-/* $Id: t_vb_normals.c,v 1.13 2002/01/22 14:35:17 brianp Exp $ */
+/* $Id: t_vb_normals.c,v 1.14 2002/04/08 15:37:13 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
ASSERT(store->NormalTransform);
- if (stage->changed_inputs)
+ if (stage->changed_inputs) {
+ /* We can only use the display list's saved normal lengths if we've
+ * got a transformation matrix with uniform scaling.
+ */
+ const GLfloat *lengths;
+ if (ctx->ModelviewMatrixStack.Top->flags & MAT_FLAG_GENERAL_SCALE)
+ lengths = NULL;
+ else
+ lengths = VB->NormalLengthPtr;
+
store->NormalTransform( ctx->ModelviewMatrixStack.Top,
ctx->_ModelViewInvScale,
VB->NormalPtr,
- VB->NormalLengthPtr,
+ lengths,
&store->normal );
+ }
VB->NormalPtr = &store->normal;
VB->NormalLengthPtr = 0; /* no longer valid */