enable fog render input if fragment program fog option set
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 26 Apr 2005 17:25:53 +0000 (17:25 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 26 Apr 2005 17:25:53 +0000 (17:25 +0000)
src/mesa/tnl/t_context.c

index ef23784f6a054e2fcad75f5417440d11bd0146aa..40b030cb12e4c89382b7f4b57cb7eb3bf1e6c0fd 100644 (file)
@@ -175,7 +175,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
       tnl->render_inputs |= (_TNL_BIT_POS|_TNL_BIT_INDEX);
    }
     
-   if (ctx->Fog.Enabled)
+   if (ctx->Fog.Enabled || ctx->FragmentProgram.Current->FogOption != GL_NONE)
       tnl->render_inputs |= _TNL_BIT_FOG;
 
    if (ctx->Polygon.FrontMode != GL_FILL ||