nvfx->pipe.flush = nvfx_flush;
screen->base.channel->user_private = nvfx;
- screen->base.channel->flush_notify = nvfx_state_flush_notify;
nvfx->is_nv4x = screen->is_nv4x;
extern void nvfx_init_state_functions(struct nvfx_context *nvfx);
/* nvfx_state_emit.c */
-extern void nvfx_state_flush_notify(struct nouveau_channel *chan);
+extern void nvfx_state_relocate(struct nvfx_context *nvfx);
extern boolean nvfx_state_validate(struct nvfx_context *nvfx);
extern boolean nvfx_state_validate_swtnl(struct nvfx_context *nvfx);
extern void nvfx_state_emit(struct nvfx_context *nvfx);
}
}
state->dirty = 0;
+
+ /* we need to ensure there is enough space to output relocations in one go */
+ unsigned max_relocs = 0
+ + 16 /* vertex buffers, incl. dma flag */
+ + 2 /* index buffer plus format+dma flag */
+ + 2 * 5 /* 4 cbufs + zsbuf, plus dma objects */
+ + 2 * 16 /* fragment textures plus format+dma flag */
+ + 2 * 4 /* vertex textures plus format+dma flag */
+ + 1 /* fragprog incl dma flag */
+ ;
+ MARK_RING(chan, max_relocs * 2, max_relocs * 2);
+ nvfx_state_relocate(nvfx);
}
void
-nvfx_state_flush_notify(struct nouveau_channel *chan)
+nvfx_state_relocate(struct nvfx_context *nvfx)
{
- struct nvfx_context *nvfx = chan->user_private;
+ struct nouveau_channel *chan = nvfx->screen->base.channel;
struct nvfx_state *state = &nvfx->state;
unsigned i, samplers;