return glsl_type::bool_type;
}
+/**
+ * \brief Return the result type of a bit-shift operation.
+ *
+ * If the given types to the bit-shift operator are invalid, return
+ * glsl_type::error_type.
+ *
+ * \param type_a Type of LHS of bit-shift op
+ * \param type_b Type of RHS of bit-shift op
+ */
+static const struct glsl_type *
+shift_result_type(const struct glsl_type *type_a,
+ const struct glsl_type *type_b,
+ ast_operators op,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+{
+ if (state->language_version < 130) {
+ _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30");
+ return glsl_type::error_type;
+ }
+
+ /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec:
+ *
+ * "The shift operators (<<) and (>>). For both operators, the operands
+ * must be signed or unsigned integers or integer vectors. One operand
+ * can be signed while the other is unsigned."
+ */
+ if (!type_a->is_integer()) {
+ _mesa_glsl_error(loc, state, "LHS of operator %s must be an integer or "
+ "integer vector", ast_expression::operator_string(op));
+ return glsl_type::error_type;
+
+ }
+ if (!type_b->is_integer()) {
+ _mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or "
+ "integer vector", ast_expression::operator_string(op));
+ return glsl_type::error_type;
+ }
+
+ /* "If the first operand is a scalar, the second operand has to be
+ * a scalar as well."
+ */
+ if (type_a->is_scalar() && !type_b->is_scalar()) {
+ _mesa_glsl_error(loc, state, "If the first operand of %s is scalar, the "
+ "second must be scalar as well",
+ ast_expression::operator_string(op));
+ return glsl_type::error_type;
+ }
+
+ /* If both operands are vectors, check that they have same number of
+ * elements.
+ */
+ if (type_a->is_vector() &&
+ type_b->is_vector() &&
+ type_a->vector_elements != type_b->vector_elements) {
+ _mesa_glsl_error(loc, state, "Vector operands to operator %s must "
+ "have same number of elements",
+ ast_expression::operator_string(op));
+ return glsl_type::error_type;
+ }
+
+ /* "In all cases, the resulting type will be the same type as the left
+ * operand."
+ */
+ return type_a;
+}
/**
* Validates that a value can be assigned to a location with a specified type
error_emitted = true;
}
- /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec:
- *
- * The shift operators (<<) and (>>). For both operators, the operands
- * must be signed or unsigned integers or integer vectors. One operand
- * can be signed while the other is unsigned. In all cases, the
- * resulting type will be the same type as the left operand. If the
- * first operand is a scalar, the second operand has to be a scalar as
- * well. If the first operand is a vector, the second operand must be
- * a scalar or a vector, [...]
- */
-
op[0] = this->subexpressions[0]->hir(instructions, state);
op[1] = this->subexpressions[1]->hir(instructions, state);
-
- if (!op[0]->type->is_integer()) {
- _mesa_glsl_error(& loc, state,
- "LHS of operator %s must be an integer or integer vector",
- operator_string(this->oper));
- error_emitted = true;
- }
- if (!op[1]->type->is_integer()) {
- _mesa_glsl_error(& loc, state,
- "RHS of operator %s must be an integer or integer vector",
- operator_string(this->oper));
- error_emitted = true;
- }
- if (op[0]->type->is_scalar() && !op[1]->type->is_scalar()) {
- _mesa_glsl_error(& loc, state,
- "If the first operand of %s is scalar, the second must be"
- "scalar as well", operator_string(this->oper));
- error_emitted = true;
- }
- if (op[0]->type->is_vector() &&
- op[1]->type->is_vector() &&
- op[0]->type->components() != op[1]->type->components()) {
-
- _mesa_glsl_error(& loc, state,
- "Vector operands of %s must have same number of components",
- operator_string(this->oper));
- error_emitted = true;
- }
-
- type = op[0]->type;
+ type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
+ &loc);
result = new(ctx) ir_expression(operations[this->oper], type,
op[0], op[1]);
error_emitted = op[0]->type->is_error() || op[1]->type->is_error();