<value name="depth24_stencil8" value="3"/> <!-- stencil low, depth high -->
</enum>
+ <enum name="Dither Mode" prefix="V3D_DITHER_MODE">
+ <value name="None" value="0"/>
+ <value name="RGB" value="1"/>
+ <value name="A" value="2"/>
+ <value name="RGBA" value="3"/>
+ </enum>
<packet code="0" name="Halt"/>
<packet code="1" name="NOP"/>
<packet code="4" name="Flush"/>
<field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
- <field name="A dithered" size="1" start="9" type="bool"/>
- <field name="BGR dithered" size="1" start="8" type="bool"/>
+ <field name="Dither Mode" size="2" start="9" type="Dither Mode"/>
<field name="Flip Y" size="1" start="7" type="bool"/>
<field name="Memory Format" size="3" start="24" type="Memory Format"/>
- <field name="A dithered" size="1" start="23" type="bool"/>
- <field name="BGR dithered" size="1" start="22" type="bool"/>
+ <field name="Dither Mode" size="2" start="22" type="Dither Mode"/>
<field name="Output image format" size="6" start="16" type="Output Image Format"/>