* and do the math in the shader.
*/
-static void
-vc4_nir_lower_txf_ms_instr(struct vc4_compile *c, nir_builder *b,
- nir_tex_instr *txf_ms)
+static nir_ssa_def *
+vc4_nir_lower_txf_ms_instr(nir_builder *b, nir_instr *instr, void *data)
{
- if (txf_ms->op != nir_texop_txf_ms)
- return;
-
- b->cursor = nir_before_instr(&txf_ms->instr);
+ nir_tex_instr *txf_ms = nir_instr_as_tex(instr);
+ const struct vc4_compile *c = data;
nir_tex_instr *txf = nir_tex_instr_create(c->s, 1);
txf->op = nir_texop_txf;
txf->src[0].src = nir_src_for_ssa(nir_vec2(b, addr, nir_imm_int(b, 0)));
nir_ssa_dest_init(&txf->instr, &txf->dest, 4, 32, NULL);
nir_builder_instr_insert(b, &txf->instr);
- nir_ssa_def_rewrite_uses(&txf_ms->dest.ssa,
- nir_src_for_ssa(&txf->dest.ssa));
- nir_instr_remove(&txf_ms->instr);
+
+ return &txf->dest.ssa;
}
static bool
-vc4_nir_lower_txf_ms_impl(struct vc4_compile *c, nir_function_impl *impl)
+vc4_nir_lower_txf_ms_filter(const nir_instr *instr, const void *data)
{
- nir_builder b;
- nir_builder_init(&b, impl);
-
- nir_foreach_block(block, impl) {
- nir_foreach_instr_safe(instr, block) {
- if (instr->type == nir_instr_type_tex) {
- vc4_nir_lower_txf_ms_instr(c, &b,
- nir_instr_as_tex(instr));
- }
- }
- }
-
- nir_metadata_preserve(impl,
- nir_metadata_block_index |
- nir_metadata_dominance);
-
- return true;
+ return (instr->type == nir_instr_type_tex &&
+ nir_instr_as_tex(instr)->op == nir_texop_txf_ms);
}
void
vc4_nir_lower_txf_ms(nir_shader *s, struct vc4_compile *c)
{
- nir_foreach_function(function, s) {
- if (function->impl)
- vc4_nir_lower_txf_ms_impl(c, function->impl);
- }
+ nir_shader_lower_instructions(s,
+ vc4_nir_lower_txf_ms_filter,
+ vc4_nir_lower_txf_ms_instr,
+ c);
}