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glsl: Add space to shader_storage in print_visitor
author
Jordan Justen
<jordan.l.justen@intel.com>
Mon, 9 Nov 2015 03:07:43 +0000
(19:07 -0800)
committer
Jordan Justen
<jordan.l.justen@intel.com>
Tue, 10 Nov 2015 01:21:17 +0000
(17:21 -0800)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
src/glsl/ir_print_visitor.cpp
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diff --git
a/src/glsl/ir_print_visitor.cpp
b/src/glsl/ir_print_visitor.cpp
index b9196900ea6594c2e57c34d43c44bd517033cca7..211ac76d3d0023b7ab4fcefcc28f27905b4c3bfc 100644
(file)
--- a/
src/glsl/ir_print_visitor.cpp
+++ b/
src/glsl/ir_print_visitor.cpp
@@
-173,7
+173,7
@@
void ir_print_visitor::visit(ir_variable *ir)
const char *const samp = (ir->data.sample) ? "sample " : "";
const char *const patc = (ir->data.patch) ? "patch " : "";
const char *const inv = (ir->data.invariant) ? "invariant " : "";
- const char *const mode[] = { "", "uniform ", "shader_storage",
+ const char *const mode[] = { "", "uniform ", "shader_storage
",
"shader_in ", "shader_out ",
"in ", "out ", "inout ",
"const_in ", "sys ", "temporary " };