
-
/** Subclass of Mesa vertex program */
struct brw_vertex_program {
struct gl_vertex_program program;
struct {
uint32_t offset;
uint32_t size;
- enum state_struct_type type;
+ enum aub_state_struct_type type;
} *state_batch_list;
int state_batch_count;
const struct gl_program *prog,
const struct brw_vec4_prog_data *prog_data,
struct brw_stage_state *stage_state,
- enum state_struct_type type);
+ enum aub_state_struct_type type);
/* ================================================================
* From linux kernel i386 header files, copes with odd sizes better