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FS gl_FragCoord and and gl_FrontFacing are FS ins, not outs.
author
Eric Anholt
<eric@anholt.net>
Thu, 6 May 2010 19:57:23 +0000
(12:57 -0700)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Fri, 14 May 2010 23:11:37 +0000
(16:11 -0700)
builtin_variables.h
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diff --git
a/builtin_variables.h
b/builtin_variables.h
index 6c14a4a42b7508ac908d113162f26265289d98d3..661da6cf5559223237495170ab2c88241ed2cc8a 100644
(file)
--- a/
builtin_variables.h
+++ b/
builtin_variables.h
@@
-33,8
+33,8
@@
static const builtin_variable builtin_core_vs_variables[] = {
};
static const builtin_variable builtin_core_fs_variables[] = {
- { ir_var_
out
, "vec4", "gl_FragCoord" },
- { ir_var_
out
, "bool", "gl_FrontFacing" },
+ { ir_var_
in
, "vec4", "gl_FragCoord" },
+ { ir_var_
in
, "bool", "gl_FrontFacing" },
{ ir_var_out, "vec4", "gl_FragColor" },
{ ir_var_out, "float", "gl_FragDepth" },
};