Instead, we manually mutate the surface size as needed.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
info->level = level;
info->layer = layer;
- info->width = minify(mt->physical_width0, level - mt->first_level);
- info->height = minify(mt->physical_height0, level - mt->first_level);
if (format == MESA_FORMAT_NONE)
format = mt->format;
struct isl_surf surf = surface->surf;
- /* Stomp surface dimensions and tiling (if needed) with info from blorp */
- surf.logical_level0_px.width = surface->width;
- surf.logical_level0_px.height = surface->height;
-
- if (brw->gen == 6 && surf.samples > 1) {
- /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured
- * in samples. But SURFACE_STATE wants them in pixels, so we need to
- * divide them each by 2.
- */
- surf.logical_level0_px.width /= 2;
- surf.logical_level0_px.height /= 2;
- }
-
union isl_color_value clear_color = { .u32 = { 0, 0, 0, 0 } };
const struct isl_surf *aux_surf = NULL;
* prevents the clobbering.
*/
params.dst.surf.samples = MAX2(mt->num_samples, 1);
- if (params.depth.surf.samples > 1) {
- params.depth.width = ALIGN(mt->logical_width0, 8);
- params.depth.height = ALIGN(mt->logical_height0, 4);
- } else {
- params.depth.width = ALIGN(params.depth.width, 8);
- params.depth.height = ALIGN(params.depth.height, 4);
- }
+ params.depth.surf.logical_level0_px.width =
+ ALIGN(params.depth.surf.logical_level0_px.width, 8);
+ params.depth.surf.logical_level0_px.height =
+ ALIGN(params.depth.surf.logical_level0_px.height, 4);
- params.x1 = params.depth.width;
- params.y1 = params.depth.height;
+ params.x1 = params.depth.surf.logical_level0_px.width;
+ params.y1 = params.depth.surf.logical_level0_px.height;
assert(intel_miptree_level_has_hiz(mt, level));
*/
uint32_t layer;
- /**
- * Width of the miplevel to be used. For surfaces using
- * INTEL_MSAA_LAYOUT_IMS, this is measured in samples, not pixels.
- */
- uint32_t width;
-
- /**
- * Height of the miplevel to be used. For surfaces using
- * INTEL_MSAA_LAYOUT_IMS, this is measured in samples, not pixels.
- */
- uint32_t height;
-
uint32_t bo_offset;
uint32_t tile_x_sa, tile_y_sa;
};
params.y0 = ROUND_DOWN_TO(params.y0, 4);
params.x1 = ALIGN(params.x1 * 2, 4);
params.y1 = ALIGN(params.y1, 4);
+ params.dst.surf.logical_level0_px.width *= 2;
break;
case 4:
params.x0 = ROUND_DOWN_TO(params.x0 * 2, 4);
params.y0 = ROUND_DOWN_TO(params.y0 * 2, 4);
params.x1 = ALIGN(params.x1 * 2, 4);
params.y1 = ALIGN(params.y1 * 2, 4);
+ params.dst.surf.logical_level0_px.width *= 2;
+ params.dst.surf.logical_level0_px.height *= 2;
break;
case 8:
params.x0 = ROUND_DOWN_TO(params.x0 * 4, 8);
params.y0 = ROUND_DOWN_TO(params.y0 * 2, 4);
params.x1 = ALIGN(params.x1 * 4, 8);
params.y1 = ALIGN(params.y1 * 2, 4);
+ params.dst.surf.logical_level0_px.width *= 4;
+ params.dst.surf.logical_level0_px.height *= 2;
break;
case 16:
params.x0 = ROUND_DOWN_TO(params.x0 * 4, 8);
params.y0 = ROUND_DOWN_TO(params.y0 * 4, 8);
params.x1 = ALIGN(params.x1 * 4, 8);
params.y1 = ALIGN(params.y1 * 4, 8);
+ params.dst.surf.logical_level0_px.width *= 4;
+ params.dst.surf.logical_level0_px.height *= 4;
break;
default:
unreachable("Unrecognized sample count in brw_blorp_blit_params ctor");
params.y0 = ROUND_DOWN_TO(params.y0, y_align) / 2;
params.x1 = ALIGN(params.x1, x_align) * 2;
params.y1 = ALIGN(params.y1, y_align) / 2;
- params.dst.width = ALIGN(params.dst.width, x_align) * 2;
- params.dst.height = ALIGN(params.dst.height, y_align) / 2;
+ params.dst.surf.logical_level0_px.width =
+ ALIGN(params.dst.surf.logical_level0_px.width, x_align) * 2;
+ params.dst.surf.logical_level0_px.height =
+ ALIGN(params.dst.surf.logical_level0_px.height, y_align) / 2;
params.dst.tile_x_sa *= 2;
params.dst.tile_y_sa /= 2;
wm_prog_key.use_kill = true;
* TODO: what if this makes the texture size too large?
*/
const unsigned x_align = 8, y_align = params.src.surf.samples != 0 ? 8 : 4;
- params.src.width = ALIGN(params.src.width, x_align) * 2;
- params.src.height = ALIGN(params.src.height, y_align) / 2;
+ params.src.surf.logical_level0_px.width =
+ ALIGN(params.src.surf.logical_level0_px.width, x_align) * 2;
+ params.src.surf.logical_level0_px.height =
+ ALIGN(params.src.surf.logical_level0_px.height, y_align) / 2;
params.src.tile_x_sa *= 2;
params.src.tile_y_sa /= 2;
}
* larger to allow the fast depth clear to fit the hardware
* alignment requirements. (8x4)
*/
- surfwidth = params->depth.width;
- surfheight = params->depth.height;
+ surfwidth = params->depth.surf.logical_level0_px.width;
+ surfheight = params->depth.surf.logical_level0_px.height;
} else {
surfwidth = params->depth.mt->logical_width0;
surfheight = params->depth.mt->logical_height0;
* larger to allow the fast depth clear to fit the hardware
* alignment requirements. (8x4)
*/
- surfwidth = params->depth.width;
- surfheight = params->depth.height;
+ surfwidth = params->depth.surf.logical_level0_px.width;
+ surfheight = params->depth.surf.logical_level0_px.height;
} else {
surfwidth = params->depth.mt->logical_width0;
surfheight = params->depth.mt->logical_height0;