MESA_SHADER_FRAGMENT : MESA_SHADER_VERTEX);
}
- /* Print shader-db stats. Skip COMPUTE jobs since they are used for
- * driver-internal purposes with the blob and interfere */
-
- bool should_shaderdb = type != MALI_JOB_TYPE_COMPUTE;
-
- if (should_shaderdb) {
- unsigned nr_threads =
- (stats.work_count <= 4) ? 4 :
- (stats.work_count <= 8) ? 2 :
- 1;
-
- pandecode_log_cont("shader%d - MESA_SHADER_%s shader: "
- "%u inst, %u bundles, %u quadwords, "
- "%u registers, %u threads, 0 loops, 0:0 spills:fills\n\n\n",
- shader_id++,
- shader_type_for_job(type),
- stats.instruction_count, stats.bundle_count, stats.quadword_count,
- stats.work_count, nr_threads);
- }
-
+ unsigned nr_threads =
+ (stats.work_count <= 4) ? 4 :
+ (stats.work_count <= 8) ? 2 :
+ 1;
+
+ pandecode_log_cont("shader%d - MESA_SHADER_%s shader: "
+ "%u inst, %u bundles, %u quadwords, "
+ "%u registers, %u threads, 0 loops, 0:0 spills:fills\n\n\n",
+ shader_id++,
+ shader_type_for_job(type),
+ stats.instruction_count, stats.bundle_count, stats.quadword_count,
+ stats.work_count, nr_threads);
return stats;
}