* Validate a renderbuffer attachment for a particular set of bindings.
*/
static GLboolean
-st_validate_attachment(struct pipe_screen *screen,
+st_validate_attachment(struct gl_context *ctx,
+ struct pipe_screen *screen,
const struct gl_renderbuffer_attachment *att,
unsigned bindings)
{
const struct st_texture_object *stObj = st_texture_object(att->Texture);
+ enum pipe_format format;
+ gl_format texFormat;
/* Only validate texture attachments for now, since
* st_renderbuffer_alloc_storage makes sure that
if (!stObj)
return GL_FALSE;
- return screen->is_format_supported(screen, stObj->pt->format,
+ format = stObj->pt->format;
+ texFormat =
+ stObj->base.Image[att->CubeMapFace][att->TextureLevel]->TexFormat;
+
+ /* If the encoding is sRGB and sRGB rendering cannot be enabled,
+ * check for linear format support instead.
+ * Later when we create a surface, we change the format to a linear one. */
+ if (!ctx->Const.sRGBCapable &&
+ _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
+ const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
+ format = st_mesa_format_to_pipe_format(linearFormat);
+ }
+
+ return screen->is_format_supported(screen, format,
PIPE_TEXTURE_2D,
stObj->pt->nr_samples, bindings, 0);
}
return;
}
- if (!st_validate_attachment(screen,
+ if (!st_validate_attachment(ctx,
+ screen,
depth,
PIPE_BIND_DEPTH_STENCIL)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
- if (!st_validate_attachment(screen,
+ if (!st_validate_attachment(ctx,
+ screen,
stencil,
PIPE_BIND_DEPTH_STENCIL)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
- if (!st_validate_attachment(screen,
+ if (!st_validate_attachment(ctx,
+ screen,
&fb->Attachment[BUFFER_COLOR0 + i],
PIPE_BIND_RENDER_TARGET)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;