extern void r300SetDepthTexMode(struct gl_texture_object *tObj);
+extern void r300SetTexBuffer(__DRIcontext *pDRICtx, GLint target,
+ __DRIdrawable *dPriv);
+
extern void r300SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth,
GLuint pitch);
r300SetTexOffset,
};
-void r300SetTexBuffer(__DRIcontext *pDRICtx,
- GLint target,
- __DRIdrawable *dPriv);
static const __DRItexBufferExtension r300TexBufferExtension = {
{ __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
r300SetTexBuffer,
#include "main/glheader.h"
#include "main/imports.h"
#include "main/context.h"
+#include "main/convolve.h"
#include "main/mipmap.h"
#include "main/texcompress.h"
#include "main/texformat.h"