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mesa: debug printf for KIL
author
Brian Paul
<brianp@vmware.com>
Mon, 31 Aug 2009 20:57:59 +0000
(14:57 -0600)
committer
Brian Paul
<brianp@vmware.com>
Tue, 1 Sep 2009 01:34:47 +0000
(19:34 -0600)
src/mesa/shader/prog_execute.c
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diff --git
a/src/mesa/shader/prog_execute.c
b/src/mesa/shader/prog_execute.c
index f4beb9a78b62d6b249621b9fabb049cde27094f9..c8a762f8ff7546898cf8353fecefd0c4a2e04a63 100644
(file)
--- a/
src/mesa/shader/prog_execute.c
+++ b/
src/mesa/shader/prog_execute.c
@@
-922,6
+922,11
@@
_mesa_execute_program(GLcontext * ctx,
{
GLfloat a[4];
fetch_vector4(&inst->SrcReg[0], machine, a);
+ if (DEBUG_PROG) {
+ printf("KIL if (%g %g %g %g) <= 0.0\n",
+ a[0], a[1], a[2], a[3]);
+ }
+
if (a[0] < 0.0F || a[1] < 0.0F || a[2] < 0.0F || a[3] < 0.0F) {
return GL_FALSE;
}