-/* $Id: stex3d.c,v 1.2 1999/09/17 12:27:01 brianp Exp $ */
+/* $Id: stex3d.c,v 1.3 1999/12/16 08:54:22 brianp Exp $ */
/*-----------------------------
* stex3d.c GL example of the mesa 3d-texture extention to simulate procedural
/*
* $Log: stex3d.c,v $
+ * Revision 1.3 1999/12/16 08:54:22 brianp
+ * added a cast to malloc call
+ *
* Revision 1.2 1999/09/17 12:27:01 brianp
* silenced some warnings
*
int tmp;
printf("creating 3d textures...\n");
- voxels = (unsigned char *) malloc((4*tex_width*tex_height*tex_depth));
+ voxels = (unsigned char *) malloc((size_t)(4*tex_width*tex_height*tex_depth));
vp=voxels;
for (i=0;i<tex_width;i++){
vec[0]=i;