#define __glXTypeSize(e) ((((e) & ~0x0f) != 0x1400) \
? 0 : __glXTypeSize_table[ (e) & 0x0f ])
-extern void __glXArrayDisableAll( __GLXattribute * state );
-
-extern GLboolean __glXSetArrayEnable( __GLXattribute * state,
- GLenum key, unsigned index, GLboolean enable );
-
-extern GLboolean __glXGetArrayEnable( const __GLXattribute * const state,
- GLenum key, unsigned index, GLintptr * dest );
-extern GLboolean __glXGetArraySize( const __GLXattribute * const state,
- GLenum key, unsigned index, GLintptr * dest );
-extern GLboolean __glXGetArrayType( const __GLXattribute * const state,
- GLenum key, unsigned index, GLintptr * dest );
-extern GLboolean __glXGetArrayStride( const __GLXattribute * const state,
- GLenum key, unsigned index, GLintptr * dest );
-extern GLboolean __glXGetArrayPointer( const __GLXattribute * const state,
- GLenum key, unsigned index, void ** dest );
-extern GLboolean __glXGetArrayNormalized( const __GLXattribute * const state,
- GLenum key, unsigned index, GLintptr * dest );
-
-extern void __glXPushArrayState( __GLXattribute * state );
-extern void __glXPopArrayState( __GLXattribute * state );
-
-extern GLuint __glXGetActiveTextureUnit( const __GLXattribute * const state );
+extern void __glXArrayDisableAll(__GLXattribute * state);
+
+extern GLboolean __glXSetArrayEnable(__GLXattribute * state,
+ GLenum key, unsigned index,
+ GLboolean enable);
+
+extern GLboolean __glXGetArrayEnable(const __GLXattribute * const state,
+ GLenum key, unsigned index,
+ GLintptr * dest);
+extern GLboolean __glXGetArraySize(const __GLXattribute * const state,
+ GLenum key, unsigned index,
+ GLintptr * dest);
+extern GLboolean __glXGetArrayType(const __GLXattribute * const state,
+ GLenum key, unsigned index,
+ GLintptr * dest);
+extern GLboolean __glXGetArrayStride(const __GLXattribute * const state,
+ GLenum key, unsigned index,
+ GLintptr * dest);
+extern GLboolean __glXGetArrayPointer(const __GLXattribute * const state,
+ GLenum key, unsigned index,
+ void **dest);
+extern GLboolean __glXGetArrayNormalized(const __GLXattribute * const state,
+ GLenum key, unsigned index,
+ GLintptr * dest);
+
+extern void __glXPushArrayState(__GLXattribute * state);
+extern void __glXPopArrayState(__GLXattribute * state);
+
+extern GLuint __glXGetActiveTextureUnit(const __GLXattribute * const state);
#endif /* INDIRECT_VERTEX_ARRAY_H */