memset(key, 0, shader->variant_key_size);
if (lp->framebuffer.zsbuf) {
- if (lp->depth_stencil->depth.enabled) {
- key->zsbuf_format = lp->framebuffer.zsbuf->format;
+ enum pipe_format zsbuf_format = lp->framebuffer.zsbuf->format;
+ const struct util_format_description *zsbuf_desc =
+ util_format_description(zsbuf_format);
+
+ if (lp->depth_stencil->depth.enabled &&
+ util_format_has_depth(zsbuf_desc)) {
+ key->zsbuf_format = zsbuf_format;
memcpy(&key->depth, &lp->depth_stencil->depth, sizeof key->depth);
}
- if (lp->depth_stencil->stencil[0].enabled) {
- key->zsbuf_format = lp->framebuffer.zsbuf->format;
+ if (lp->depth_stencil->stencil[0].enabled &&
+ util_format_has_stencil(zsbuf_desc)) {
+ key->zsbuf_format = zsbuf_format;
memcpy(&key->stencil, &lp->depth_stencil->stencil, sizeof key->stencil);
}
}