int dimension;
int the_ustride;
int the_vstride;
-
- bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));
- assert(ret);
- ret->bpatch = NULL;
- ret->bpatch_normal = NULL;
- ret->bpatch_color = NULL;
- ret->bpatch_texcoord = NULL;
-
if(maptype == GL_MAP2_VERTEX_3) dimension = 3;
else if (maptype==GL_MAP2_VERTEX_4) dimension = 4;
else {
fprintf(stderr, "error in inMap2f, maptype=%i is wrong, maptype,map is invalid\n", maptype);
return NULL;
}
-
+
+ bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));
+ assert(ret);
+
+ ret->bpatch_normal = NULL;
+ ret->bpatch_color = NULL;
+ ret->bpatch_texcoord = NULL;
ret->bpatch = bezierPatchMake(umin, vmin, umax, vmax, uorder, vorder, dimension);
+
/*copy the control points there*/
the_ustride = vorder * dimension;
the_vstride = dimension;